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damerell

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Everything posted by damerell

  1. I've not done as much with this as I might have hoped (said every KSP modder ever) but I have updated it so that the lower position has a better (well, I think it's better) set of instruments and controls for driving, and everything is visible in the default FOV.
  2. Can't quote properly today on these slightly stoaty new forums, but he wouldn't be the first person to come back after ragequitting. And while I sympathise with the wasted work, I think it was inevitable that an improvement in stock buoyancy would cause difficulty for the Marine Pack - and that Squad's focus is rightly on things that fly not things that sail.
  3. Not if it's stock; yes otherwise. (Not the organiser, as you'll see above, just an occasional driver around things).
  4. Tylo is going to be a nuisance - I didn't appreciate by what a margin it was the highest-gravity no-atmosphere world.
  5. Good advice. I think I disregard the one about speed, the one about not driving in the dark, am quite sanguine about terrain, don't use landing gear, etc. But it is good advice; I'm just not very practical.
  6. Kerbin's bigger than one might think. If I were you, I wouldn't make a rod for your own back; if a vehicle won't make it around, don't drive it. I wasn't happy to give up on my Mk III rover only a few hours in, but a circumnavigation attempt is won or lost in the design stage...
  7. They start full of the stuff. I suspect with other USI mods you can refuel them, too.
  8. The trouble is you started the thread by making accusations - inaccurate ones, since "youngsters" plural didn't do anything. One person did. Naturally regular IRC users (especially the ones who are more newly minted than my keyboard) felt the need to respond. Likewise, if you don't want to debate the morality of war, don't start by making a bunch of statements about the morality of war and telling other people not to respond. (I'm blowed if I know how to fix that giant block of whitespace in the quote). Translation: "I was wrong, obviously wrong, but I'm not big enough to admit it".
  9. What a pity! Why, with a little detective work, I'm sure you could have uncovered some inconsistency; I make little secret of my IRL identity. For example, if you look at my KSP forum posts, you'll find a number of images all at URLs of the form http://www.chiark.greenend.org.uk/~damerell/games/ksp/ From that you might deduce that my personal Webpage is at http://www.chiark.greenend.org.uk/~damerell/ Now, let us suppose I am younger than you - born in 1984, say, and apparently still take umbrage at being described as a youngster for some reason. So be it. Presumably I must have got a 1991 adult-size bicycle second hand, having little use for it when I was seven; gone on a work trip to Denmark aged 18 (not impossible, I suppose, and if you think I look 18 in those photos I sha'n't argue); had a Web page when I was eleven, and written a Doom level when I was ten. "But", you say, "why should you not do those things?" Dig a little deeper, then; look at the included readme file in the zipfile of the Doom level I wrote in 1994. A Cambridge University email address? Truly, there is no end to my deviousness. _Twenty years ago_ I, a ten year old boy, intentionally uploaded a Doom level to the idgames archive with a bogus email address in order that today I might claim on the KSP forums to have been at Cambridge in the mid 90s. Or, y'know, there may be another explanation involving you being wrong. (Prediction made on IRC specific enough to be funny.)
  10. Although even so, in spite of the original complaint, exactly one person actually cast doubt on kiwi1960's age. And I'm pretty sure that person was not a newcomer during the forapocalypse. IRC regulars will notice I am agreeing with Rokker. Normal service will be resumed as soon as possible.
  11. Ever so telling, but you're wrong, kid. I could type well before you were born.
  12. I am an IRC regular and happened to see this. These "youngsters" consisted, in fact, of one person. I am reasonably sure you are not a pioneer of the Internet since you would have been in your early teens at the time. I know you are not in fact part of a "we" that invented IRC, because IRC wasn't invented by a "we" but by one Jarkko Oikarinen - who also is not a pioneer of the Internet since he was about six years old at the time. Still, why confuse the issue with facts? (I'm not saying how old I am but my keyboard is 24 years old).
  13. Please try to stick to workarounds, not complaints.
  14. In the sense that, say, gangrene and a cold are both "health" issues. Your argument is then akin to saying that because we can't cure the common cold, healthcare is a joke.
  15. Mmm. That strikes me as the one remaining serious issue; surely it is not impossible to provide read-only access to the old forum for long enough for us to recover our subscriptions, or to pull the data and make it available here, or something? You are mistaken. There's a difference between "your ISP etc can spy on what you do on the KSP forum" and "it may be possible for J. Random Guy to access the admin interface and replace the whole forum with booster enlargement spam".
