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SasquatchM

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Everything posted by SasquatchM

  1. Well, ****. The sad thing is they actually don't do much of anything. You can see they run out at the half way point.
  2. 82 parts 44 m/s top speed Totally stock Presenting the SMA Dingus
  3. It doesn't actually qualify, but what the hell. I took the time to make the thing
  4. I very much approve of your positive demeanor coupled with your friendly and engaging commentary.
  5. I thought I was going to be all cool and what not and made a video of my race entry. Then I noticed that I only made 9 laps total. After I made and edited the video. I was kinda wondering how I managed 8:47
  6. 2265 stock unmanned on my first attempt. Pretty sure I can beat that
  7. Release will be coming from here: KSP Interstellar
  8. SSbump Generator will convert a bump map to a normal for you and does much better than unity's built in conversion.
  9. Remote Laser Emitter bases on atmosphere-less bodies would have considerably less loss of power en-route to the sail as well.
  10. we could get away with it pointing in just the general direction, it's not like anyone is going to follow it the whole way, even if it would be visible out of atmosphere at all
  11. Fine with me. I mainly make parts that I want to play with anyway. I have been thinking about a laser emitter base ever since it was mentioned.
  12. I did not want to imply that we had even discussed beamed power, so don't get all excited for it as I have no idea, code-wise, how possible that would be.
  13. Just messing around and I made a cheesy Cold Fusion Reactor in a mason jar. The issue is that I would like the particle to stay in place relative to the part itself when the craft is moving. Any way to do that?
  14. I think if we went with beamed power we could make a base that was capable of aiming it's lasers. plant a few of them around the planet and there you go: coverage from all angles unless your view to Kerbin is obstructed. The amount of thrust generated would vary based on how many bases are within your LOS. It would be pretty awesome setting up a laser base with power supply on another planet as a mission though.
  15. Actually I have taken the tiling out to avoid the odd stretch effect when it opened
  16. When I extract the zip file I do not have a unity package file, just Editor, Lib and Shaders folders with .cs, .dll and shader files
  17. I don't think that is needed. I was just tinkering a bit.Curently is the thrust still applied along the y axis and/or is it dependent on the facing in relation to the star?
  18. I was messing around with it. It should be reflective yellow-orange on the -y axis and semi-transparent black on the +y side. I was sort of aiming at a look inspired by this . I perhaps should make the yellow side semi-transparent as well. If you have any texture / model suggestions let me know Is it sad that I have no idea what to do with the information in your link?
  19. Here is the part I have been playing with if you want it for testing Meidafire Link
  20. I guess I don't see why not. It is just another module.
  21. Nice The only other issue I can see is the time warp. It does apply thrust, and oddly stabilizes itself at the apoasis. I think, to really make this functional it is going to have to maintain it's heading relative to the sun, or at least have the thrust always applied in a line from the sun. I'll admit I may not be thinking about this clearly, but it seems to make sense. by the way, I really do appreciate all of the work
  22. Is it based off of the existing solar panels? I noticed it does lose thrust if LOS is blocked. And you say parallel to orientation. I an assuming you mean along the KSP Y axis / model Z axis? Also, does it receive thrust from both sides and only when deployed?
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