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Spearka

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Everything posted by Spearka

  1. I don't really understand this, can you demonstrate?
  2. I literally have no other way of producing a framework the ship is simply too small to accomodate a decent amount of fuel tanks AND have a sturdy frame AND have a decent part count I would accept any suggestions for modification and you have my permission to fool around with the craft file if it is necessary
  3. I'll be honest here, before you tested this I actually redid the interior using a framework of girders housing 8 liquid fuel tanks inside, I'll provide a picture soon Also as a sidenote, even wrecked in the first demonstration the ship could still function autonomously using the rear probecore or the core on the right section Edit: Here we go! some things worth noting is that the fuel tanks are attached to a central girder which are linked to the engines by fuel lines, the frame itself is attached to a central girder right below the command pod with 4 girders branching out to make up the framework and that the design is otherwise unchanged though the ship is a little wider now old craft file link still works but here's a new one
  4. well, I'm not 100% sure on how exactly to build a ship around a "stronger frame" Can someone field-test my corvette anyway to determine how strong it is currently against firepower that isn't my own?
  5. okay, the cores are actually widely spread with one 1.25m core on each side, one on the front, a 2.5m core on the back in addition to the cockpit. I'm unfamiliar with producing a "spine" though
  6. probably not, which is why I'd like a few people to empty a few volleys to it to test its toughness and to advise on improving it (or advice myself for all I care)
  7. The Federation Industries are proud to present the Griselbrand II! The successor to the not-well-known corvette to align with the many changes wrought upon Kerbin; the Griselbrand II is more befitting toward the arch-demon its named after. The corvette containins 8 SMS-2 pods and 2 Bol-class missiles in specialised housings; the housings can also be purposed to hold small fighters. The design is highly modular and each of the two engine blocks can function independently assuming the heavily armoured fuselage is blown apart. The whole craft is powered by four NERVA engines having a total of 3000m/s Delta-V. The design is still in prototype phase and the Federation military is calling for field-testing of early prototypes* Craft file Quicksave file (sorry) of the craft around Dres *Ship is likely to appear different in practice than depicted in the poster, Federation Authorities are not to be held responsible for third-party losses while field-testing
  8. I'm actually quite dissapointed to find that crashing antimatter tanks to things doesn't cause an antimatter detonation like that caused when the charge has completely dissipated
  9. I'm trying to move the zip file directly in the CKAN download folder but it won't accept it as there is some code that usually appears in front of the files name (for instance the one for B9 is 8EABF558), can someone please give me it for TweakScale?
  10. Goalkeeper CIWS destroys the missile I then...
  11. 1142: Danny2462 in confinement, though some say he is in a state of superposition so he's still dangerous
  12. I appearify a Hill My Hill
  13. I keep getting 404 Errors when I try and install KSP interstellar saying it can't locate the TweakScale file
  14. I shell the army from orbit and you with it. my hill
  15. I actually feel rather bummed out that antimatter explosions don't scratch the KSC at all
  16. I actually felt rather disappointed that Antimatter explosions don't destroy KSC buildings, let alone all of them
  17. I destroy the universe and inhabit the nearest hill on the next My Hill
  18. Spearka

    Mutation

    Pros: Infinite personal space Cons: Everyone doesn't want to be with you anymore, you die a lonely man The ability to summon Jebediah Kerman
  19. Hyperedit works, RasterPropMonitor doesn't
  20. on 0.24, I set up this rather nifty interstellar ship complete with warp drive I entered warp en route to Corbo and naturally, due to extreme distances, I activated timewarp when I exited timewarp, this sh*t happens
  21. why are you complaining? Waiter! theres a Shrek in my soup!
  22. just got the new version and I think it's safe to say that there is a 50% chance that whenever I go to warp the universe dies. So i'd say there is still a conflict between the mod and KSPI
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