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Dman979

Moderator
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Everything posted by Dman979

  1. Back in my day, we reminisced with strangers! Granted, it took longer, but still.
  2. The Haitian to Croatian narration translation of your quotation's dictation demands a cessation. Damnation!
  3. That would require an abdication from the Moderation Nation, whose adjudication shall be in relation to the equation of the station's ablation abrasion allocation. And for what justification- the commercialization of our organization's bureaucratization?!? Yo.
  4. Pinging the forum Genie, @ManeTI. I think it would be helpful, too.
  5. Nice stuff! I've moved this to Mission Reports, it'll fit better there.
  6. Welcome to November, everybody! I hope you're not too stuffed on candy, because it's time to talk turkey! Joining the moderators in nominating the Threads Of The Month, we have @Tyko and @Murdabenne! As everyone who plays with mods knows, Module Manager is an invaluable tool for making changes to the game. But what if you just want a small thing in the vanilla game tweaked? Well, chances are that someone else has thought of that, too, and @Alshain has been keeping track of these minimods since 2016! I know that we've featured similar things in the past, but this is just too impressive to pass up: In the spirit of tanks-giving, @klond has made a tank with working Thermo-treads! Wow! Next up is this innovative antenna-range graphic from @Kergarin, which manages to tell you basically everything you need to know about CommNet ranges. It makes it easy to see, at a glance, the answers to questions like: "I'm going to <planet>. What kind of antenna do I need, and how many?" "I have <antenna> on my ship. Where can I go?" "I have <antenna> and I'm going to <planet>. Will it not reach at all? Reach completely? Only cover part of the orbit?" "I have a level <N> tracking station. How would the situation change if I upgraded to <N+1>?" If you've ever played with a modded install, chances are that @linuxgurugamer had something to do with it. This month, he's showing us how we can update older mods so they stay constant with KSP! Great stuff(ing)! Now, I've made a few Star Wars vehicles in my time, both in KSP and in Lego, but never anything that, well, worked. @SkunkTwerks has outdone himself with his first thread on the forums. And all stock, too! As always, credit to @adsii1970 for making the TOTM image. That's all for this month, fellow forumers! If you see something you think should be TOTM, be sure to PM a moderator about it! We'll be very thankful!
  7. I was about to say "welcome aboard," but then I realized that you joined 5 days before me! Welcome to posting, I guess. :D

    1. Scorpu

      Scorpu

      Thank you. Yes, three years have passed and I somehow switched entirely to Realism Overhaul without a single post on this forum until now.

  8. That one ^ Actually, I can't tell you without breaking my Non Disclosure Agreement. Sorry.
  9. What version are you using? Where did you get it from? Do you have a screenshot of the start menu?
  10. I'm gonna guess that you're 115 years old, going on 116. You probably connect through an upgraded ENIAC, and have hair long enough to make a really long rope out of.
  11. Welcome aboard! Moving this to the Welcome Aboard subforum.
  12. It wouldn't be possible without so many great community members! You guys help make our jobs so much easier.
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