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cicatrix

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Everything posted by cicatrix

  1. Here's how you should do it properly: As for the re-entry, you shouldn't deploy them until you're slowed down enough so that dynamic pressure won't exceed the limit stated in the part information (you can see the max pressure in the VAB or SPH).
  2. The new wheels are giving me some trouble fixing the rover on a slope. The slope is not all that big (5-10 degree at most) but my heavy rover slides down even on brakes. Even when the wheels are perpendicular to the direction of slope... even when landing legs are lowered. The slide always happens as if the rover is standing on ice. (this all happens on Eve). I tried playing with wheels set up, but no amount of tweaking the traction or friction, etc could not prevent the slide. Is it by design? Basically all I want is to make sure that when I enable the brakes the rover would remain still. Is it impossible on the slope now?
  3. I don't see how using a command seat could be an exploit... if we remember The Martian, the protagonist there basically used the same thing by turning his capsule into a command seat... well, almost. If I protect the command seat with a fairing it will basically be a capsule of sorts. I don't understand why the devs are 'so afraid' of exploits since if anyone wanted to exploit something he would use either the mod or simply edit the save file, or use HyperEdit or turn on 'Infinite propellant' or would use any other of millions of ways to truly 'exploit' something. Even more, if I really want to launch a rocket with only a command seat I could do this without exploiting by boarding a Kerbal on the launch pad. As of now the prohibition to populate the command seat only creates difficulties in testing different types of crafts.
  4. I'm having problems with Map View. Sometimes, other (not the current one) ship icons disappear (fade out) on their tracks. If you didn't hover your mouse on the icon in time, it will fade out into nothingness and you'll have to exit and enter the map view again. This problem is not all that big, at least there's a workaround. The problem with asteroids is more serious: for example, the icons on top of the Map View say that there are currently 7 asteroids visible, but I can see only three. I'm pretty sure that these are the parts of the same problem - asteroids too fade out for some reason. In order to isolate the reason I want to ask is anyone having the same problems with stock (unmodded installs) or perhaps someone knows what might be the issue here.
  5. So, it's not a bug, it's a feature then. Yup, I can confirm it. This is what happens. Still, when you 'model' EC consumption this way, why you don't take into account EC production? And why the freezer stays 'Out of EC' even when I loaded the ship. Ok, it calculated that I might have had not enough EC at some point during flight, but why it doesn't re-check the present situation when the vessel is obviously ok?
  6. Here's the log file https://www.dropbox.com/s/3u3jixf6t5wi285/KSP.log?dl=0 What's wrong: when I leave the vessel alone (keep it unloaded) everything's fine (I mean the vessel with frozen Kerbals aboard). But when I switch to it, I have a message that freezer is out of EC and systems will be critical in N seconds. The counter starts counting down. This vessel can probably provide electricity for a small town (18K of EC constantly and it doesn't drop down). Every part receives the electricity but when I right click on freezer it says 'Freezer out of EC = True'. Now, what I do - I thaw the Kerbals and freeze them again. Everything is fine, I can switch off and leave it for prolonged period unattended. When I switch to it back again, same thing happens - freezer out of EC and I have to thaw and re-freeze them again.
  7. Could you elaborate a bit more? Where should I change it? In my existing craft? In the save file or only in new ones?
  8. I did not include them, but they're there (you can see them in the .craft file): RESOURCE { name = Water amount = 0 maxAmount = 8400 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both } ... RESOURCE { name = LqdNitrogen amount = 0 maxAmount = 8400 flowState = True isTweakable = True hideFlow = False isVisible = True flowMode = Both }
  9. If you load the craft into notepad you'll see it should also have water tanks and nitrogen tanks: MODULE { name = InterstellarFuelSwitch isEnabled = True selectedTankSetup = 14 inFlightTankSetup = -1 configuredAmounts = 0, configuredFlowStates = True, selectedTankSetupTxt = Water configLoaded = True initialTankSetup = LqdHydrogen storedVolumeMultiplier = 1 storedMassMultiplier = 1 traceBoiloff = False stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } ... MODULE { name = InterstellarFuelSwitch isEnabled = True selectedTankSetup = 12 inFlightTankSetup = -1 configuredAmounts = 0, configuredFlowStates = True, selectedTankSetupTxt = Liquid Nitrogen configLoaded = True initialTankSetup = LqdHydrogen storedVolumeMultiplier = 1 storedMassMultiplier = 1 traceBoiloff = False stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } I attached the log file from the process before. I can give you my save when I return home, but I'm afraid I'm using too many mods. The problem is that after upgrade existing crafts that have interstellar fuel tanks changed fuel type. I even tried to manually edit them in the save game but when any of those ships are loaded into the flight scene, the tanks get re-fuelled with LqdHydrogen again (even though their initial setup was for differen fuel - hydrazine mostly).
