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Everything posted by Thunderous Echo
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This is a set of 1 / 200,000 scale models of every celestial body in the Kerbol system, save for Kerbol itself. The Mun is no larger than an FL-800 fuel tank. They are all treated by the game as parts, so they can be Klawed, docked to, pushed around, flung into space, carried in cargo holds, and stood on. They provide no science, and you cannot plant flags on them. Download (KerbalStuff): https://kerbalstuff.com/mod/1171/The%20Mun%20%28Pocket%20Edition%29 Download (CurseForge): http://kerbal.curseforge.com/ksp-mods/236317-the-mun-pocket-edition License: Public Domain
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Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
You're okay with me (briefly) using one of your craft (heavily modified) in this video, right?: -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Thunderous Echo replied to sdj64's topic in KSP1 Challenges & Mission ideas
WHY DID THIS WORK 96 RAPIERS carried 64 tons of equipment capable* of doing the Jool-5 Challenge into orbit today. So I guess that's what I'm doing. The Jool-5 Challenge, as launched by a gigantic friggin' SSTO**. *on paper **by gigantic, I mean that it runs at 1fps and crashes my game if it touches the launchpad. Science has gone too far. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Thunderous Echo replied to sdj64's topic in KSP1 Challenges & Mission ideas
Allow me to try to help. It looks like yes. -
Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
After further research, it turns out that long-range SSTOs are possible, but exponentially more difficult. -
Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
People are saying that SSTOs in 1.0 are "dead". They mean that you can get into orbit, but can't get much of anywhere else. I haven't seen anyone get into orbit with more than 500 m/s left. There is some promise, though, in making glorified versions of these: https://youtu.be/Ltpgc4Kke4s?t=50s I can imagine a Tadpole sitting on top of a rocketless Bulldog that puts it on a suborbital trajectory, allowing the Tadpole to circularize under its own power while the Bulldog lands. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Thunderous Echo replied to sdj64's topic in KSP1 Challenges & Mission ideas
Okay, just threw me off because the old Jool-5 required more than that. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Thunderous Echo replied to sdj64's topic in KSP1 Challenges & Mission ideas
Can there be a list of entries pending review in the opening post? Also, as far as I can tell, collecting ANY science in a level 3 entry gets you Jeb's level, right? (That's what the opening post sounds like it's saying.) -
(Turn-based) Kerbal Multiplayer Collaboration
Thunderous Echo replied to Thunderous Echo's topic in KSP1 Discussion
Oh, that sounded differently than I meant. Sorry. I meant simply to ask whether that would be a good thing to do. -
(Turn-based) Kerbal Multiplayer Collaboration
Thunderous Echo replied to Thunderous Echo's topic in KSP1 Discussion
Sorry, but that destroys ease of access. I want to make this available to people who don't know how to install/use mods. Is that really necessary? -
(Turn-based) Kerbal Multiplayer Collaboration
Thunderous Echo replied to Thunderous Echo's topic in KSP1 Discussion
Or what we could do is just think of what others use and collaborate instead of allocate. I am not able to start this save file, so someone else, please do. -
Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Ahem. MOAR BOOSTAHS!!! -Jeb (Also, are you using an air intake to look like a windshield? Wouldn't think of that.) -
(Turn-based) Kerbal Multiplayer Collaboration
Thunderous Echo replied to Thunderous Echo's topic in KSP1 Discussion
What, do you say, gang? Career mode? -
(Turn-based) Kerbal Multiplayer Collaboration
Thunderous Echo replied to Thunderous Echo's topic in KSP1 Discussion
Separate missions, of course. -
Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Don't worry! I gave it back. -
1/10 Stock System Config for RSS
Thunderous Echo replied to metaphor's topic in KSP1 Mod Development
So, like this? This is just the Mun as a part (like any command pod or fuel tank). It doesn't have gravity and it isn't on rails, but we're getting closer. -
Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
You're going to build a base that builds dropships? Sweet! - - - Updated - - - I feel obligated to put this here in order to fill a hole in all of our (or at least some of our) hearts. It has nothing to do with dropships, but it has something to do with Cupcake. -
(Turn-based) Kerbal Multiplayer Collaboration
Thunderous Echo replied to Thunderous Echo's topic in KSP1 Discussion
I was considering aiming towards planting a flag on every body. Also, welcome, Iceblade! Your timing is perfect! -
(Turn-based) Kerbal Multiplayer Collaboration
Thunderous Echo replied to Thunderous Echo's topic in KSP1 Discussion
*cries softly* Ahem. When I first started this thread, such a death was just what I feared. I tried to structure the collaboration to make it as free as possible as to keep people able to play, and a fast-paced as possible to keep people from leaving from boredom. I vainly thought it might last for years, but as Robert Frost knew, nothing gold can stay. So, a toast to what could not have lasted forever, but will always be a great memory. May we remember the great accomplishments we achieved together and the fun we had. -
Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Actually, I can't really Minmussate better than you. Half of my runs end with an explosion, and in the other half I maintain about 10 meters above the ground. I sure as heck couldn't do it without the UI (for very long), and couldn't do it at such distant camera angles (without fantastic luck). -
Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Thanks again for creating such a fun sport. -
Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I found the stupidest and worst glitch ever. Apparently, when you get within 200m of a landed vessel, KSP loads its physics and sets its velocity relative to you to zero. This means that if you try to fly though a landed hoop at 1000 m/s, the hoop will quickly approach, but then suddenly begin hover 200m ahead of you at your velocity. (Until of course, it explodes, because this is KSP we're talking about here.) This means it will be difficult to 1-up you. -
Cupcake's Dropship Dealership...
Thunderous Echo replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Yes, but I didn't use it at the throttle you'd like. But, thanks! Yours was good too! -
Let me clarify. 1) I don't men setting the landing altitude to zero, I mean landing somewhere where the terrain's altitude above sea level is zero, such as Minmus salt flats. 2) What I experienced was: -changing my longitude from 140 to 150 moved me west, but -changing my longitude from 150 to 160 moved me east.