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KSP2 Release Notes
Everything posted by blowfish
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All values are processed before all nodes. It's a limitation of KSP's parser. So for instance @mass = #$MODULE[ModuleLPG]/newMass$ will be processes before you have added the newMass. The workaround is to put that in a separate patch. @ should work fine in general here. When will there be a part without name or title?
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I saw a couple of issues around this lately, so let me say it clearly Do not install B9PartSwitch by downloading the repo. It does not contain any compiled plugin. Go to the releases page and download the latest release (for your KSP version) there. That is all
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B9PartSwitch v2.17.0 for KSP 1.10.1 Recompile against KSP 1.10.1 Update Spanish localization, add German and Chinese localization
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[WIP] Photon Corp. (Stockalike Orbital ATK Mod)
blowfish replied to DylanSemrau's topic in KSP1 Mod Development
It's actually looking more and more like the Block 2 booster development has converged with OmegA and that it will use something like those (the segments are slightly longer than the current ones) -
[WIP] Photon Corp. (Stockalike Orbital ATK Mod)
blowfish replied to DylanSemrau's topic in KSP1 Mod Development
It's on the list in the OP -
B9PartSwitch doesn't actually do anything on its own. It's up to other mods to make use of the interface it provides.
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[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
In case my previous message got buried The fairings will be broken until KSP 1.10.1 not saying they will magically work then either, but there is a critical issue that needs to be addressed on KSP's side, so nothing Restock can do until then that is all -
[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
They did before they were acquired by T2. Now T2 forbids it. -
Can you check in ModuleManager.ConfigCache to see whether it looks correct? This will show you the final state of all the configs after MM has patched them but before KSP interprets them. It's a much faster way of debugging patches than trying to look for the effects in-game. It'll also tell us where to go next with the debugging.
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[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
Silly us, of course we would have learned from Youtube previews that the fairing now requires a specifically named object to exist on the base and will fail to initialize otherwise. Anyway, update on the fairings is that the problem affects other mods (not just Restock) and we can't do anything about it until KSP 1.10.1. -
[1.12.5] Restock - Revamping KSP's art (August 28)
blowfish replied to Nertea's topic in KSP1 Mod Releases
We would expect things to break occasionally with new KSP versions, often in unpredictable ways. We knew some updates were coming to fairings in 1.10, but the exact scope was not public until the release. Some of these issues will take time to investigate. Be patient, the team will look at them in due time. -
B9PartSwitch has nothing to do with ModulePartVariants (the stock thing) other than using the same(ish) UI element.
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You can enable switching in flight on the module. It's just on parameter - I don't remember the exact name but it's on the wiki.
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Did whoever added ModuleEngineConfigs to AJE engines actually test that the configuration works?