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Everything posted by SheepDog2142
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I would really like to see this. At Least change there skin shrink there eyes and make the helmets fit there heads. That alone would help allot. If somehow you could get an interstellar or ODST suite on them i would be ecstatic.
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
SheepDog2142 replied to benjee10's topic in KSP1 Mod Releases
Was wondering if somehow you could make Interstellar Themed Space suites so the helmets and suits looked like the movie. If possible make them an a few colors like black and orange to Also if possible is there a way to make the helmets slimmer I hate the bulky Kerbal helmets. -
[0.25] Astronomer's Visual Pack - Interstellar V2
SheepDog2142 replied to Astronomer's topic in KSP1 Mod Releases
WOW that is amazing looking. I cant wait for KSP 64 bit so the graphics enhancement mods can start really flowing in. Any news on this working for .90? -
[0.90] Kerbin Shuttle Orbiter System v4.13
SheepDog2142 replied to helldiver's topic in KSP1 Mod Releases
I would Like Near support as well if possible? -
[0.90] Kerbin Shuttle Orbiter System v4.13
SheepDog2142 replied to helldiver's topic in KSP1 Mod Releases
Are you going to recompile all the new files and fixes into a fully .90 compatable download? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
SheepDog2142 replied to stupid_chris's topic in KSP1 Mod Releases
RealChutes has become a core mode for me and .90 cannot happen without it -
Kopernicus Core - Version NAN - Outdated
SheepDog2142 replied to _Augustus_'s topic in KSP1 Mod Releases
This looks really cool hoping to see some awesome systems -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
SheepDog2142 replied to Nertea's topic in KSP1 Mod Releases
Bug report: Every time I try to attach a utility module (the hollo one with the eva tanks) to a crew cabin my game crashes. I get a ding and crash. Any other part works fine. -
O ok ive seen some of thoes I love Konquest and am excited for when it is downloadable
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All I can say is wow. I would love to see more IVA's with this level of detail and fidelity. Any more plans?
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I have and odd bug. Whenever I use mechjeb to orbit or do a maneuver it turns the craft around and goes backwards. So now I cant use the mod to get anything docked with my space station due ti the station going one way around the planet and mechjeb sending everything else around the other way. Also whenever I use rendezvous mechjeb just points my craft at the planet and burns till I crash. Any fix?
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[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)
SheepDog2142 replied to BahamutoD's topic in KSP1 Mod Releases
Has this been updated to work as of late November 2014? -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
SheepDog2142 replied to godarklight's topic in KSP1 Mod Releases
Can we get an expected new feature list for 2.0? -
I figured out have to get around the sever saying no. The problem was Tech Manager was automatically disabled as soon as DarkMultiplayer was used. I went into the Tech Manager and changed it to disabled = false. Then restarted the game and it worked. Odd tho its starts disabled.
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So is there anyway to get Tech Manager to work client side on a dedicated server? I have a custom tech tree we are trying to use on a rented server. The host server will not allow us to put tech manager on it. This leads me to needing to do it on my end/ my players end.