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Everything posted by nightingale
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What was the hardest thing you've done in KSP?
nightingale replied to RandomUser's topic in KSP1 Discussion
+1 on this. In hindsight, I doubt I had enough TWR for a beginner landing... Also didn't have enough fuel to get back to orbit. -
What was the hardest thing you've done in KSP?
nightingale replied to RandomUser's topic in KSP1 Discussion
Yeah, but that may need an asterisk since it was done in the pre 1.0 souposphere. Not sure if it's even possible with current re-entry heating system. In case that's not enough: are you chicken, McFly? -
Just an FYI, I'm off on a 2 week business trip starting today. Which means replies on my threads will be very sporadic.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
It should've recognized child groups alone before - but if you did just GAP it wouldn't have considered any contracts as part of GAP if they were actually part of a child group. You can grab the dev dll where that should be fixed here. On an aside, I'm about to get on a red-eye for a business trip - so expect support from me for the next 2 weeks to be sporadic. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I'll get this one fixed as soon as possible (which likely won't be for a couple days, unfortunately. Raised #509.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Definitely a bug, but no idea what is wrong at a glance. Can you raise a GitHub issue. On an aside, I leave tonight for a 2 week business trip, so support is going to be sporadic for the next little bit.- 5,225 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
What you have looks right, although the code wasn't looking at child groups (which I know you use fairly extensively). I've fixed that for the next release. Strategia does support changing a config node value for each level, but not with multiple values (in other words, you could only have one contract type/group per level then. I'd have to make an enhancement to make it work that way. -
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Make sure you're in the latest version of RemoteTech- 557 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Nah, I meant to change that. Fixed for next release. It should, but I've seen intermittent issues where it just doesn't want to show up (try declining a few offered contracts, might get it to go). Or it could be a bug, in which case I'd need to see a log. Had this reported a while back, but wasn't able to reproduce it. Could you provide more info (screenshot of where you were expecting to get the bonus, so I know the exact experiment, etc.)? Plus a save file would help here so I can inspect some other stuff. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Send logs please.- 5,225 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Stock bug, fixed in 1.1.2 -
That would be a module manager question, although I know sarbian had been reluctant to add that type of functionality in the past.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Shouldn't be anything special needed.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
You'll need to update RemoteTech to 1.7.0- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@Chris97b - More than likely it's Mark 2 Expansion: [LOG 19:35:54.270] PartLoader: Compiling Part 'Mk2Expansion/Parts/Utility/LandingLeg/part/M2X_RadialLeg' [EXC 19:35:54.277] NullReferenceException: Object reference not set to an instance of an object ModuleWheels.ModuleWheelSubmodule.OnAwake () PartModule.Awake () UnityEngine.GameObject:AddComponent(Type) Part:AddModule(String) Part:AddModule(ConfigNode) PartLoader:ParsePart(UrlConfig, ConfigNode) <CompileParts>c__Iterator4A:MoveNext()- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Looks to me like both Contract Configurator and stock are falling over on a messed up part module. Check all your mods are correctly updated to 1.1.2 versions, as it is likely a part mod causing this issue. If you want me to look further, please post a the full log file.- 5,225 replies
