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Bob Jub
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Everything posted by Bob Jub
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[1.12.x] Freight Transport Technologies [v0.6.0]
Bob Jub replied to RoverDude's topic in KSP1 Mod Releases
I tried to edit the Honey Badger Cargo pod- I attempted to add "Ore" to the fuelswitcher line, but the game won't load it. What else will I have to edit to get it to work? *Edit* I fixed it by adding to the lines that reflect the new tank setup, but Ore isn't howing up as a fuel type when I choose "Next Tank Setup" -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Bob Jub replied to liquidhype's topic in KSP1 Mod Development
Thanks for the fast reply! I'm really looking forward to using these LVs! -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
Bob Jub replied to liquidhype's topic in KSP1 Mod Development
Are these configured under Realism Overhaul? -
Well, I can't wait for 1.1... Time for Linux.
Bob Jub replied to CoriW's topic in KSP1 Mods Discussions
I run about 40-50 mods, I don't have an exact count.. And the only mod I have any sort of issue with is KAS, and I'm not even sure if that's a Linux problem- I just have 5 of every KAS item appearing in the part catalog in the VAB/SPH. -
What Mods Will You Install On 1.1?
Bob Jub replied to Superfluous J's topic in KSP1 Mods Discussions
Well- since I'm running Linux and I already have all the mods I care to have.. about 60 in total... I'll probably just stick to 1.0.4 until most of them get updated. I'll probably play stock 1.1 to see the new features and changes though. -
Kerbal Attachment System was made for this
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Well, I can't wait for 1.1... Time for Linux.
Bob Jub replied to CoriW's topic in KSP1 Mods Discussions
I use Linux. Here's a screenshot of my station above the Mun, is it really that bad? -
I posted this on github, but I'm guessing it will get more attention here- I'm getting duplicate KAS parts in my part list in the VAB/SPH and in the tech tree. Shown here: http://i.imgur.com/3bU2qyu.jpg This is the second clean install this has happened to me.
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I installed the mod with the EVE pack, and when I go to the space center no building are clickable and the camera will not move. Clearing input lock does nothing to remedy the problem. I'm running KSP 64bit on Linux. (edit) remove EVE fixed the problem.. now to figure out how to install EVE HD without breaking it again. (edit edit) No joy, I've attempted multiple ways of merging with no luck. It seems my only option for running Kerbol plus is without the EVE configs for it.
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OH! I thought it was requiring all of those! Cool cool.. Whew, that would have taken a lot of work to get together, not to mention unlocking all of those parts. Shoot, forgot the science lab though >< Oh well, I'll complete the contract by sending up the mobile processing lab tomorrow Small issue I guess, hopefully it'll be updated and fixed soon. Stations are my favorite things in KSP, so I have high hopes for this mod.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Bob Jub replied to K.Yeon's topic in KSP1 Mod Releases
You haven't seen the magic of using IR for making deployable space probes. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Bob Jub replied to K.Yeon's topic in KSP1 Mod Releases
I made a thing!!! Now just to figure out how to nerf the engines... -
[WIP] US Probes - Old and New - Dev Thread
Bob Jub replied to raidernick's topic in KSP1 Mod Development
Mariner? -
I really don't know if I can agree with the way that guidance computers are handled in this- They drain large amounts of power- which is a problem amplified with early solar panels- They don't have later variations, I'm sure how things are supposed to work- electronics get smaller, lighter, and lighter power needs. They don't even have a hibernation mode :\
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I've been playing KSP since 2011.. I really can't remember.
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I would like to see the RP-0 career sharpened up, maybe scriptable messages and achievements like "First Human Made Object in Space!" Or something similar. I've been playing a bit of Buzz Aldrin's Space Program Manager- and I really like the progression and random failures based on the reliability of capsules, probes, and launch stages. And the reliability can be increased by R&D attention and usage. Just some ideas, but I believe KSP career could be much more in depth with (relatively speaking) little work.
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I think, my savegame got corrupted
Bob Jub replied to Perry210174's topic in KSP1 Technical Support (PC, modded installs)
I'm having a very similar issue, I can't enter the VAB or SPH, whenever I enter any other building I am stuck there- I checked the debug output and I'm seeing this error: [Error]: ScenarioModule is null. This started when I created a ship and I got some error when I put it on the launch pad -
I'm having an issue with not having any icons for the KSC switcher- have a look https://www./folder/9c1aq02zl3anm7r,mi43sizlc8ac67z/shared EDIT: This issue was resolved by switching texture quality from half res to full resolution.