  16. I think it's unfortunate - although I can see why it happened after the move taking so long - that the new forum was released in a half-baked state. It looked a lot worse on day 1 when all existing URLs were broken etc. I dunno about upgrade, but it's not the end of the world.
  17. My guess is that the new editor does some basic translation of BBcode into HTML. I haven't investigated to see what _else_ works. Updating the OP.
  18. We've discovered a couple of workarounds for infelicities in the new WYSIWYG editor. BBcode secretly still works - at least the IMG and URL items. This means that editing a mangled post from the past will fix it up with a minimum of effort, but also that you can insert images using BBcode in new posts and topics. Some HTML secretly also can work. This has been used to create tables for formatting purposes. Just put the raw HTML into the post and see what comes out. Of course, editing it is tricky... Pressing Shift-Enter in the editor can be used to insert single-spaced lines. Ctrl-rightclick inserted elements (such as images) to edit them. (This isn't really a workaround but it's a bit non-obvious). Please mention more fixes below and I will edit the OP (once a day or so, because I'm lazy) to put them in.
  19. I've just discovered that if I edit a post with BBcode in, it fixes it up. Even if the BBcode wasn't there before the migration. It also works in a new post. I am just checking to see if it works in a new topic.
  20. I suppose in theory you could go to the Westernmost point of the East continent and vice versa, then get from one to the other via the north polar region. I'm on Elcano hiatus for a bit; the new forums have broken the way I used to embed images, and it's not quite clear yet if it will be impossible or just needlessly difficult to do it in the new world, so I'm waiting a bit to find out. Curiously I noticed whenever I edited a post with BBcode in, it came back with the corresponding new-forums layout. So what happens if I do this? This is pertinent; this is my prototype Project Orion powered spaceplane for moving the Mk IV to other worlds. "I am become death, the destroyer of runways". Fortunately, the colossal weight is arguably an error; the cargo bay and adapters that form the body of the plane are hollow, and TweakScale suggests a lower mass exponent with hollow parts (their weight doesn't grow proportional to volume).
  21. I notice fixing of old URLs has gone from "No Fix" to "Investigating", which means this may not be a complete catastrophe. Never break a URL. However, the lack of some kind of source editing mode is very vexing. I used to process my screenshots with a script which spat out BBcode to insert a small image in the post which linked to the full-size version. As far as I can make out, in the new world that is impossible (although just to rub salt in the wound, some of my old images got converted OK, so it would be more accurate to say it can be done but the editor won't let me do it), but even if it was possible it would require me to fiddle about in the GUI for each and every link. I can see I'm not the only one affected by this. (ETA: and source editing plugins exist for IPS4).
  22. [quote name='CrazedGunman502']It turns out that installing 200+ mods in one go with CKAN is not recommended. One mod in particular was causing the program to freeze each time it was downloading. Luckily though, I found out you can sort by cache and I could extract the rest of the mods properly. All is well now.[/QUOTE] Although it would be nice if CKAN did not promptly forget the user-desired state when this sort of thing happens.
  23. [quote name='steve_v']It's pretty easy to identify that a user has intentionally broken things (as ckan knows the installed mod is marked incompatible), but all the "outdated/broken mod version installed by ckan" issues I have seen are not this at all, rather that your metadata was wrong and ckan installed it without complaining.[/QUOTE] The issues you have seen were not caused by a CKAN feature that doesn't exist? You astound me. If the metadata is wrong, fix the metadata. That seems entirely consistent with what I have been saying.
  24. [quote name='steve_v']My point is, if I have to do manual installs to test compatibility I might as well just do manual installs.[/QUOTE] Or, you know, you could use the ten-second workaround to test compatibility. Your claim that CKAN makes it needlessly difficult just doesn't stand up. Of course, the workaround is only any good if you want to test compatibility and update metadata, but not if you just want to --force install and play on, so one wonders why you find it so unattractive if you supposedly are raring at the bit to do the former. [QUOTE]Initially I thought this system a great idea, but with the angering of mod authors (e.g. the recent argument with Ferram4)[/QUOTE] ... a situation which would be enormously exacerbated if CKAN were to provide a convenient way to install supposedly-incompatible versions. Hey, how about a --force-win64-hack argument, too? Indeed, I think the annoyance it would cause mod authors is the primary argument against a way to install mis-versioned mods. [QUOTE]the "nevermind UE, metadata never lies" attitude[/QUOTE] Is the exact opposite of the "if the metadata is wrong, fix the metadata" approach. But what do I know? I actually _have_ fixed the metadata for mods I use.
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