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KSP2 Release Notes
Everything posted by blowfish
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There are 3 warnings from BDB and one from Engine Lighting. The BDB ones are harmless and have already been fixed, I think you just need to update it. The engine lighting one is this: [WRN 2019-41-29 16:41:29.267] unrecognized tag: 'smallRadialEngineFOR' on: EngineLight/engine-configs/@PART[liquidEngineMini]:smallRadialEngineFOR[EngineLight] Which does indeed look badly formatted. It looks like someone has already proposed a fix for it: https://github.com/ToXik-yogHurt/EngineLightUnofficial/pull/2/files#diff-04a1b9a3639ee8be3aadbcf237d5afb6L85 but it has not been merged. The consequence of this I think is that the Spark and Twitch engines won't have quite the desired lighting settings.
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It seems like Contract Configurator is complaining about something. Did this definitely work with previous versions of MM? It looks like ModuleManager's bit is finishing successfully, but Contract Configurator is getting tripped up when KSP is compiling parts [EXC 10:56:05.138] NullReferenceException: Object reference not set to an instance of an object ContractConfigurator.ContractType.CheckContractGroup (ContractConfigurator.ConfiguredContract contract, ContractConfigurator.ContractGroup group) ContractConfigurator.ContractType.MeetBasicRequirements (ContractConfigurator.ConfiguredContract contract)
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Thanks! It looks like something really screwy was going on in 3.1.1, this doesn't seem to exist [ModuleManager] Applying update AntennaHelper/Localization/de_de/@Kerbalism:FOR[ProfileDefault] to Kerbalism/Settings/Kerbalism So something weird is going on that's making it think that ProfileDefault exists when it doesn't. I'll do a bit of digging and see if I can figure out what's going on. Best to avoid using ModuleManager 4.0.x with Kerbalism for now. I think it's related.
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
blowfish replied to Nertea's topic in KSP1 Mod Development
Not sure, I haven't looked into it in detail. If the thrust transforms did change then this would have to be reflected in the RealPlume config -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
blowfish replied to Nertea's topic in KSP1 Mod Development
It can't be both :FOR[RealPlume] and :AFTER[Restock] - those are incompatible. Just choose one. the Restock pass will run after RealPlume so you probably want that -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
blowfish replied to Nertea's topic in KSP1 Mod Development
It prevents them from loading, so they'll never exist in memory -
[1.4+ & 1.8+] Hyperspace - Load KSP faster on HDD (or not)
blowfish replied to sarbian's topic in KSP1 Mod Releases
Directly in GameData should be fine -
Thanks. Since you uninstalled the mod before that log was generated I wasn't able to find the error in there, but since you figured out which mod it was I installed it and saw the warning [WRN 13:16:31.683] [ModuleManager] more than one :HAS tag detected, ignoring all but the first: DecouplerShroud/DecouplerShroud/@PART[*]:FOR[DecouplerShroud]:HAS[@MODULE[ModuleDecouple]]:HAS[!MODULE[ModuleDecouplerShroud]] It looks like it's actually already been fixed: https://github.com/nav0t/DecouplerShroud/commit/dad42944fdd7b32946763f703a65b0195056fa27 but the mod author just hasn't released a new version yet. You could ask the author to release a new version to fix this, but in the mean time I think it's safe to allow this warning to happen and just ignore it.