Welcome to November, everybody! I hope you're not too stuffed on candy, because it's time to talk turkey!
Joining the moderators in nominating the Threads Of The Month, we have @Tyko and @Murdabenne!
As everyone who plays with mods knows, Module Manager is an invaluable tool for making changes to the game. But what if you just want a small thing in the vanilla game tweaked? Well, chances are that someone else has thought of that, too, and @Alshain has been keeping track of these minimods since 2016!
I know that we've featured similar things in the past, but this is just too impressive to pass up: In the spirit of tanks-giving, @klond has made a tank with working Thermo-treads! Wow!
Next up is this innovative antenna-range graphic from @Kergarin, which manages to tell you basically everything you need to know about CommNet ranges. It makes it easy to see, at a glance, the answers to questions like:
"I'm going to <planet>. What kind of antenna do I need, and how many?"
"I have <antenna> on my ship. Where can I go?"
"I have <antenna> and I'm going to <planet>. Will it not reach at all? Reach completely? Only cover part of the orbit?"
"I have a level <N> tracking station. How would the situation change if I upgraded to <N+1>?"
If you've ever played with a modded install, chances are that @linuxgurugamer had something to do with it. This month, he's showing us how we can update older mods so they stay constant with KSP! Great stuff(ing)!
Now, I've made a few Star Wars vehicles in my time, both in KSP and in Lego, but never anything that, well, worked. @SkunkTwerks has outdone himself with his first thread on the forums. And all stock, too!
As always, credit to @adsii1970 for making the TOTM image.
That's all for this month, fellow forumers! If you see something you think should be TOTM, be sure to PM a moderator about it! We'll be very thankful!