  10. Does my rover from my initial post get loaded normally at your machine? Because it doesn't at mine. Each pair of tanks it has has different fuel setup (LqdAmmonia, Hydrazine, Hydrogen, Nitrogen, Water). When it loads all tanks are loaded with hydrogen for some reason, except one. And whereas the .craft is saved with empty tanks, it is loaded with full.
  11. Here's what my log file states about IFS: [LOG 19:56:15.038] InsterstellarFuelSwitch OnStart part currently has following resources: LqdHydrogen;Hydrazine [LOG 19:56:15.039] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Ammonia [LOG 19:56:15.039] InsterstellarFuelSwitch OnStart check similarity with resource: LqdAmmonia [LOG 19:56:15.040] InsterstellarFuelSwitch OnStart did not find LqdAmmonia [LOG 19:56:15.040] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonMonoxide [LOG 19:56:15.041] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO [LOG 19:56:15.042] InsterstellarFuelSwitch OnStart did not find LqdCO [LOG 19:56:15.043] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonDioxide [LOG 19:56:15.043] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO2 [LOG 19:56:15.044] InsterstellarFuelSwitch OnStart did not find LqdCO2 [LOG 19:56:15.045] InsterstellarFuelSwitch OnStart check similarity with tank: Deuterium-Helium3 [LOG 19:56:15.045] InsterstellarFuelSwitch OnStart check similarity with resource: LqdDeuterium [LOG 19:56:15.046] InsterstellarFuelSwitch OnStart did not find LqdDeuterium [LOG 19:56:15.046] InsterstellarFuelSwitch OnStart check similarity with tank: HTP [LOG 19:56:15.047] InsterstellarFuelSwitch OnStart check similarity with resource: HTP [LOG 19:56:15.048] InsterstellarFuelSwitch OnStart did not find HTP [LOG 19:56:15.048] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrazine [LOG 19:56:15.049] InsterstellarFuelSwitch OnStart check similarity with resource: Hydrazine [LOG 19:56:15.050] InsterstellarFuelSwitch OnStart found existing resource to be similar with tank: Hydrazine [LOG 19:56:15.055] InsterstellarFuelSwitch SetupTankInPart adding resources: Hydrazine; [LOG 19:56:15.060] InsterstellarFuelSwitch OnStart part currently has following resources: LqdHydrogen [LOG 19:56:15.061] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Ammonia [LOG 19:56:15.061] InsterstellarFuelSwitch OnStart check similarity with resource: LqdAmmonia [LOG 19:56:15.062] InsterstellarFuelSwitch OnStart did not find LqdAmmonia [LOG 19:56:15.062] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonMonoxide [LOG 19:56:15.063] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO [LOG 19:56:15.064] InsterstellarFuelSwitch OnStart did not find LqdCO [LOG 19:56:15.064] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonDioxide [LOG 19:56:15.065] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO2 [LOG 19:56:15.065] InsterstellarFuelSwitch OnStart did not find LqdCO2 [LOG 19:56:15.066] InsterstellarFuelSwitch OnStart check similarity with tank: LiquidDeuterium+LiquidHelium3 [LOG 19:56:15.067] InsterstellarFuelSwitch OnStart check similarity with resource: LqdDeuterium [LOG 19:56:15.068] InsterstellarFuelSwitch OnStart did not find LqdDeuterium [LOG 19:56:15.068] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrogen Peroxide [LOG 19:56:15.069] InsterstellarFuelSwitch OnStart check similarity with resource: HTP [LOG 19:56:15.069] InsterstellarFuelSwitch OnStart did not find HTP [LOG 19:56:15.070] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrazine [LOG 19:56:15.071] InsterstellarFuelSwitch OnStart check similarity with resource: Hydrazine [LOG 19:56:15.071] InsterstellarFuelSwitch OnStart did not find Hydrazine [LOG 19:56:15.072] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Hydrogen [LOG 19:56:15.072] InsterstellarFuelSwitch OnStart check