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Spheniscine
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Everything posted by Spheniscine
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Spheniscine replied to nightingale's topic in KSP1 Mod Releases
Just to let you know, you might want to fix your mission synopsis "high orbit (100,000km)" to "100,000m" or "100km".- 5,225 replies
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[1.0.x] Procedural Parts Textures | Procedural KW - June 8
Spheniscine replied to blackheart612's topic in KSP1 Mod Releases
These fairings work fine for me, but for some reason I need to rotate the bits by pressing W twice before they will stick to the fairing base properly. -
[1.3.1][Kopernicus] KASE v0.3 [26June2016]
Spheniscine replied to KillAshley's topic in KSP1 Mod Development
One thing that kinda bugged me about the current stock planets is that the Duna biome "Craters" is not a "real" biome, only appearing on the glitchy borders of the Pole biome, and not in any actual "craters". I think this pack might be the perfect place to include a fix to that (though a standalone fix might be useful too). -
I have a small request; I think the 5-way RCS and corner RCS thrusters should be in the Lite version. (Yeah I know slippery slope, but I think those are helpful parts not quite replaced with TweakScale / Procedural Parts unlike most of the dropped parts)
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- modular rocket systems
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Yes, stock now has defined "grand tour" contracts that ask you to visit the SOIs of several worlds at once. (examples I've gotten include "Duna 3" [Mun, Minmus, Duna] and "Ike 3" [Minmus, Duna, Ike]) You don't need a manned vessel nor a return to Kerbin to complete the contract, and you only need to perform flybys within the SOI; you don't have to orbit nor land. Of course, since this is a challenge thread though, we shan't be satisfied with merely minimum requirements
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What I'd really like to see you try though, is one of those "Recover <kerbal> and <their> scrap from the surface of <world>". I never dared accept those; the prospect of hover-docking with a Klaw under gravity while avoiding accidentally burning the part to a crisp via the engines, *and* making sure I don't hit so far off-center that the thrust is off-balance, scares me Bonus points if it is Tylo or an atmosphered world. Even more bonus points if it's Eve. I won't be held responsible though if it bugs out and the target scrap falls below the ground or bounces/rolls away (which I hear can sometimes happen).
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lol I also tend to accept every rescue mission I see, but then I got one to rescue a Sheltop Kerman, and he was in lowish *retrograde* solar orbit. And I was playing a double-size solar system. I calculated I'd need more than 22,000 m/s to rendezvous and return, and I didn't even want to think about whether the aerobraking was possible. So I just said "nope" and reloaded.
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[1.0.5/1.1.x] Contract Pack: The K-Files 1.1.1.2 (29/04/16)
Spheniscine replied to severedsolo's topic in KSP1 Mod Releases
lol I "cheated" and copied the .craft file in the contract pack just so I could see the docking ports, how big it is, and how heavy it is, so I can bring up a heat shield and docking port that is just the correct size. -
There is a way to extend contract deadlines by save-file editing. Basically, 1. Back up your persistent.sfs file (important!) 2. Open it in a text editor. Find the contract definition. 3. Change "deadlineType" from "Floating" to "None", then change the second last number in "values" to 0. 4. Save and check it in game.
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Hm. I do have Kopernicus and KScale2. I'll post the logs if I manage to reproduce it; it's one of those annoying bugs that doesn't happen all the time. edit: Yep, I'm having real trouble reproducing it. Tried switching between a couple satellites I have in solar orbit; and DOE worked perfectly fine each time.
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I often get an issue where there are sometimes no flares when switching to a craft in solar orbit. Additionally, when this occurs no mouseover text is shown when pointing at objects close enough to be rendered by stock, but still distant enough to normally have the text (situation: approaching Duna just outside its SOI, Ike visible but has no mouseover text, couldn't spot Kerbin or other planets)
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Spheniscine replied to Boris-Barboris's topic in KSP1 Mod Releases
I actually use a Dvorak keyboard configuration, so my keys are reassigned according to their QWERTY-equivalent positions, for the most part, although I did customize a few keys (most notably for rovers)- 972 replies
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- autopilot
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
Spheniscine replied to nightingale's topic in KSP1 Mod Releases
lol I was never brave enough to run this on the same install as Kopernicus. Shame, cause I like this contract pack, and I also like KScale2. I should go back to my stock scale install just to finish this pack as well as K-Files...- 502 replies
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- contract pack
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Spheniscine replied to Boris-Barboris's topic in KSP1 Mod Releases
Great mod; I was getting tired of constantly tapping keys to keep my plane pointed right (might be fixable through tweaking the plane design, but I'm not quite sure how). However I have reassigned my keys extensively and P in particular clashes with RCS toggle - I would like it to be changeable, even if it's only through a config file.- 972 replies
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For now there is the RealChutes mod, which is quite a bit more lenient on safe deployment speed (450 m/s is safe, vs the 250 m/s of stock IIRC). Also try shallower aerobraking altitudes.
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[old thread] Trajectories : atmospheric predictions
Spheniscine replied to Youen's topic in KSP1 Mod Releases
Hm yes I can corroborate that the current version of Trajectories + FAR "Hoerner" does tend to underestimate drag at high altitudes. -
The "You know you're playing a lot of KSP when..." thread
Spheniscine replied to Phenom Anon X's topic in KSP1 Discussion
When meters-per-second become more intuitive to you than either kilometers-per-hour or miles-per-hour. -
Wernher Von Kerman ... the Space Kraken Mission control frantically shouted, "Set ____ to ____!"
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[1.2.1] TRP-Hire (formerly KSI Hiring)
Spheniscine replied to TheReadPanda's topic in KSP1 Mod Releases
Which mod is that? I know Extraplanetary Launchpads prefers intelligent kerbals. Not sure which mod favors stupid ones (other than Snacks where they'll eat less) -
More sins: I tend to strand kerbals, especially outside the Kerbin System, when a contract requires their presence somehow (crew report survey contracts for instance) but doesn't require a return This is the main reason I installed KSI Placement Services, to avoid costs that ramp to infinity And this is the only reason I've not tried a life support mod yet I turn up the vacuum ambient light in PlanetShine because I'm too cheap to put lights on my craft (and I still can't seem to see anything I want to with them)
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I use KSPTOT for rendezvous with anything other than the simplest transfers (same plane, nearly circular), because I have trouble with "guess where my target will be" too
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I am temporarily hosting this on my Google Drive until someone can find a more permanent solution: https://drive.google.com/file/d/0B2HdetaFfHQMTTY5VXlJMWZWdzg/view?usp=sharing
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Spheniscine replied to Nils277's topic in KSP1 Mod Development
Yes. I'm not sure if it's just me though. Edit: Ugh; not sure why I stuffed up the quoting like that; can't seem to fix it. -
Surefire way to calculate ablator needs
Spheniscine replied to rustysocket's topic in KSP1 Discussion
One thing that somewhat surprised me is that sometimes a more aggressive aerobrake is better than a less aggressive one, ablator-wise. (Too aggressive though, and you may plummet to the ground before you can slow down enough to deploy parachutes)