-
Posts
4,137 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by nightingale
-
I figured as much - what I should've said is that this thread only links to 1.1.17, whereas KSP-AVC reports 1.1.18 is out there, but with a broken download link to this thread (because of how the forum software started handling shortened links a while back). So most users won't be able to find 1.1.18, and KSP-AVC users will get extra confused.
-
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
nightingale replied to TriggerAu's topic in KSP1 Mod Releases
My alarm just triggered, and it looks like @ObsessedWithKSP re-entered KSP's sphere of influence after two year long trajectory.... -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Should be based on the RecoveryValue (CelestialBody.scienceValues.RecoveryValue in code, I think it's in Properties/ScienceValues in Kopernicus). If you want to interact with it in CC contracts it's body.Multiplier() (for historical reasons).- 5,206 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Sure, I'll have to take a look at that.- 5,206 replies
-
No problem! I'm going to do a Strategia release next (there may be nothing needed other than updating version files), then I have one outstanding issue that I owe you (around launch sites). If there's anything else you want as a priority on the GitHub tracker, just post on it to notify me that it's something you're actually still looking for (as it's hard to tell with many of the enhancements that were raised 6+ months ago if anybody is still waiting).
- 1,046 replies
-
- 6
-
- contract configurator
- contract pack
-
(and 1 more)
Tagged with:
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
A wild release appeared! @nightingale used GitHub.... it's super effective! Contract Configurator 1.26.0 Recompile for KSP 1.5.1 Updated to work with RemoteTech 1.8.13+ (thanks PiezPiedPy). Added trig functions to expression language (thanks VaPal). Invalid Celestial Bodies constants no longer throw an error on parsing (improves overall support for planet packs that remove/rename planets). Fixed a bug that prevented casting from string to ExperienceTrait. Fixed an issue affecting CollectScience and biomes with spaces (thanks mpharoah).- 5,206 replies
-
- 30
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Am Canadian - sorry, but it's in our DNA!- 5,206 replies
-
- 12
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
All - I'm going to work on a quick update for 1.5.1 over the next few days. It's not going to be much - grabbing and reviewing a few pull requests, recompiling to 1.5.1, doing some quick testing and seeing if there are any "easy" outstanding issues that I can do a quick fix for in the GitHub list. Sorry that I haven't been updating this recently... other things have been a higher priority than KSP of late, so it's fallen down in priority. If there is anyone who is capable and interested in taking over, do send me a PM.- 5,206 replies
-
- 18
-
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
You'll have to raise that with the CKAN folk. -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Github wasn't behaving, so I just did a new release. Waypoint Manager 2.7.4 is now available. -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Time to update the mods... Waypoint Manager 2.7.3 Recompile for KSP 1.5.0. -
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Not easily, you'd have to edit the hotel into the validHotels list, and there's some data that's not easy to get in there. You'd be better off getting the hotel contract again and just using hyperedit or other cheats to get it into orbit.- 699 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Hard to say without more info - what does the requirements on the "Bring tourists to a hotel or casino" contract look like?- 699 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@VaPaL - Still valid. Your way would work, but it limits the players options (they can't do it in 3 launches if they want). It's also a bit more tutorial-ish (although that may be what you want).- 5,206 replies
-
- 1
-
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@eddiew - I did fix something a while back around strategy levels that might be the problem. Let me do a release as is and see if that fixes it. If not, will get to it as soon as possible (which may be a bit as I'm travelling for work next week and on vacation the week after). Also - what do you even have going on? It looks like some sort of Strategia+ or something... custom icons, tweaked strategies... --- And here we go, new release. Strategia 1.7.2 Fixed logic for determining strategy level - this was causing some strategies to be the same for all levels (thanks ibanix). Fixed Astronaut Training Strategies not actually costing extra (thanks Jukelo). -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Something about it broke a long time ago (probably because of a stock update?). To be honest it hasn't been a priority to fix, but will try to look at it when I'm able to spend time on Contract Configurator. Next week I'm in Mexico City (sorry - not KSP related), and the week after that I'm on vacation. So it may be a bit before I'm able to get into the swing of things.- 5,206 replies
-
- 1
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I get why Arsonide added that from a gameplay perspective to prevent people from farming certain contracts, but I personally don't like it. The "Launch New Vessel" parameter was added into Contract Configurator as a request from a contract author (I forget who). Personally I'd rather have something where there needs to be an "initial" state of on the launch pad and use vessel parameters, but that's really a case by case basis. You might have better luck asking specific contract authors to remove them. Or you should hypothetically be able to write a module manager script to remove them all automatically in your own game.- 5,206 replies
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
The intention had been to enhance the Orbit class with methods to generate various orbits and allow that to be an input to the OrbitGenerator (or allow it to be used instead). Unfortunately, that's probably not likely to happen with the amount of time I have for the mod. Right now your best bet is to figure out the various parameters yourself (you can use expressions to provide some randomization there if you want). Why? Only the first page and most recent couple pages are relevant - a new thread wouldn't really change that. And naming it 2018 means I'd have to create another new thread next year.- 5,206 replies
-
- 1
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
You'd need to have completeInSequence on every parameter than needs to wait for a previous parameter to complete. If I recall correctly from RP-0, you can also have the duration parameter as a child parameter, and the countdown won't start until the parent is ready to complete.- 5,206 replies
-
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I assume you mean strategies. Something is likely screwed up - when one fails to load I think it breaks the whole system. I'd need to see KSP.log to comment further though. -
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
None. I think I'd have to see a KSP.log to be able to comment on what's going on here.- 699 replies
-
- career
- contract configurator
-
(and 1 more)
Tagged with:
-
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
This is a known bug - I need to do a release soon to get that fix out, but have been busy for the last little while. I'm out of town this week, so look for something next week.