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Everything posted by MoeKitsune
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God it's been a while. Let's start with what happened. I've been feeling really demotivated to do much of anything in general, and TBH I haven't done anything on this. If I could get started I think I could finish it, but that's where my problem lies: starting work on the mod. Considering KSP2's been out for a while, I'm considering waiting until Career released there along with CTT for KSP2, and making this mod for the sequel. I think it would be best for me in my current situation, so unfortunately the KSP1 version of the mod is probably not happening.
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Welcome to the discussion/development thread for Kitsune Career System! I've been wanting to make a tech tree mod for a while now, and despite the rapidly approaching Early Access release date of KSP2, I've decided to finally bite the bullet and start making one. All I have are some notes at the moment (which is why there's a maybe in the title) but thankfully @hemeac's old Kiwi Tech Tree is under an MIT license which I think allows me to use some of the work as long as I put the original license in with the mod (Would appreciate some help from those who are more license-savvy). Actual work will start tomorrow along with a much better first post, but for now here's what to expect: Probes-before-crew layout (Like Skyhawk Science System, KTT, and other mods) Large amount of nodes to encourage travelling beyond the Mun and Minmus
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Kerbal Space Program 2 Release into Early Access Feb 24th
MoeKitsune replied to Intercept Games's topic in 2022
I, for one, am very excited for Early Access. KSP1 was in early access before it was even called early access, and no doubt the game was better off because of the feedback gained. I think we all just need to calm down about this. -
I would like to see Dres given a big white crater like Ceres. Also maybe make it look less like a discount Ike, maybe taking inspiration from the tan and brown Ceres looked like through Hubble. EDIT: Also for the OPM worlds, I would say that the one think I wouldn't change is Ovok since it's kinda supposed to be a featureless egg moon.
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Get With The Program! (RSS/RO/RP-1/P&LC)
MoeKitsune replied to jimmymcgoochie's topic in KSP1 Mission Reports
I love the Ikea/Ukraine rockets, and as someone who's getting back into RP-1, this new P&LC update looks awesome. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
MoeKitsune replied to Gameslinx's topic in KSP1 Mod Releases
I've had a strange issue with Parallax that has made my game not load the scene after I launch a craft from the VAB. I haven't had this issue before, and it's only happening with one install to my knowledge. Logs: https://drive.google.com/file/d/1YkC2sjDxoqZ8cduAAGcboOgn2oFiaTyS/view?usp=sharing- 3,131 replies
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So I seem to have palm trees spawn in the middle of the runway when I start a new game. EDIT: NVM im stupid and forgot to remove my rescale mod
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Seems like the automated patching system has trouble with adding Kerbalism storage space to certain probe cores. I've only tested the ones from Taerobee so far, but there may be others,
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- totm jan 2022
- bluedog
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
MoeKitsune replied to G'th's topic in KSP1 Mod Releases
If anyone's having the same issue with the current Kopernicus there's a config on the GitHub called ColorFix that should fix the issue. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
MoeKitsune replied to Gameslinx's topic in KSP1 Mod Releases
Let's say that, for example, I don't want the Eve foliage in my install when the next update rolls around, How easy will it be to get rid of Eve's scatter?- 3,131 replies
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Also there's an issue with the Amalthea pod from NF Spacecraft: The lander shroud has Hydrazine in it, but the engines meant to go with the pod use Hypergolic propellants and you can't switch the fuel type of the pod.
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- totm jan 2022
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
MoeKitsune replied to G'th's topic in KSP1 Mod Releases
Gotcha, Sol seems awesome, and I was wondering if you had any plans of adding Parallax support to Ad Astra. -
[DEFUNCT] AD ASTRA --- Check the latest post and update!
MoeKitsune replied to G'th's topic in KSP1 Mod Releases
I noticed from the pictures you posted earlier that Eve looks very pale green, is that intentional? -
[1.12.x] Lazarus: Awakenings Planet Pack (WIP)
MoeKitsune replied to Heliocentric's topic in KSP1 Mod Development
I love the cryptic analog horror style lore!- 38 replies
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- planet pack
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