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selfish_meme

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Everything posted by selfish_meme

  1. Actually neither goes to space, the SpaceX one has to slow down because it is boosting the second stage towards orbit so it had horizontal velocity to lose and it had to wait for the launchpad to catch up
  2. In other words engines work fine under water. In other thoughts don't you hate it when you have an absolutely brilliant mad idea and you can't get on KSP to test it?
  3. This would be very handy for other reasons, say you have a save file with a craft on a perfect trajectory, but you thought of a better way of doing the endgame, you build a new craft and replace the vessel already on the right trajectory. I know it would help me build my redistributable save game to replace craft in a save with newer better craft.
  4. Engines only flameout due to lack of intake air, weasely's especially, the only thing that fixes it is speed or more intakes, I had two juno's on a smoke stack, they still flamed out with 4 small intakes, it's because they are not moving.
  5. It's just mk3 liquid fuel tanks emptied and rotated no skill required
  6. Looks nice and low part, I am downloading, I might add it to my carrier if you don't mind?
  7. Look in Inigmas need a stock aircraft carrier thread there is a download there You might need to add some struts, it's not meant to take off.
  8. I am pretty sure it is limited because thats all the extension mod allows you to do, shift it infinately
  9. Try this carrier, you should not have any physics loading issues as you fly towards it (at least I have not so far, and it's quite low on parts) https://drive.google.com/open?id=0B8-nkDP75eETUnNVdzczeFRvRjQ I decided I'm not going to do a separate release as I can't really build it to be a replica with the physics bug, so I will just improve this one for you.
  10. Are you still looking, I have learned quite a bit about building them and making them workable, landing, parking and launching. I have the carrier and a couple of aircraft (prop and jet) to land on them but I am still working on a tender. The problem is it's hard to land and you usually end up so far down the carrier you can't take off again (I have some ideas for an arrestor wire but that will take longer) the new lip helps but really you need a way to move your craft to a better position, hence the tender.
  11. This ship is 130m x 21m, which is 50m shorter than the first purpose built carrier, let alone a super-carrier, I don't think I can get much more in the SPH, maybe I need to get the hangar extender mod, it is already getting a bit iffy to launch at this size though. Also the part count is in the low 200's at the moment which makes it usable for Inigma.
  12. Cargo bays also change buoyancy when opened or closed, combined with ore tanks they can be controlled easily.
  13. Testing out the carrier for Inigma, the ramp at the end is great for short takeoffs, I got an old f-14 from Aanker and updated it for 105, it flies nice and looks much better with Panther Engines. The imgur album is not showing the new image so here it is
  14. The wing parts and structural fuselages have good floatation, empty fuel tanks, anything other than full ore tanks, i-beams and structural plate really ;), which bearing did you use and what problems, the interior fairing one is smoother action, and you should counterbalance weight in the turret. If you send me the craft file I can check it out too.
  15. You can use Firefox and Chrome, I am using Safari right now, but only because it hasn't peed me off yet since the last rebuild, I used Firefox too when things didn't work in Safari, people report Chrome as a resource hog on Mac.
  16. Had to provide an F-14 on a carrier for Blackrack, the artifacts are his too
  17. It's taking I was thinking of. I think it could be advantageous to have a small lip especially if you want to divide your deck
  18. Yep, something like this, though you might find those wing panels on the end destroyed if a plane hits them, better to use structural panels.
  19. These are awesome small rounds, they are about 8 parts each but the fly straight as a die and can vaporise structural plate on impact, quite heavy though
  20. You can use Kerbpaint, it works on most older parts, you need to get the download from the end of the thread not the start and delete the old module manager dll
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