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SheepDog2142

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Everything posted by SheepDog2142

  1. You could possible look at how Canaveral pads gets there's to work. Might be helpful. You have the most balanced KSC ive seen and a really good setup would love to use in in RSS if possible. I understand if not though. https://github.com/KSP-RO/CanaveralPads/tree/main/GameData/CanaveralPads
  2. Could support for VABOrganizer be added. It allows for sorting by part type and then mass, size etc but built in like KSP2. Really nice quailty of life improvement. https://github.com/post-kerbin-mining-corporation/VABOrganizer
  3. Any progress on getting this to work on RSS?
  4. There is a Kerbalism Science only config that Jesuite is doing that im testing MKS on if you want to join in.
  5. Thanks! All of your parts just get thrown into Miscellaneous so it really doesn't help due to them not having the right labels. Looking forward to it!
  6. The mods prunes probe control room and Free IVA any time you remove a probe core or any command pod to the prune list and then you cant use probe control room or free iva for any iva. Can thoes 2 mods be added to the prune blacklist?
  7. Absolutely love this mod! Could there be any chance of supporting VABOrganizer? Huge step forward on part organization. https://github.com/post-kerbin-mining-corporation/VABOrganizer
  8. Idk if this is still in development but any chance of supporting VABOrganizer? Huge step forward on part organization. https://github.com/post-kerbin-mining-corporation/VABOrganizer
  9. Ill check. I believe so. The error pops as soon as I load into the KSC and then reloads every time I change scenes. The background and EC changes also brick Warbirds IVA mods. I know how to remove the requirement for me but we need to include a config patch that fixes it (I have one you can have) or do something about the EC stuff as the change in electricity more than likely effects MKS and other mods to. ==EDIT== Figured it out its EC for sure that throws the kerbalism critical errors. It also breaks several IVA's and causes issues with MKS / USI Tools. Science still works and can be collected with EC off as well. So if we can figure out a way to not use it then we should be good. Also a side note all the crew reports and stuff from stock are still there and usable as well. I think these need to be removed.
  10. Cant Wait! Running a IVA only MP server and this would be great to add once it has useable ivas and maybe mks support one day.
  11. Nice! Ill try this out. Hopefully it comes to SpaceY as well.
  12. KSP2 music in KSP1 is so great. Now we just need the UI
  13. I did some testing, and your version of Kerbalism at least allows me to hit escape when the fatal error appears. I'm still trying to figure out how to disable the warning as a temporary fix. I was able to gather science, and it worked so far, but the error remains an issue. ==New Error== The repeating NullReferenceException errors related to KERBALISM.UI.Update and KERBALISM.Kerbalism.Update indicate that Kerbalism is attempting to update its user interface (UI) or internal logic, but something it relies on is either not initialized or missing. KERBALISM.UI.Update (System.Boolean show_window) (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) KERBALISM.Kerbalism.Update () (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 18:48:51.681] NullReferenceException: Object reference not set to an instance of an object KERBALISM.UI.Update (System.Boolean show_window) (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) KERBALISM.Kerbalism.Update () (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [
  14. Sounds good. Really enjoying the bug testing got to say.
  15. Yea I think its a direct issue with Luna multiplayer and the background processing of something. Its happened off multiplayer as well but I think the whole client server thing just kicks the error off right away. If we could figure out what it is and nip it in the Bud it would be huge to get kerbalism science available for mp players. Ill PM you my log.
  16. Ok did some testing in general and kerbalism keeps locking up. [EXC 07:31:27.809] NullReferenceException: Object reference not set to an instance of an object KERBALISM.DB.Storm (System.String name) (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) KERBALISM.Storm.Update (CelestialBody body, System.Double elapsed_s) (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) KERBALISM.Kerbalism.FixedUpdate () (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 07:31:27.812] NullReferenceException: Object reference not set to an instance of an object KERBALISM.DB.Storm (System.String name) (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) KERBALISM.Storm.Update (CelestialBody body, System.Double elapsed_s) (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) KERBALISM.Kerbalism.FixedUpdate () (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 07:31:27.814] NullReferenceException: Object reference not set to an instance of an object KERBALISM.DB.Storm (System.String name) (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) KERBALISM.Storm.Update (CelestialBody body, System.Double elapsed_s) (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) KERBALISM.Kerbalism.FixedUpdate () (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 07:31:27.816] NullReferenceException: Object reference not set to an instance of an object KERBALISM.UI.Update (System.Boolean show_window) (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) KERBALISM.Kerbalism.Update () (at <1df9ac1cfd4d4d21a02d5b85bcff518b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  17. Any chance this has a decent usable IVA anywhere? The screens are just static images and having MOARdV doesn't seem to change anything.
  18. Yea im clearing a few blockers for Vulkans IVAs at the moment but I can test after. Ill have logs when I do.
  19. Im still getting warning when I jump in game that its not compatible with USI Tools so MKS. Need to do more testing if there are actual issues though.
  20. Looks like im getting allot of errors HDD size for command modules. [LOG 11:51:55.792] Applying update KerbalismModularScience/Support/NFSpacecraft_Science/@PART[command-125-1]:NEEDS[NearFutureSpacecraft,FeatureScience]:AFTER[KerbalismModularScience] to NearFutureSpacecraft/Parts/Command/command-pods/command-125-1.cfg/PART[command-125-1] [ERR 11:51:55.794] Error - Cannot parse variable search when editing key dataCapacity = #$@KERBALISM_HDD_SIZES/NearFutureSpacecraft/proteus/hddSize$ [ERR 11:51:55.795] Error - Cannot parse variable search when editing key sampleCapacity = #$@KERBALISM_HDD_SIZES/NearFutureSpacecraft/proteus/sampleStorage$
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