-
Posts
4,559 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by blowfish
-
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
blowfish replied to Raptor831's topic in KSP1 Mod Releases
Is the online config generator up-to-date? I'm trying to generate configs for the SpaceY Expanded engines but I want to be sure that the config it's giving me is actually correct Also, are there any rules for mixture ratios. For hydrolox in particular, I see a lot of mixture ratios (in the spreadsheet) varying from 5 to 6, but not discernible pattern as to when a higher/lower mixture ratio is used. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
blowfish replied to rbray89's topic in KSP1 Mod Releases
You're looking for RSS Visual Enhancements (based on EVE, WIP at the moment I think). -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
As ferram4 said, pictures would really help in this situation.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
In discussions with bac9, we agreed that the HX parts should be separate, and they will be in the next release.- 4,460 replies
-
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
blowfish replied to AlphaAsh's topic in KSP1 Mod Releases
And you're sure this happens without Kerbinside? If so, you need to post your output log just like any other support request.- 2,488 replies
-
- launchsites
- bases
-
(and 1 more)
Tagged with:
-
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
blowfish replied to AlphaAsh's topic in KSP1 Mod Releases
That bug is usually the result of invalid (nan) values when applying physics forces. Probably not anything to do with Kerbinside. As often as not, that bug only happens once and isn't reproducible. If you keep getting it then it's maybe worth investigating.- 2,488 replies
-
- launchsites
- bases
-
(and 1 more)
Tagged with:
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Is that supposed to be a support request? If so, you're going to have to do a lot better.- 4,460 replies
-
- 1
-
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
The only issue with the HX parts right now is that the hangars are very draggy. bac9 has made some very nice disposable shields for them, which I will work on integrating when I get the chance. Unfortunately this will only work in FAR - in stock aero, I think I'll just mark them as cargo bays with solid drag cubes and the shields will be purely aesthetic.- 4,460 replies
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
It's really hard to say exactly what's going to break before it's released. Wheels will break for sure, but the B9 landing gear are getting legacy status, and it's possible the new wheel module will be backward compatible with some config changes. Plugins will need to be recompiled, and might need some changes. Beyond that it's hard to say ... there's a small chance that some parts will need to be re-exported but I highly doubt that.- 4,460 replies
-
- 1
-
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
CrisK: ferram4 confirmed and addressed the bug one post above yours. Go download the dev version from Github and see if it's fixed.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
I can't seem to find any references for the turbine inlet temperature. Some sources seem to imply that it is largely just an enlarged J57, which we already have, but truthfully I can't find a reference for that either. EDIT: Just found a reference to 1150 K. I'll see about adding that. EDIT2: I also need the dry SFC and thrust though, which I can't seem to find.
-
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
blowfish replied to Nertea's topic in KSP1 Mod Releases
Forum user, have you actually checked CKAN to see if this mod is already there? -
[HOWTO] Airbreathing Engines in KSP 1.0
blowfish replied to NathanKell's topic in KSP1 Mod Development
But if you can do that at altitude than you can do that at sea level. It seems that what you want more is variation with throttle rather than atmosphere. Density is one possible factor - full flow is achieved at 1.225 kg/m^3, but it will vary with temperature, so in particular during the day the actual density is likely to be lower. -
[HOWTO] Airbreathing Engines in KSP 1.0
blowfish replied to NathanKell's topic in KSP1 Mod Development
Be careful, you may be confusing atmosphereCurve, which defines Isp as a function of altitude, and atmCurve, which defines flow as a function of altitude. It is possible to do what you say, but it's not exactly accurate - if the pressure gets low enough the engine will flame out but until then, the only thing that matters for engine performance are the pressure ratios involved, and those stay the same. If anything, most jet engines will gain a bit of efficiency at higher altitudes because the temperature of the air is lower. Flow should change with altitude regardless though - the air is thinner meaning that the total mass flux entering the engine should scale with pressure. -
FSEngineSounds uses thrust/maxThrust to produce its output, rather than normalizedOutput, which is the new (correct) way to do it. Since maxThrust isn't really meaningful in AJE, it's no surprise that this isn't working as expected. Not much that can be done on AJE's end, again ideally the firespitter modules would be forked and made to interface with AJE, but that's not a short-term project.