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selfish_meme

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Everything posted by selfish_meme

  1. You could give it as is to Inigma for his contract pack, fly out and minisub dive on the wreck, cause the underwater shot looks kind of cool and spooky
  2. It's not that bad, the colors could be better, but it does not affect stock builds like other mods, and it really can make the craft wow factor explode, see Azimech's Hind, that thing is awesome.
  3. I made this Jeep originally as a film prop so it was never intended to perform. After doing a bit of race car developing lately I decided to update it so that it not only looks the part but now it performs just as you would expect an off-road vehicle to. I have added nuclear power to keep the charge up and make long distance travel possible, lightened the vehicle while still keeping it’s chunky metal look, added light up brake lights, doubled the wheels and tuned the suspension to significantly improve on and off-road performance. No jets yet, what do you think, more speed? Download
  4. I was not sniping I was agreeing with you, maybe you should reread it and not be so fast to retaliate to imagined injustices.
  5. The bottom is black, also going to change the sides to black after looking at a photo, the mod is Flag Decals, I think I can make a mask that paints the top of the wings one color and the bottom another, which will be great for WW2 replicas. Might even be able to have a mask that allowed 2 color camo as well
  6. Just did some paining to have a go at Azimechs camo look, new Album in the OP
  7. Ah well, don't let a few inaccuracies get in the way of a good film or we would all be liquided at The Martian
  8. I don't mind but it won't work in all cases. Anything that already has an MM script will use that and some parts need masks to block out stuff. Thats why I want to reorganise and redo masks for some stuff.
  9. For packs I think Curse is better, I won't subject people to mediafire or mega because of the ads and it seems to auto convert .craft files into .craft.txt files on my mac where google and KerbalX don't do that.
  10. I have a modified Fokker Triplane for the plane leg, has a nice view!
  11. It's about 1800ms from LKO to Duna, slightly less back, it's hard to pin the rapiers down on ms to LKO because it depends on the efficiency of your air breathing section, but it can be done quite cheaply, and aerobraking either end and the glide back costs you nothing, so it is doable with the ms, and in the challenge section they have done Laythe and back with similar designs. Takes some good flying though, most of the challenge ones used gravity assists.
  12. That was magnificent, having had a sneak preview of these ships I can tell you they are absolutely amazing, I only played a small role providing a bearing and the 0.625 BFG (Big Friendly Greeting) rounds used. All the credit goes to pTrevTrev's for building the ships, I checked them against photos and they are very realistic. Oh, and don't use the Take Command mod or Hyperedit to place crew or move the Monitor, it will cause the bearing to fail. Use the provided capsules and VesselMover instead. I still love playing around with something else of yours. I have not landed it whole on the Helicarrier I released the other day , but it is still stock and down to 80 parts, it may get a moving propeller next, it does not perform as well as your old one but is a bit more authentic looking.
  13. You should all watch The Wind Rises, its a historical ghible anime about the designer of the Mitsubishi Zero
  14. Dammit, I missed out, by a couple of hours, didn't see this thread when I was writing mine up, well done everyone, great choices.
  15. Before Wernher worked for the KSC he was pilfered from the Kaiser where he worked on their Wunderwaffe (Wonder Weapon) program. In this recently uncovered experimental footage a craft is sortied from the deck of the Flugzeugträger Damocles. The craft a Fokker dr1 originally built by pTrevTrev's and rebuilt and gussied up by the secret weapon factories shows the potential of the long range and naval fighter program. Other gigabytes of recorded footage showing the dozens of failures to land are being studiously ignored in the hopes of a Spacecraft Friday berth. 185 parts Download The carrier cannot fly without some input, it tends to slowly roll and drift, but is quite controllable, using action group 2 for forward jets adds more control authority, and action group 1 for afterburners to brake or accelerate vertical movement. I have landed it several times in the water for carrier landing testing. It has a top speed of about 73ms when rolled over and heading for the ground, 35ms in normal flight. It also works as a normal carrier on the water at about 6ms
  16. It's not by nomination, it's the weeks maintainers opinion of interesting craft released or mentioned that week.
  17. you can get higher resolution kerbin images from mods like KSPRC, also you can travel over water at 70ms without worrying about flipping, or mountains and such, of course you may still need to do overland trips but you can minimise them and mine resources in shallow water
  18. It's really dead here at the moment, after christmas and with a new version out in a few weeks, it will pick up again. Also a low tech, low part count starter rocket is not really where the people currently here are at. With the new version we will get a few new people who will be looking for career starters. Replica's with huge part counts, stock bearings and machines, and impressive trips are what gets attention at the moment.
  19. It's a really old design and probably is not built for this version of KSP, you should never expect designs over a couple of months old to work.
  20. I have uploaded a small config file, this covers the fixed radiator panels and the Airplane Tail B, plus the mk0 liquid fuel tank You can download it here (see end of thread), just add it to your /KerbPaint/Plugins directory, luckily no masks are needed I will work on those later as I go through all the stock parts. Again, please remove the MM dll from the Kerbpaint.zip download it will cause issues. Get the one from a few pages back for now, I will provide a new complete zip file soon.
  21. As far as I can tell all the craft still work in 1.05, though I have not replaced the Hermes with the much nicer Kerbes
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