similarity with resource: LqdHydrogen [LOG 19:56:15.073] InsterstellarFuelSwitch OnStart found existing resource to be similar with tank: Liquid Hydrogen [LOG 19:56:15.074] InsterstellarFuelSwitch SetupTankInPart adding resources: LqdHydrogen; [LOG 19:56:15.076] InsterstellarFuelSwitch OnStart part currently has following resources: LqdHydrogen [LOG 19:56:15.078] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Ammonia [LOG 19:56:15.080] InsterstellarFuelSwitch OnStart check similarity with resource: LqdAmmonia [LOG 19:56:15.081] InsterstellarFuelSwitch OnStart did not find LqdAmmonia [LOG 19:56:15.081] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonMonoxide [LOG 19:56:15.082] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO [LOG 19:56:15.083] InsterstellarFuelSwitch OnStart did not find LqdCO [LOG 19:56:15.083] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonDioxide [LOG 19:56:15.084] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO2 [LOG 19:56:15.084] InsterstellarFuelSwitch OnStart did not find LqdCO2 [LOG 19:56:15.085] InsterstellarFuelSwitch OnStart check similarity with tank: LiquidDeuterium+LiquidHelium3 [LOG 19:56:15.086] InsterstellarFuelSwitch OnStart check similarity with resource: LqdDeuterium [LOG 19:56:15.086] InsterstellarFuelSwitch OnStart did not find LqdDeuterium [LOG 19:56:15.087] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrogen Peroxide [LOG 19:56:15.088] InsterstellarFuelSwitch OnStart check similarity with resource: HTP [LOG 19:56:15.088] InsterstellarFuelSwitch OnStart did not find HTP [LOG 19:56:15.089] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrazine [LOG 19:56:15.089] InsterstellarFuelSwitch OnStart check similarity with resource: Hydrazine [LOG 19:56:15.090] InsterstellarFuelSwitch OnStart did not find Hydrazine [LOG 19:56:15.091] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Hydrogen [LOG 19:56:15.091] InsterstellarFuelSwitch OnStart check similarity with resource: LqdHydrogen [LOG 19:56:15.092] InsterstellarFuelSwitch OnStart found existing resource to be similar with tank: Liquid Hydrogen [LOG 19:56:15.093] InsterstellarFuelSwitch SetupTankInPart adding resources: LqdHydrogen; [LOG 19:56:15.095] InsterstellarFuelSwitch OnStart part currently has following resources: LqdHydrogen;Water [LOG 19:56:15.095] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Ammonia [LOG 19:56:15.096] InsterstellarFuelSwitch OnStart check similarity with resource: LqdAmmonia [LOG 19:56:15.096] InsterstellarFuelSwitch OnStart did not find LqdAmmonia [LOG 19:56:15.097] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonMonoxide [LOG 19:56:15.098] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO [LOG 19:56:15.098] InsterstellarFuelSwitch OnStart did not find LqdCO [LOG 19:56:15.099] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonDioxide [LOG 19:56:15.099] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO2 [LOG 19:56:15.100] InsterstellarFuelSwitch OnStart did not find LqdCO2 [LOG 19:56:15.101] InsterstellarFuelSwitch OnStart check similarity with tank: LiquidDeuterium+LiquidHelium3 [LOG 19:56:15.101] InsterstellarFuelSwitch OnStart check similarity with resource: LqdDeuterium [LOG 19:56:15.102] InsterstellarFuelSwitch OnStart did not find LqdDeuterium [LOG 19:56:15.102] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrogen Peroxide [LOG 19:56:15.103] InsterstellarFuelSwitch OnStart check similarity with resource: HTP [LOG 19:56:15.104] InsterstellarFuelSwitch OnStart did not find HTP [LOG 19:56:15.104] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrazine [LOG 19:56:15.105] InsterstellarFuelSwitch OnStart check similarity with resource: Hydrazine [LOG 19:56:15.105] InsterstellarFuelSwitch OnStart did not find Hydrazine [LOG 