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purpleivan

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Everything posted by purpleivan

  1. There may be other issues in play here, but some of what's seen in the video is definitely Z fighting... seen and fixed enough of it in my time to recognise it It would be good to see a video with glitching that appears in areas without overlapping parts, especially if the view can be a close to the area that's glitching, to get a clear view of it. A guess as to why the glitching might appear more pronounced at lower altitude, is that the aerodynamic forces might be greater (depending on the speed) at near sea level than at high altitude. That could generate greater or and/or more frequent flexing of the joints between the parts, and so create more pronounced z-fighting issues.
  2. I've occasionally thought about applying for the art posts given my extensive experience of games art/management, added to the enjoyment I've got out of the game. But then thought I might be blurring my career and the things I do for fun. Additionally the art posts might have to be on-site, which would require a move half way round the world from my current location. Given what you've said, it looks like this is going to be a remote working deal, which is something I've had a fair amount of experience of. It can be a bit difficult to get used to, but ultimately it can be a good way to work (my time at Nvidia etc. doing that went well) so all the best with that. As long as you're self motivated and self disciplined it should work out fine. Don't sweat it about the NDA's... signed enough of them/had people sign them in my time... it'll all be good in the end. Congrats on the new job Jim!.
  3. Some image from my Terminus (weekly challenge) entry.
  4. Took a crew of 16 (4 to the surface) of Dres for the Terminus (weekly) challenge. This involved sending a lander and a rover to the surface and putting four satellites into orbit of the little spud.
  5. Transporting a scientist to the SSTO launched station I put in orbit a few days ago.
  6. More SSTO adventures, this time sending a scientist up to the SSTO launched station, in a spaceplane. Took some tweaking of fuel quanities, but ended up with a pretty reliable vehicle, for transportation to and from LKO.
  7. I noticed this evening that I've reached the 1000 posts point on the forum. Actually that was probably a few days ago, as this is my 1010th one. So I decided to put together a collage of some of the KSP artwork I've made over the years. It comes in 4k size, for those with such monitors, and the desire to lose their icons on a noisy desktop.
  8. As best as I can tell, it's located at -3 , 8 on this map. http://ksp.deringenieur.net/
  9. Probably the most impressive launch, or more accurately set of launches I've had was for the Mun Double challenge. This required a vehicle to fly from Kerbin to the Mun and back, then repeat that again. All from a single launch, with no refuelling or ISRU. As an entry for this (I had a couple) I launched the Double Trouble, which at 222 tons (so 3 doubles so to speak) of expendable rocket, was fairly light for the task. (Full Imgur album here)
  10. Ok... attempt number 3 (I bailed on the 2nd when I realised it didn't really match the rules). This is an entry that uses a spaceplane to place a payload of 235kg in orbit of Jool, at a cost of 9008.5 funds/ton Here are the pics salient to the challenge entry. Mass of the payload at Jool Cost of the probe 1606. Cost of the spaceplane wet 31,640. Cost of the spaceplane dry 31,129 (so fuel cost of 511) Total cost of mission 511+1606, to put 0.235 tons in Jool orbit = 9008.5 funds/ton. If there's anything missing or wrong here, let me know. I'll blame doing this far too early in the morning (started putting vehicle together at 6:30am). Here's a few scenic pics (full Imgur album here).
  11. What did I do... I spent the day misinterpreting the rules of a challenge. I made an entry to the the Low cost per ton Jool Intercept challenge, only to find out that I'd got the major premise of the challenge wrong (next time I'll do more than glance at the rules). Attempt 1. That resulted in me launching this... ... to put this little guy in orbit of Jool. Attempt 2. With new information in hand I decided to have another crack at the challenge using a spaceplane as a launcher, only to realise that I'd still not interpreted the rules correctly. So using this... ... to deploy this little guy, was a complete waste of time. But at least I got to see this nice sunset, albeit at the wrong landing site, i.e. not the KSC (next time I'll do more than glance at the map view before de-orbiting) before finding out my spaceplane had about 30 seconds of fuel in it for a landing. Fortunately there was enough in it to make the 180 degree turn, before gliding to a landing in the dark at this nice little location (much clearer in daylight) which fortunately was as flat as I'd hoped.
  12. While they're at it, would be nice if the normals were fixed on the male character models too (arms and legs).
  13. Ah... didn't notice that. I was thinking that it was a bit strange that the total mass was the one that counted. Ok, here's the revised stats. Total cost = 5515 funds and a mass arriving at Jool of 0.28 tons, so a total of 19696 funds per ton. Definately going to have another go at this with an SSTO launcher. Scrub that, just realised that the mass at Jool has to be minus anything related to getting the payload there, so the spark and tanks would have to be deducted too. Started a spaceplane mission that suffered the same issue, so I'm going to re-start with a payload specific section, that is detached at Jool for clarity.
