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Everything posted by nightingale
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Alright, I'm back from travelling, and slowly working through the backlog of issues that have built up. For the docking issue reported by @Lennartos, @Enceos, @Galenmacil and @tomf, I need some help verifying the fix. I'll need someone to grab the dev dll here and let me know if it fixes the issue. If it does not fix the issue, then I'll need some verbose logging. To do that, put the following in GameData/ContractConfigurator/ContractConfigurator.cfg: CC_DEBUGGING { // Possible LogLevel: VERBOSE, DEBUG, INFO, WARNING, ERROR logLevel = DEBUG ADD_LOGLEVEL_EXCEPTION { // Type name type = ContractVesselTracker // Possible LogLevel: VERBOSE, DEBUG, INFO, WARNING, ERROR logLevel = VERBOSE } } Then reproduce the issue and submit a KSP.log.- 5,225 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Keep an eye on #510, I'm assuming it's the same issue. Going to be working this weekend to get a release done, including a fix for that issue.- 699 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
It depends a lot on reputation - see here.- 699 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
LPE = Longitude of the periapsis EPH = Epoch - basically a timestamp reference That being said - you don't need to understand the orbits. The easiest thing to do is just put a ship in the orbit you want (via hyperedit works), and then copy the orbit information from the persistence file. It's doable, but would look a bit ugly. You'd need to do a CollectScience, followed by a Duration to wait, followed by a CollectScience, etc. You'd need to do a completeInSequence=true for all of them so that it all has to be done in order.- 5,225 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I've you've seen it, then it should be possible to generate. I think it's a 3-star mission, so make sure you have high enough rep and don't have all the 3-star slots filled up.- 699 replies
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Cancelling should get it to cover back (eventually). Raise it on GitHub and I'll see if I can tighten up the conditions on ship selection.- 502 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Maybe they had a bad experiment config? I'll double check the logs when I get home (in an airport right now). -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Yup Could you raise it on GitHub for me? Trying to remember who was looking at it, but drawing a blank. I'm fairly certain that you wouldn't be stepping on any toes if you ran with the idea (and I don't think anyone got all that far anyway).- 5,225 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Waypoint Manager is strongly recommended (and now you know why). It's possible to do it without based on the map view and the waypoint names, but it's a pain.- 699 replies
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I forget exactly the condition, but when you go interplanetary it'll stop offering a lot of the Kerbin contracts. Also, it should only offer contracts for which there is still science available, so you would have to otherwise hack that in your save file.- 469 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Sure, can you log a GitHub issue and link the logs/pics there? I vaguely remember making some changes that affected the validations here. Do you mind raising a GitHub issue (and ideally including a partial snippet of the contract config or link if it's in GitHub). In this case the change from Kerbin to RSS is likely the cause. I'd go in and find all the SCANsatCoverage parameters in completed contracts in the save file and just remove them entirely. Could be related to #510. Turn debug logging on for Contract Configurator and you should see attempts to generate contracts and why they failed (make sure to do the clear contracts debug to give it a change to generate a couple times). Also, disabling all stock contracts can cause the contract generation system to give up entirely if it doesn't have any contracts to generate at all.- 5,225 replies
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It was a one-line change to get the poses to work and be loaded in 1.1 (for Kerbal Sports), but I never actually tried to compile the full Kerbal Animation Suite in 1.1, so it may or may not be a simple change (this line, for anyone interested). Unfortunately, I'm not in a position at the moment where I'm able to dig any deeper than that.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
nightingale replied to Nereid's topic in KSP1 Mod Releases
Well, the hold up is still the same concern that it's been for a while: Basically I don't want to have to take on attempting to manage the 4 digit IDs within Contract Configurator, and passing that on to the contract authors is just asking for conflicts (which can become my issue to deal with through Contract Configurator support requests). The other issue is time - there's just never enough of it. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@Mister Spock - The other thing you can do is back up your save and see if it works without Strategia. I don't believe it'll change since I didn't see any exceptions, but there is enough stuff that Strategia does that I'd like to be sure when we rule it out. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I'll get a release out on the weekend or so. In the meantime, give the dev dll a try here.- 5,225 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Link was fine, although there wasn't anything going on in terms of exceptions in the SPACECENTER scene. There was a whole ton of other exceptions though - I'd maybe try to fix/update/remove those other mods that are causing exceptions and see if that changes anything. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@vardicd - Stock display bug - not much I can do on that one. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@Chippy the Space Dog - Fixed for the next release.- 5,225 replies
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Think that's with the pack rat rover from USI.- 469 replies
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Huh, that's new. Do you mind trying with different terrain detail settings and letting me know if that changes anything?- 502 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Can I get a KSP.log? @severedsolo & @DMagic may want to take a look too, although at the moment I'll assume this is a Contract Configurator problem. Also, did you install/uninstall any planet packs recently?- 5,225 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Fixed for next release.