FrancoisH
Members-
Posts
161 -
Joined
-
Last visited
Reputation
25 ExcellentProfile Information
-
About me
Rocketry Enthusiast
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
FrancoisH replied to Angelo Kerman's topic in KSP1 Mod Releases
Will look at GitHub repos Thank you for answering. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
FrancoisH replied to Angelo Kerman's topic in KSP1 Mod Releases
Is this documented somewhere ? If I could look at it, maybe could I be able to fix it (should be in my range of skills ;)) -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
FrancoisH replied to Angelo Kerman's topic in KSP1 Mod Releases
You mean this one ? I installed this one into my 1.10.1 setup. -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
FrancoisH replied to Angelo Kerman's topic in KSP1 Mod Releases
Just a little question. Does the KSPedia entry had been removed? I can't find it anymore. I'm playing in 1.10.1 -
[1.12.x] Action Group Manager Renewed
FrancoisH replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, just a question, why I don't see the AGM icon on the VAB screen ? It should appear when I edit groups and here I only get the icon on the launchpad... Any known incompatibilities? Or is it only for the launch part ? It's more simple that AGX and I find it a bit confusing coming from it. If you can help you, feel free. -
[Old Thread] KRE - Kerbal Reusability Expansion
FrancoisH replied to EmbersArc's topic in KSP1 Mod Releases
No, that's a myth. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
FrancoisH replied to JPLRepo's topic in KSP1 Mod Releases
Hello there, As Contract Configurator seems to be broken in 1.7.3, how can I use this mod? THank you. -
Just a quick question to you, KSP-IE guys. I plan on starting back a new science campaign and... I would like to do it with this mod. But as I like to colonize, I wanted to use USI stuff as well. But I no longer see RoverDude mods listed as compatible in the compatible mods list (neither the parts or the Life Support one). Must I avoid using it together with your mod then? And does SSTU parts works as well ?
-
Thank you I do use CTT (Community Tech Tree) and they should be unlocked near the beginning ? And still not unlocked on Tiers 4. Seems a bit strange. I'll ask on CTT post later but nobody else did notice that?
-
Hello there again, When I do decouple heat shields, there's a decouple sound but no animation, unlike with stock one. Is this known, normal or do I have something interfering? Found nothing in the log. Kind regards.
-
[WIP][1.6] Infernal Robotics Sequencer (NEXT) 3.0.1
FrancoisH replied to Valren_Starlord's topic in KSP1 Mod Development
Hello there, I just reinstalled everything clean on an 1.7 version so I'll let you know if there is still an issue. But with my standard installed add-on, I didn't encounter any issue previously (I mean on version 1.6.x) What I noticed is when I play on 1.7 with the sequencer installed, every load of the ship in the VAB or the launchpad generate a longer list of entries from the sequencer, and weren't able to find from which add-on this issue is coming... I'll make test and tell you more if I am able to find it. But it ultimately lead to big memory leak and crash of the game (which don't happens if I remove the sequencer). Please let me now if any of you encountered this issue.- 30 replies
-
Hello there, just a little question. Is the latest version of the Sequencer works? This from this thread ? I did install it and I had trouble with vessels taking long time to load after a while. I know I should post this in the other thread but I wanted to know if anyone did use this sequencer here. Thank you.
-
Hello there, I've just a quick question. Is there no 0.63 diameter size variant of the tanks? I thought it was possible to set them that small before?