19:56:15.106] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Hydrogen [LOG 19:56:15.106] InsterstellarFuelSwitch OnStart check similarity with resource: LqdHydrogen [LOG 19:56:15.107] InsterstellarFuelSwitch OnStart found existing resource to be similar with tank: Liquid Hydrogen [LOG 19:56:15.109] InsterstellarFuelSwitch SetupTankInPart adding resources: LqdHydrogen; [LOG 19:56:15.112] InsterstellarFuelSwitch OnStart part currently has following resources: LqdHydrogen;Water [LOG 19:56:15.113] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Ammonia [LOG 19:56:15.114] InsterstellarFuelSwitch OnStart check similarity with resource: LqdAmmonia [LOG 19:56:15.115] InsterstellarFuelSwitch OnStart did not find LqdAmmonia [LOG 19:56:15.116] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonMonoxide [LOG 19:56:15.117] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO [LOG 19:56:15.118] InsterstellarFuelSwitch OnStart did not find LqdCO [LOG 19:56:15.119] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonDioxide [LOG 19:56:15.120] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO2 [LOG 19:56:15.121] InsterstellarFuelSwitch OnStart did not find LqdCO2 [LOG 19:56:15.122] InsterstellarFuelSwitch OnStart check similarity with tank: LiquidDeuterium+LiquidHelium3 [LOG 19:56:15.123] InsterstellarFuelSwitch OnStart check similarity with resource: LqdDeuterium [LOG 19:56:15.124] InsterstellarFuelSwitch OnStart did not find LqdDeuterium [LOG 19:56:15.125] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrogen Peroxide [LOG 19:56:15.125] InsterstellarFuelSwitch OnStart check similarity with resource: HTP [LOG 19:56:15.126] InsterstellarFuelSwitch OnStart did not find HTP [LOG 19:56:15.126] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrazine [LOG 19:56:15.127] InsterstellarFuelSwitch OnStart check similarity with resource: Hydrazine [LOG 19:56:15.128] InsterstellarFuelSwitch OnStart did not find Hydrazine [LOG 19:56:15.128] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Hydrogen [LOG 19:56:15.129] InsterstellarFuelSwitch OnStart check similarity with resource: LqdHydrogen [LOG 19:56:15.130] InsterstellarFuelSwitch OnStart found existing resource to be similar with tank: Liquid Hydrogen [LOG 19:56:15.131] InsterstellarFuelSwitch SetupTankInPart adding resources: LqdHydrogen; [LOG 19:56:15.133] InsterstellarFuelSwitch OnStart part currently has following resources: LqdHydrogen;LqdNitrogen [LOG 19:56:15.133] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Ammonia [LOG 19:56:15.134] InsterstellarFuelSwitch OnStart check similarity with resource: LqdAmmonia [LOG 19:56:15.134] InsterstellarFuelSwitch OnStart did not find LqdAmmonia [LOG 19:56:15.135] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonMonoxide [LOG 19:56:15.136] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO [LOG 19:56:15.136] InsterstellarFuelSwitch OnStart did not find LqdCO [LOG 19:56:15.137] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonDioxide [LOG 19:56:15.138] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO2 [LOG 19:56:15.138] InsterstellarFuelSwitch OnStart did not find LqdCO2 [LOG 19:56:15.139] InsterstellarFuelSwitch OnStart check similarity with tank: LiquidDeuterium+LiquidHelium3 [LOG 19:56:15.139] InsterstellarFuelSwitch OnStart check similarity with resource: LqdDeuterium [LOG 19:56:15.140] InsterstellarFuelSwitch OnStart did not find LqdDeuterium [LOG 19:56:15.141] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrogen Peroxide [LOG 19:56:15.142] InsterstellarFuelSwitch OnStart check similarity with resource: HTP [LOG 19:56:15.143] InsterstellarFuelSwitch OnStart did not find HTP [LOG 19:56:15.144] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrazine [LOG 19:56:15.145] InsterstellarFuelSwitch OnStart check similarity with resource: