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nightingale

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Everything posted by nightingale

  1. @captainradish - I'm not likely to work on this contract pack in the near future - you could always just accept the contract and then complete it with the debug menu (I know, not quite what you're looking for).
  2. Noooo, no WYSIWYG editor. That's the prototype for the new contract view in mission control (to hopefully address the question "how do I get contract X to show", among other things).
  3. Nope - save file hacking is the only suggestion I have for that.
  4. Just a quick heads up that I'm going to be travelling for work (boo) and then for vacation (yay), so I'll be somewhat unavailable for the next two weeks. Just to leave you guys hanging, here's a very early preview of the next big feature that I've been working on for Contract Configurator:
  5. @I3laze - Nope, no golf there, just fishing. @holymoly - That's bizarre. Can you send me a save file?
  6. Looks like everything's working correctly - you pressed one of the debug buttons (the Max Progress one), so according to your save, you've been everywhere and done everything. @Vrana - I think the big thing was that I wanted the planetary programs to represent the whole country/planet getting behind the goal of going to a single place - so it just didn't make sense to allow multiples. My thinking from a gameplay perspective is that you would instead pick other strategies that might give you more appropriate bonuses if you wanted to go to multiple places (there's a couple that give bonuses for going to more places, and a couple of the probe-based ones require more breadth of planets visited.
  7. Can you post up a save file? I'd like a closer look for this one.
  8. Well, the file that removes the stock strategies is GameData/Strategia/StockStrategyDisabler.cfg I don't know how you'd use module manager to prevent it from removing them (maybe something that executes it before, and renames OutsourcedResearchCfg (for example), and then renames it back after? Or if you're okay with manually maintaining it for updates you can manually hack the file from Strategia. You can also tweak the stock strategies with module manager if you want to change the numbers. You may also want to consider @AlphaAsh's Serious Kerbal Business - it has strategies that use the stock effects, but do so in a much more interesting way than the stock strategies. Neither SKB or Strategia are balanced to work with each other, but I doubt there'd be any technical issues with using both together.
  9. Those strategies are contrary to the spirit of Strategia - no straight currency conversion strategies. There aren't a lot of strategies that increase science (there a couple that give minor boosts, and others that encourage doing things that would get you more science anyway (going to new biomes). If you want less science, then the Tech Stagnation will reduce science and increase reputation (but it becomes less powerful the further into the tech tree you are.
  10. Your understanding is incorrect - contracts built using Contract Configurator have some logic to ignore barycenter bodies, but installing Contract Configurator won't affect the stock contracts. I know at one point @Sigma was looking at some logic to auto-cancel those, but I'm not sure if he ended up implementing it (because doing that in the stock system can cause performance problems since it'll just keep coming back).
  11. In short - contract generation (the stock system continuously tries to generate contracts). Working on some changes around this for the next big release that should change how it works and hopefully eliminate the constant attempts to generate contracts.
  12. And if it's easy, adding a HR like this between auto-merged posts would be really nice.
  13. @Deimos Rast - Those error messages are from Contract Filter filtering out contracts. I tend to be weary about those types of mods, because they tend to "fight" with the contract generation and cause a lot of slowdowns. Not saying not to use it, more of a "use at your own risk".
  14. Nope! What I would add to do this would be a WaypointDistance parameter, which you could use to say "must be at least/most X distance from waypoint Y". You could then put a waypoint at KSC (and make it invisible if you like) and have the parameter triggered off of that. If this is something you want, please raise an enhancement request on GitHub. --- New contract pack! @inigma mentioned this one was coming, but I missed the thread until now. Contract Pack: Sounding Rockets introduces sounding rocket contracts to go with @RoverDude's USI Sounding Rockets mod.
  15. A PR would be awesome. Now that I get the root issue though, the real workaround would be to just check in the settings file that is auto-generated on first startup (technically it's written on shutdown).
  16. Solution: Please don't delete the PluginData folder.
  17. Vessel tracking is one of those features that I almost wish that I hadn't implemented, as it fits in the "enough rope to hang yourself (or hang the players from)" category. Anyway, enough digressing. The hash is a simple xor of all the part uids. But if you want to do save file hackery, you're better off changing the VesselParameterGroup parameter back to state=incomplete and enabled=true. But... you'd be even better off reporting the issue to @DMagic or @severedsolo - there's a strong chance that the contract can be rewritten/re-jigged to make this less of an issue (but I can't say for sure, because I haven't looked at this specific contract).
  18. Congratulations to @severedsolo for the release of his new contract pack - Kerbal Academy. Paid contracts to train your Kerbals up for more experience!
  19. There was a recent change to make it repeatable. I'm working on some stuff (won't be ready for a while) that will change how the contracts are offered, which should make this less of an issue.
  20. Unfortunately there's no easy way to do this, as different contracts can use waypoints in different ways (using a variety of different parameters). So it'd be a lot of work to pull the information that you want (the best I can do is show which contract the waypoint relates to.
  21. It already works this way. Whoops. Fixed for next release. No worries - it's only a bother when I don't even have time to raise the issues on GitHub (which in those cases I just ask people to do it for me. )
  22. Interesting, that isn't supposed to happen, likely a problem in the rendezvous parameter. Could you throw this one up on GitHub for me?
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