  14. Here's my crack at this. Nothing complicated, just a Spark sitting on top of a Kickback. Cost was 5515 funds and mass of 24.880 tons, which works out at 224.076 funds per ton Just a basic attempt this, so expecting it to be given a thorough spanking. Actually I've been messing around with vertically launched SSTO's for the last couple of days, and the upper stage of this would fit nicely in the cargo bay of one of those. So might be giving this another attempt later. In VAB Kickback most of way to orbit. Circularise on the Spark In orbit. Burn for Jool. On its way out. Course adjustment to swing by Tylo, to bring vehicle into Jool orbit. Hi guys. Passing Tylo. In Jool orbit.
  15. Took this from a rover I sent by rocket to the area. This was part of my grand anomaly hunt of late 2014.
  16. Poodles to orbit it is then. Made it into a 70x79km orbit with a little bit of fuel to spare, so de-orbited and tried for a last moment blast prior to splashdown, to slow the descent to non lethal speed... Jeb died in the attempt.
  17. Another couple of modules delivered to the station today. Power Module With a couple of gigantors, this will provide any electrical requirements the station is likely to have. Additionally, perched on the end of it is a small tug, which will be used to attach future modules to the station. The launcher returned to a nice flat bit of desert, for another safe landing. Science Module 2nd delivery of the day was of a science module, with all the technical gubbins that any kerbal could ask for (just add scientists). This was the first module that would be attached to the station with the help of the tug. After delivery to the station of the module, the launcher headed home for a gently landing in the lowlands.
  18. Been trying out some SSTO's and now planning to put together a fully SSTO launched space station. At 5 tons payload at a time, it's going to take a while though... or I have to make a bigger launcher.
  19. I've been playing about with some vertically launched SSTO's after a few weeks ago making my first of these. That one didn't have the ability to return (safely) to the surface, so I rectified that today. Mk1 Only a tiny payload volume inside a payload bay, that it shared with solar arrays, and parachutes etc. A crew of two takes this to orbit. Worked well enough for a first stab at this. Went for a land touchdown, rather than splashdown. The flat terrain allowing it to balance on the aerospikes. Mk2 A straight forward "bigger is better version, with a longer payload bay. As with all of these designs, a lare part of re-entry was a case of just letting the vehicle spin to pick up drag and spread heating, rather than a nice controlled descent... but hey, it works. Upper half of the open payload bay, plus another one (closed in this image) available for cargo. Plenty of heat on the return. And a comfortable 7.4m/s splashdown. Mk3 A payload only vehicle this time, that delivers 5 tons of playload to an 80km orbit. Launch was uneventful. Left with decent amount of fuel for circularisation. Separation of the payload. One orbital habitat, ready for business and for more deliveries to join it in the near future, to create a larger station. Another "wobble, wobble, but ok in the end" re-entry.
  20. To celebrate the 49th aniversary of the launch of a certain other species, first trip to their moon, the KSC decided to launch a mission of their own. This began with 4 brave adventurers hurtling skyward this morning, towards a rendevous with the Mun in 3 days... or is it hours.... er, sometime in the future. However only 3 will venture to the surface as Bill is getting a little tired of the trips up their and decided to sit this one out in orbit. Due to a lack of proper timekeeping (it's a bit thing amongst kerbals) the mission was launched 2 days late, so is not quite in sync with the other species' flight. Day 1 - Launch Here are the broadcast highlights from todays launch and transmunar injection. The communication engineers at the KSC promise that further transmission will be of higher quality, once they remove the crows nesting in the main dish. Day 2 - Mid Way Out TV coverage of the mission as the crew reach the midway point on their way to the Mun. Coverage of the flight continues tomorrow, when the 49'er is scheduled to enter Mun orbit.
  21. To celebrate the 49th aniversary of the launch of a certain other species, first trip to their moon, the KSC decided to launch a mission of their own. This began with 4 brave adventurers hurtling skyward this morning, towards a rendevous with the Mun in 3 days... or is it hours.... er, sometime in the future. However only 3 will venture to the surface as Bill is getting a little tired of the trips up their and decided to sit this one out in orbit. Here are the broadcast highlights from todays launch and transmunar injection. The communication engineers at the KSC promise that further transmission will be of higher quality, once they remove the crows nesting in the main dish.
  22. The latest image from The Truth Can Now Be Told.
  23. It's one of the "anomalies" that are scattered through the game. Kerbin has several (not just saucers) as some of the planets and moons.
  24. On a previous anniversary I flew a mission from from the Inland Space Center to the Mun and back. Nothing unusual about that I hear you say. Well I launched the vehicle from the KSC, then air dropped it (seated on top of a mobile launcher) then drove it to the ISC pad and launched from there. Trickiest part was that I landed a few km from the ISC in the hills to the East and driving that thing over the bumps climbing down from there was a little hazardous.
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