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Tandoori

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    Bottle Rocketeer
  1. Oh, that I understand. In the original mod, though, you could click to increase and right-click to decrease instead of two seperate buttons. It's a small thing, but I do miss it, as it was very intuitive.
  2. This is a wonderful update to an invaluable tool! In the original Precise Node, you could left/right click on the +/- buttons to add/remove velocity. I've gotten used to that behavior, and it seems very intuitive. Is it possible to do that in this version?
  3. Just wanted to throw my hat in as well as someone who also experienced the same issue on a fresh install with no other mods.
  4. Yeah, I'm also having some serious performance issues with this and 1.3. I just got a new Surface Book 2 13.5" with an i7, 16GB RAM and GTX 1050, and the frame rate is terrible with Scatterer installed while running at 1900x1200 resolution. The specs on this machine should be more than sufficient to run smoothly at decent framerates with simple rockets.
  5. Random brainstorm and possible solution to the tankbutts problem: Instead of having it use two attachment nodes for different sizes, what about just having a switching option in the right-click config menu for the part when assembling in the VAB? So you can just cycle between 1.25m and 2.5m versions of the part (which includes the tankbutt). Would that prevent the issues with shrouds not covering the tankbutt and it disappearing on reloading?
  6. I'm not sure this this is the primary intended function, but I find them very useful for making sure that certain craft (like modular interplanetary vessels) are properly radially aligned before retracting and finalizing docking.
  7. Let us know if you need anything to help troubleshoot... logs, save files, etc.
  8. I am also experiencing the issues that joao44289 is having. Is this mod supposed to replace all of the stock music as well? I am hearing the same song over and over in each area (e.g., when in the VAB, i only hear one (new) track playing. Additionally, there is either a memory leak, or the current version is not actually dynamically loading the music. I'm getting crashes due to running out of memory.
  9. Is the Salamander supposed to have windows that light up? Seems odd that it's one of the only command pods that doesn't...
  10. And you might be waiting a while. I don't know if it was your intention, but this reads as very rude and entitled-sounding. The people who work on these mods do so in their own time, without compensation. Posts like this are what make devs decide it's not worth it to continue working on them. We'll get it when it's ready, and when they have the time, or when they just feel like it. They don't owe us anything.
  11. Sad to see that Ven has decided to step away from development of this mod, but it is after all his decision to make. I wish him the best in any future projects, and I very much hope he will allow someone to take over development, as my current career is rather dependent on it. Is the current version working out of the box if I do a fresh mod reinstall?
  12. I am also still having MalevolentNinja's issue with the windows disappearing when mousing over a part. I've re-installed the latest version to no avail. Is this a known issue, or has anyone else figured out a fix? Not game-breaking, but definitely immersion-breaking.
  13. If kerbals really are evolved from frog-like creatures, it's reasonable to assume they would go into a deep hibernation/suspended animation when there is a lack of supplies, so you could role play it like that. That is, if you wanted. You monster. EDIT: Roverdude, that's awesome. Would any changes to the config menu take effect immedately in-game? I'm under the assumption that manually editing the file as it is currently only takes effect when either the game or vessel is loaded.
  14. The clouds also appear to be missing from the southern hemisphere in that screenshot, and often when I start the game as well.
  15. Glad to help! I've also noticed when putting ships together in the VAB, it doesn't add time for food potentially produced via recyclers and greenhouses - only food currently on the ship. This is by design as well, I take it?
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