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Contract Configurator's been updated to support RemoteTech 1.7.0- 557 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Updated, download here. Contract Configurator 1.11.5 Fixed exception when recovering vessel (thanks BluK). Recompile to RemoteTech 1.7.0.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Your behaviour is missing the closing bracket. Coder's protip: always, always indent properly. So instead of this: CONTRACT_TYPE { name = foo PARAMETER { name = foo2 something = bla } } Do this: CONTRACT_TYPE { name = foo PARAMETER { name = foo2 something = bla } } That makes it far easier to spot missed brackets (which KSP does NOT handle nicely in its parsing, it ends up just dropping a whole bunch of stuff with no warnings). Picking up an editor that has either autoindent or easy indenting is helpful. I don't have too much in the way of recommendations here (I use vim, which is not very beginner friendly). I know a lot of people use Notepad++, so that probably means it's a good choice.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Contract types don't need a group (although it's highly recommended for various reasons). So it could be you didn't put the group on your CONTRACT_TYPE. Yup, I was born in Quebec City, although I haven't spoken French in close to 20 years now.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Looking at the weights, I'd say the stock system is doing its thing correctly: WEIGHTS { DMAsteroidSurveyContract = 30 DMSurveyContract = 10 DMMagneticSurveyContract = 10 DMReconContract = 10 DMAnomalyContract = 30 ConfiguredContract = 90 WorldFirstContract = 30 SurveyContract = 10 StationContract = 10 SatelliteContract = 10 ISRUContract = 30 BaseContract = 10 ARMContract = 30 RecoverAsset = 10 PlantFlag = 10 PartTest = 10 GrandTour = 30 ExploreBody = 30 } Most of the common contracts (part tests, surveys, stations, satellites) have all been reduced to the minimum weight. The Contract Configurator one is a bit special, and sets itself based on the number of contract packs that are installed (I'm not sure if the number in the save is accurate or not, but it "feels" right based on what you have). So I'd say you've declined too much and now need to accept more to get those weights back up. Or you can hack the save file and increase those values back up to 30. Someone should write a mod to add a GUI where the player can change those values via sliders... Considering I've already got functionality to disable them outright, putting a slider beside it to control the weights actually seems to fit... hmm....- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Lots of stuff of concern in the log: [EXC 17:15:38.173] NullReferenceException: Object reference not set to an instance of an object ExceptionDetector.ExceptionDetector.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() That's ExceptionDetector falling over, I don't believe that would be causing your issues, but could be it needs to be updated or isn't yet working in 1.1.2. [EXC 17:17:05.774] NullReferenceException: Object reference not set to an instance of an object KERBALISM.Lib.CrewCapacity (.Vessel v) KERBALISM.Kerbalism.updateConnectedSpaces () KERBALISM.Kerbalism.FixedUpdate () That one is happening a whole ton from Kerbalism in flight and is a very likely cause to your issue. [EXC 17:20:22.202] NullReferenceException: Object reference not set to an instance of an object ProtoVessel..ctor (.Vessel VesselRef) ContractConfigurator.ContractVesselTracker+<>c__DisplayClass17_1.<OnVesselDestroy>b__0 (.Vessel v) System.Collections.Generic.List`1[Vessel].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) System.Collections.Generic.List`1[Vessel].Find (System.Predicate`1 match) ContractConfigurator.ContractVesselTracker.OnVesselDestroy (.Vessel vessel) EventData`1[Vessel].Fire (.Vessel data) Vessel.OnDestroy () UnityEngine.Object:DestroyImmediate(Object) VesselRetrieval:recoverVessel(Vessel) VesselRetrieval:recoverVessels() :MoveNext() That one is definitely due to Contract Configurator (although it only happens after the Kerbalism error. Still, I've put in a fix for the next release, which you can test out here. After that the log devolves into more and more and more errors from Kerbalism, DPAI, KIS, Science Checklist, something of Regex's. More than likely there's a few mods that need to be updated here.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@eddiew - Can you send me your save file? There's a couple things I'd like to peek at. The "no longer being offered" is a bit odd, since the only thing that should change the availability of that contract once it's been offered is the expiry (and I assume you weren't time-warping). the "not be generated" is probably normal - it means that KSP decided there weren't any valid bodies to offer you a PlantFlag contract for at the moment. 9 contracts seems about right for your reputation, given that there probably isn't any 3 star contracts coming up. Where are you progression-wise? You seem far enough in the tech tree that you're getting the climate and geological Field Research contracts. Have you made any changes to the stock contract settings in Contracts.cfg? Like changing the contract weighting parameters? As a sanity check, might be good to do a validation if you're a steam user (I forget the actual name, the one that does a check of all the stock files).- 5,225 replies