Hydrazine [LOG 19:56:15.145] InsterstellarFuelSwitch OnStart did not find Hydrazine [LOG 19:56:15.146] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Hydrogen [LOG 19:56:15.147] InsterstellarFuelSwitch OnStart check similarity with resource: LqdHydrogen [LOG 19:56:15.147] InsterstellarFuelSwitch OnStart found existing resource to be similar with tank: Liquid Hydrogen [LOG 19:56:15.148] InsterstellarFuelSwitch SetupTankInPart adding resources: LqdHydrogen; [LOG 19:56:15.150] InsterstellarFuelSwitch OnStart part currently has following resources: LqdHydrogen;LqdNitrogen [LOG 19:56:15.151] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Ammonia [LOG 19:56:15.151] InsterstellarFuelSwitch OnStart check similarity with resource: LqdAmmonia [LOG 19:56:15.152] InsterstellarFuelSwitch OnStart did not find LqdAmmonia [LOG 19:56:15.153] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonMonoxide [LOG 19:56:15.153] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO [LOG 19:56:15.154] InsterstellarFuelSwitch OnStart did not find LqdCO [LOG 19:56:15.154] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid CarbonDioxide [LOG 19:56:15.155] InsterstellarFuelSwitch OnStart check similarity with resource: LqdCO2 [LOG 19:56:15.156] InsterstellarFuelSwitch OnStart did not find LqdCO2 [LOG 19:56:15.156] InsterstellarFuelSwitch OnStart check similarity with tank: LiquidDeuterium+LiquidHelium3 [LOG 19:56:15.157] InsterstellarFuelSwitch OnStart check similarity with resource: LqdDeuterium [LOG 19:56:15.158] InsterstellarFuelSwitch OnStart did not find LqdDeuterium [LOG 19:56:15.158] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrogen Peroxide [LOG 19:56:15.159] InsterstellarFuelSwitch OnStart check similarity with resource: HTP [LOG 19:56:15.159] InsterstellarFuelSwitch OnStart did not find HTP [LOG 19:56:15.160] InsterstellarFuelSwitch OnStart check similarity with tank: Hydrazine [LOG 19:56:15.160] InsterstellarFuelSwitch OnStart check similarity with resource: Hydrazine [LOG 19:56:15.161] InsterstellarFuelSwitch OnStart did not find Hydrazine [LOG 19:56:15.162] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Hydrogen [LOG 19:56:15.162] InsterstellarFuelSwitch OnStart check similarity with resource: LqdHydrogen [LOG 19:56:15.163] InsterstellarFuelSwitch OnStart found existing resource to be similar with tank: Liquid Hydrogen [LOG 19:56:15.164] InsterstellarFuelSwitch SetupTankInPart adding resources: LqdHydrogen; [LOG 19:56:15.166] InsterstellarFuelSwitch OnStart part currently has following resources: LqdHydrogen;LqdAmmonia [LOG 19:56:15.166] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Ammonia [LOG 19:56:15.167] InsterstellarFuelSwitch OnStart check similarity with resource: LqdAmmonia [LOG 19:56:15.168] InsterstellarFuelSwitch OnStart found existing resource to be similar with tank: Liquid Ammonia [LOG 19:56:15.169] InsterstellarFuelSwitch SetupTankInPart adding resources: LqdAmmonia; [LOG 19:56:15.170] InsterstellarFuelSwitch OnStart part currently has following resources: LqdHydrogen;LqdAmmonia [LOG 19:56:15.171] InsterstellarFuelSwitch OnStart check similarity with tank: Liquid Ammonia [LOG 19:56:15.172] InsterstellarFuelSwitch OnStart check similarity with resource: LqdAmmonia [LOG 19:56:15.173] InsterstellarFuelSwitch OnStart found existing resource to be similar with tank: Liquid Ammonia [LOG 19:56:15.175] InsterstellarFuelSwitch SetupTankInPart adding resources: LqdAmmonia;
