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Stikkychaos

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Everything posted by Stikkychaos

  1. Where do you get that minmus texture?
  2. Seems like ATM is ignoring saved configs. Once i change IRRework config to not be affected by ATM, it works - until i restart the game. AFter i restart it, ATM ignores saved config and still turns the parts into black smudge. I do not know what to do anymore.
  3. So, i managed to get all my rework parts to not look like black markers. Here is the folder containing the config i made. Just pop it into \Steam\steamapps\common\Kerbal Space Program\GameData\ActiveTextureManagement\ActiveTextureManagerConfigs EDIT: After restarting the game, the issue came back. No changes to config were made by ATM. Hell knows what's up. I'm investigating the issue. EDIT2: Changed enabled = true to enabled = false on the beginning. DOES NOT work after restart, seems like ATM is bypassing config?
  4. And i noticed new resource on the resource map just yesterday... But, might that mean that we'll get INTERESTING SEABEDS? [curiosity intensifies]
  5. *click* Is-is this the right place to ask "is there a mod like X"? Either that, or treat is as an idea for one. Is there a mod, that inputs into the game, a planetary ambient echo, while in close orbit or aiming antenna at a planet? Something like the video below.
  6. There still are smal problems, like lack of exhaust flame from 2.5m and bigger kw engines :/
  7. BREAKING NEWS---NEWS YOU COULD USE It might occur only for me, but Hyperedit seems to break non-stock resource scanning, rendering MKS and Karbonite Scansat scans impossible. I have checked installing all my mods one-by-one, and running KSP - only Hyperedit (1.4.1) proven difficult.
  8. BREAKING NEWS---NEWS YOU COULD USE It might occur only for me, but Hyperedit seems to break non-stock resource scanning, rendering MKS and Karbonite Scansat scans impossible. I have checked installing all my mods one-by-one, and running KSP - only Hyperedit (1.4.1) proven difficult.
  9. I seem to have an issue connected to the newest versions of MKS and Karbonite - I cannot scan for resources - my devices are displayed as "no data" at all times, regardless of fiddling with options. I have the newest version of both MKS/Karbonite, as well as of scansat. Reinstalling it would not help, and, older versions of SCANsat do not either.
  10. Looks nice, but... HOW DO I GET IT TO WORK. I get only basic parts and basic models :/
  11. For some Reason, my crafts are "falling apart" on launch - fuel bay lols out like a separate part, while still being a "part" of the craft. Any fixes to that?
  12. As for my problem: WELL. REINSTALLING THE WHOLE THING HELPED. AS USUAL.
  13. Karbonite. Available at http://bobpalmer.github.io/UmbraSpaceIndustries/
  14. Thanks for the EPL. And, the thing is, i'm playing in Science mode, and those parts are nowhere to be founds. Neither in R&D, nor in the backyard. EDIT: karbonite plus engines vanished too, i get missing parts flash as icons when entering SPH or VAB. Only thing existing in game is shypyard.
  15. Got a few problems After installing Community Tech Tree 1.1 and Tech Manager 1.5 all my FTT parts vanished. Even though i reinstalled the mod. On the other hand, what mods are required to use Orbital Shipyard and rocket construction platform thingy?
  16. Well, thanks for help. I do have ATM, and it seems to not help much in the matter. Seems like i will have to leave some of the mods behind... sad day is upon me. Still, thank you for your cooperation.
  17. Well, neither Google nor forum search seems to locate the fix... Could I ask for the link? EDIT: disregard this post. I wrote it before Starman's tip.
  18. Hello everyone. My current issue is this: After downloading Modular Kolonization System and Karbonite for .25 from Umbra repository, my game broke. While building a vessel - no matter what type of it - my lift rating indicator will not move. At first i though it's just a glitch, but it persisted through several gamesaves: planes have a visible issue with steering, both stabilizers and winglets do not work. Said "issue" basically means i can shove SPH up my arse, since spaceplanes are unsteerable. Here's a list of mods i have installed: Kerbal Attachment System Neophytes Elementary Aerodynamics Replacement B9 Aerospace KW Rocketry SCANsat TACs Life Support Mechjeb Navhud Docking Port Alignment Every mod i have has been updated to fit 0.25 version of the game. Also, i have to run it on x64 executable, since normal file wont start the game. Has anyone encountered such problem? Anyone has a solution already?
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