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Everything posted by KillAshley
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
Well to be honest I would like to update the kopernicus version anyway so getting a kethane patch done should be good to drop into the update. I'll drop it into the next one and let you know when it's ready, shouldn't take long... -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
Aah ok, tbh I've never used kethane before so I've got no idea how to add compatibility, I'll check it out and see, dude! -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
Kethane? Do you mean karbonite? I've included files for resource support in the download, however most resources are randomly generated by CRP itself so the only additional files I needed to include was kaborundum and oxygen. If you install the resources folder I included it's all in there -
The Most Important Mod Request I Have Ever Made.
KillAshley replied to Probus's topic in KSP1 Mods Discussions
Oh my god that is the greatest idea ever made...how did I not think of it before now?? -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
Version 1.5.4 is now live! Please note that this new version fixes the 1450 ceiling bug, however it come with a price of a new bug of ships appearing at the incorrect position in KSC view. Rest assured they are in their correct positions in game, so don't worry too much! Updated to Kopernicus 0.0.7 Included altered system.cfg to fix 1450 bug Fixed 15km boundary around planets Changed gas giant temperatures to realistic proportions - no more super heated reentries Fixed Etal's terrain height to include super mountains as envisioned Altered timewarp values for bodies If you find any new issues, please feel free to let me know so they can be dealt with ASAP! -
[1.0.2]EmDrive - Alpha Release 1(v0.1.2)
KillAshley replied to raptorep's topic in KSP1 Mod Releases
it sounds great, and i hate to be that guy that says it but...*ahem* no pics no clicks -
i actually set the reference body properly, that was what you had them set to before i fixed them, please check the files i sent you when i finished them, i renamed it BaryCenter and set it as a constant across configs, Ganag-Kal was your name for it and broke the setting. Please check the files again, amarius
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@yefeshan, I'll whip up a mm compatibility patch @Artyomka15 I just gave a quick test and noticed quite a few errors, though I'd share. -the black hole has stock sun flare, it glows bright yellow -nim's corona is pure white (normally this is a file path error) -sunlight on the Kerbol system's bodies is coming from the black hole, and the side of planets facing Kerbol is recieving no light from Kerbol -atmosphere settings have been updated a while ago, it's clear you got these from New Horizons or OPM, look at NH's configs for the latest update -you probably shouldn't edit the system.cfg in the main Kopernicus folder, it breaks compatibility with other packs -after looking over your configs i noticed that you don't actually need to include kittopiatech, as everything it does kopernicus can do (& better) If you need a hand fixing any of these issues gimme a shout, as I actually made a system just like this a while ago while experimenting so i know alot about fixing up these little errors.
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
although I'm doing what i can to lower it the memory footprint isnt the best, but its playable even with alot of mods, just be mindful when installing. If you have any problems feel free to let me know dude! -
it has not been forgotten, people are working on it
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
hey TheDoctor! The install is pretty simple, just merge my download with you ksp directory, the inside of your gamedata folder should look something like this afterwards: then just load it up! OPM is supported, but the files to make it compatible aren't included currently, as we work on different versions of Kopernicus for now. If you want to try and use them together, install NH first, then OPM and make sure to NOT OVERWRITE ANY FILES! the patch to make OPM planets appear ion the right places is here: https://www.dropbox.com/s/zhibz1ju5ktnz52/OPMPatch.zip?dl=0 just install that like you did my mod. any problems let me know! -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
because of a typo that i grew fond of, I accidentally added a 0 in the number without realizing, and kinda liked how the heat challenged the player more so left it...this was before the 1.0 atmosphere changes where aerobraking into a gas giant atmosphere is tricky enough, will definitely lower it in the next update, have a lot of stupid mistakes being patched up finally...just need some free time to do the work really -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
The vie you show is under 120km, right? thats the approx change-over from the high-res map view texture the the actual generated terrain itself. There's still little tweaks i need to do before I'm 100% with the planets from this altitudes, but the textures this close will always be pretty low-res (look at any of the stock planets from the same altitude and you'll see) great work with letting me know about the system.cfg switch, never thought of that. Just tested and you're right. I've passed it onto the Kopernicus boys and hopefully they can finally get rid of this error! As for the weird saves...that's a little odd, but given the extent to which kopernicus & NH modifies things I'm not that surprised that errors occur when removing them from a savegame. I posted them a while ago, but I'll leave them here again for you Once the packs (and any other decent planet packs that spring up) are updated to kopernicus 0.0.7 I'll post the compatibility patches in the OP and let everyone know. This will of course be AFTER i update myself, as I've been a bit distracted lately... Yeah i know about the explosions with the 1450 bug...we're on the case, trust me! The heat is not 100% done ATM and does still require more tweaking...but in saying that i will lower Sonnah's heat quite a bit to try and get it in a 'better' range. Hopefully it'll cause less explosions . The problem with the massive delta-v requirements from returning from low Sonnah orbit, is caused by it's gravity. I could lower it to greatly reduce the needed power, but that would raise the requirements for going to other planetary systems, so it's kind of a pain to try and balance, this is somehing that unfortunately won't be addressed for quite a while As for the atmospheres, they follow stock pressure curves exactly, theres an issue that I'm aware of that makes the atmospheres a little strange sometimes and it's already fixed for the next release, however the curves for pressure follows stock exactly...planets are modeled from Kerbin, and the gas giants are modeled from Jool's curves, they are derived from a readout of atmosphereheight% against pressure% along the scale...just theres still outstanding issues that i have been (regretfully) too lazy to fix previously. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
time warp factors are on my to-do list for next update (have been putting it off for a while!). Things are heating up because Sonnah is pretty hot itself...I still have a little tweak to do to the heating though but hopefully nothing should explode until you get deep into Sonnah's atmosphere....(hopefully)..... Kerbol Plus integration is ready and waiting. After I update to Kopernicus 0.0.7, and so long as KerbolPlus does the same, I'll post compatibility patches in the OP for it & OPM. Still trying to find a solution to the 'ceiling' bug at 1450 altitude above KSC...it's pretty frustrating for me as well! I'll post again when i have more information about it. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
^^ This! To be fare I added Aptur to the system as a small bump to science in the early game. Typically it takes me less delta v to get to Aptur then it does to get to Mun in the stock system so moving it into Kerbin's SOI is not only unrealistic, but pretty weak idea (no offense) Sry I haven't been around much everyone...kinda got sucked into Ark Survival Evolved, and haven't been able to pry myself off it. When I have time I'll be updating to the new version of Kopernicus and adding in some new features...along with (hopefully) fixing a lot of bugs! Thanks for the patience with the errors in the current version. -
Bloom Shader (Glow/Halo-effect on/around bright objects)
KillAshley replied to kimiko's topic in KSP1 Mods Discussions
gemfx....all I'll say.... http://www.twcenter.net/forums/showthread.php?672484-Generic-GEMFX-Version-1-0-8 -
Moth Mk2 - Ultralight Ion Dropship
KillAshley replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
wow....just, wow.... -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
KillAshley replied to KillAshley's topic in KSP1 Mod Releases
@Sagewynn & @Espen869 thanks for the info guys, I'll keep trying to figure out a way around it. Obviously i want this fixed as badly as you do, as it's a pretty annoying issue. Keep up the info, never know what will help Thanks for being patient with me while this problem exists!