  12. After upgrading to 2.2.7 all of my vessels switched fuel from hydrazine to liquid hydrogen Also all of the tanks are full now... A miracle! Still with liquid hydrogen some of them would not make it back home. UPD: It appears that not only existing ships are affected but new ones as well. I built this rover just to test: https://www.dropbox.com/s/d2mxr6za02357s2/IRSU-2.craft?dl=0 It has Liquid Ammonia, Hydrazine, Water, Nitrogen and Hydrogen tanks - all are empty, still, when it's loaded, all tanks except the ones that should store ammonia show full volume of Liquid Hydrogen instead. I checked the .craft file, the rover is saved with correct resources. It's when it's loaded the fuel tank setup switches back to hydrogen. Here is the log file: https://www.dropbox.com/s/lo3x337qxjdjog8/KSP.log?dl=0
  13. I have 3 batteries just adjacent to the cryo pod. And I have 37K of EC (see the pic). That megajoules come from nuclear engines (electricity comes from RTG). This is not the standard behavior because if I freeze Kerbals and do not return to this vessel (keep it unloaded) until the time for them to wake up, no alerts pop up. It happens when I switch to the craft from either KSC or from other craft. Despite having 37K of electricity and full batteries that happen to be just next to the cryo pod, it says that systems critical and the pod is out of EC. If I thaw the Kerbals and them freeze them again and then switch elsewhere, nothing happens until the vessel is loaded again. Actually, this happens to any ship I have currently.
  14. I'm having a problem with a freezer here: As you can see, I have a s..tton of electricity but the freezer shows "Freezer out of EC = True". If I attempt to freeze the Kerbals it says "systems critical...". For some reason, it wouldn't see any electricity coming in... What may be causing that?
  15. ISRU Hydrazine vs Monopropellant. Hello, I mainly use hydrazine with closed cycle gas core engine (lighbulb) since it offers the best ISP/Thrust, I believe, before antimatter can be utilized (still to be opened). I wonder if there is a way to convert monopropellant to hydrazine and back, since they're the same thing. If not, what would I need onboard a rover to produce hydrazine on Eve? Basically, I all I need is Nitrogen and Hydrogen, but what are the details for the step-by-step production?
  16. Greetings, I'm not sure this is a TAC LS issue, but I simply want some advice about this problem I have. Actually I created a post in the Universal storage thread about this. This is a Waste container config from Universal storage. All other resources are recognized and processed by TAC LS just fine (Oxygen, water, food, waste water, etc), but for some reason it doesn't recognize the fact that I actually mounted a waste container - TAC LS simply does not see it can store waste here. I'm not very good at understanding how different mods are working together in KSP, I checked everything I know and failed to come up with a solution. Any ideas? PART:NEEDS[TacLifeSupport] { \\Basic author = Paul Kingtiger & Daishi mesh = model.mu module = Part name = US_1R350_Wedge_Waste rescaleFactor = 1 tags = Universal, life //Node attachRules = 1,0,1,1,0 node_stack_back = 0.187, 0.0, 0.0, 1.0, 0.0, 0.0, 0 //Description category = Utility description = Tired of 0G snack wrappers jamming themselves inside the navball? Worried about the structural integrity of capsule vomit bags after a hard splashdown? Fret not! The US Waste Storage unit is designed with heavy duty sanitary waste containment in mind. Comes pre-packed with a "Grind-o-Matic" processing unit to purée and compress particulates into a highly competitive density of at least 250kg\m3. Features an easy access hatch and complementary cleaning chisel. manufacturer = New Horizons & Nox Industrial subcategory = 0 title = Universal Storage: Waste Tank //Costs & RD cost = 250 entryCost = 1250 TechRequired = spaceExploration //Physical bulkheadProfiles = wedge crashTolerance = 7 mass = 0.155 maxTemp = 1200 emissiveConstant = 0.95 thermalMassModifier = 4.0 //Drag angularDrag = 1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 //Animation MODULE { name = ModuleAnimateGeneric animationName = Take 001 actionGUIName = Toggle hatch startEventGUIName = Open hatch endEventGUIName = Close hatch allowAnimationWhileShielded = False } MODULE { name = ModuleAnimateGeneric animationName = Take 002 actionGUIName = Toggle Fairing startEventGUIName = Fairing Off endEventGUIName = Fairing On allowAnimationWhileShielded = False }unfocusedRange = 5 } //KIS MODULE { name = ModuleKISItemEvaTweaker editorItemsCategory = false carriable = true equipSlot = jetpack equipMeshName = jetpack_base01 equipBoneName = bn_jetpack01 equipPos = (0,-0.05,-0.3) equipDir = (0,270,0) runSpeed = 1 } //Resources RESOURCE { name = Waste amount = 0 maxAmount = 75 } }
  17. Some weirdness about universal storage waste tank. It doesn't seem to be adding waste resource space. It should have added 75 storage for Waste, but resource panel shows only .20: http://imgur.com/a/7WhN7 Here's the CFG file, everything seems normal: PART:NEEDS[TacLifeSupport] { \\Basic author = Paul Kingtiger & Daishi mesh = model.mu module = Part name = US_1R350_Wedge_Waste rescaleFactor = 1 tags = Universal, life //Node attachRules = 1,0,1,1,0 node_stack_back = 0.187, 0.0, 0.0, 1.0, 0.0, 0.0, 0 //Description category = Utility description = Tired of 0G snack wrappers jamming themselves inside the navball? Worried about the structural integrity of capsule vomit bags after a hard splashdown? Fret not! The US Waste Storage unit is designed with heavy duty sanitary waste containment in mind. Comes pre-packed with a "Grind-o-Matic" processing unit to purée and compress particulates into a highly competitive density of at least 250kg\m3. Features an easy access hatch and complementary cleaning chisel. manufacturer = New Horizons & Nox Industrial subcategory = 0 title = Universal Storage: Waste Tank //Costs & RD cost = 250 entryCost = 1250 TechRequired = spaceExploration //Physical bulkheadProfiles = wedge crashTolerance = 7 mass = 0.155 maxTemp = 1200 emissiveConstant = 0.95 thermalMassModifier = 4.0 //Drag angularDrag = 1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 //Animation MODULE { name = ModuleAnimateGeneric animationName = Take 001 actionGUIName = Toggle hatch startEventGUIName = Open hatch endEventGUIName = Close hatch allowAnimationWhileShielded = False } MODULE { name = ModuleAnimateGeneric animationName = Take 002 actionGUIName = Toggle Fairing startEventGUIName = Fairing Off endEventGUIName = Fairing On allowAnimationWhileShielded = False }unfocusedRange = 5 } //KIS MODULE { name = ModuleKISItemEvaTweaker editorItemsCategory = false carriable = true equipSlot = jetpack equipMeshName = jetpack_base01 equipBoneName = bn_jetpack01 equipPos = (0,-0.05,-0.3) equipDir = (0,270,0) runSpeed = 1 } //Resources RESOURCE { name = Waste amount = 0 maxAmount = 75 } } TAC LS is installed obviously. Also, in the debug menu under Database/Resource found this: http://imgur.com/a/mkVS5
  18. Is there a mod compatibility thread for version 1.2?
  19. There is was a mod for that. You can try it. It might even work.
  20. Because if you do and make it open source other people might do something really useful with your library.
  21. Instead of loading the whole file in memory you can make SFSReader class which would read it element by element. I wish I had more time to make something presentable out of my C# code that messes with these files.
  22. You already see an encounter - that's usually all you need. Having MechJeb or similar tool you can also change the conics mode so you can see your trajectories in different reference systems.
  23. Try DRE at 3.5 km/s and 45 degree entry. If heat doesn't kill you, high g would. My heat shield was blown in a matter of 10 seconds.
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