Jump to content

Dman979

Moderator
  • Posts

    4,106
  • Joined

Everything posted by Dman979

  1. Welcome to the KSP learning curve. It's [pretty steep, but man, oh man, is it satisfying to get over it.
  2. I'd like to welcome @technicalfool to the RGG. Say hi, everybody!
  3. Nice work, man! you clearly put a lot of work into this. How many engines does it have? Sometimes I clip engines together.
  4. For the longest time, I played KSP on my Mac, and I loved it. Granted, it wasn't a powerful computer, but I could mod it, unmod it, redownload it, and generally have way more options than I'd have on a console. I suggest getting KSP on your computer, from the KSP store (www.kerbalspaceprogram.com). You get the newest version, and you can use it on WIndows, Mac, or Linux.
  5. Hmm, you might not want to put that online in public. better send it to Zoo in a PM.
  6. And what would you say if it was "Not on my watch" (timekeeping piece)?
  7. That is correct, @adsii1970 did a valid post, and you just did, too. Happy to help figure out this confusion.
  8. The sequence went Spaceception's post is valid. JoseEduardo's first post is valid. Topheavy's post is invalid, because it's not in sequence with the other 2. JoseEduardo's second post is invalid, becaue it's going off a number that he already did.
  9. Well, you're right that there's a revert around there, but you're wrong about what the last valid number was. It's So is invalid. Last valid number is -18.
  10. I'd be like that, too, if I had a problem with my game. Well, maybe not the first time. But after many complaints, yes, I'd get upset, too. You raise a good point. I haven't seen anything in the regular devnotes about the console specific stuff. I did see an announcement a few days ago about an upcoming patch for the console, though. I don't know what console, if any, you play on, but here's the text from the post: Squad has never given a firm release date, AFAIK. It does look to me, though, that they have implemented some of your concerns into the testing process. For the Europe PS4 release, they specifically mention fixing the save issue before release. Also, it looks like Squad itself isn't working on the PS4 stuff, Flying Tiger is.
  11. Well, everything which is in the PC game will be in the console game, too (with the exception of modding). But you're right, they have not mentioned much about anything "console-specific" recently. That's probably because the console game is an earlier version of KSP, and most of the things which will be added have already been discussed.
  12. touche. But the point still stands that not much interesting stuff gets done in a single day's work.
  13. I think they do that already. They write Devnotes every Tuesday (or Wednesday, but only 4 times so far). It might get boring to the playerbase to read daily devnotes, and let's be realistic, the amount of work that gets done in 8 hours isn't really all that much, especially if the devs are now spending time to write a daily devnote. Your English is fine!
  14. Well, apparently it has a new control mechanism now.
  15. My former teacher sent me a link to an article about the test firing that NASA did Thursday to help man-rate the new SLS launch system. http://www.universetoday.com/130110/nasa-successfully-test-fires-mars-mega-rocket-engine-with-modernized-brain-controller/#
  16. I do hope you're not putting those glasses on every picture individually. There's got to be a better way!
  17. Hmm. It still has water in it, so I don't think that it's the result of a ages-ago landslide. Maybe it's a seasonal river, fed from the mountains? In the spring, it gets really large, and for the rest of the year it may or may not run. Either way, it's probably not a good idea to land a plane there- I'd be worried about flash floods.
  18. Huh. it took me a while to see the duck, but now it looks like a duck. Nice name!
  19. Nice! @Reddy, one question: did you pass your final graduation exam? You might want to cross that off your list.
×
×
  • Create New...