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SheepDog2142

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Everything posted by SheepDog2142

  1. I understand that as I have a mod on CKAN myself and am developing a few others as well as built a whole custom fork of LRTR for internal use on a mp server with friends. The point still stands and is relevant. Plus say this trend continues and mods like blude dog and near future series and others go to the pay model. We could see a time where it cost $50 to just get a decently modded KSP save. At that point we might as well be funding KSP2s development. This is getting off topic though to the mod itself.
  2. First off I'm definitely planning to support on Patreon for at least a month or so. So everything below is a critique and should not be taken as hating on the creator. That said, there's something that needs to be addressed. This trend is becoming more common, and it's likely going to encourage other modders to follow suit. Charging $5.50 for a single mod is a steep ask. When you add up the costs—like $12.50 per month for just three mods such as RSS Reborn, Blackrack's volumetric clouds, and this one—it becomes significant. A price point of $1 or $2 per mod seems more reasonable. When you compare it to other communities where similar or even greater effort is required to produce content, this feels high for the value you receive each month. Moreover, this model creates a strong incentive for mods to remain unreleased. Once a mod is released, the creator potentially forfeits a substantial monthly income, which could be seen as a disincentive to finalize and freely release the mod. This isn’t simply about supporting the modder—it's about locking a full release behind a paywall for an undisclosed amount of time with no clear incentive to transition from paid to free. When you look at other ksp creators who have this patron setup with a locked release of their mod, they are bringing in multiple thousands of dollars a month for a few hours of work each week—work that's supposed to be driven by passion, not treated as a paid job. Im not saying its good or bad im just pointing out what I think many people don't notice or think about. I know this post likely won't change anything, and this trend will continue regardless, but I felt it was important to point out. That said, I do appreciate the work modders like linx put into creating content like this, and I understand the need for support. It's a tough balance to strike.
  3. Thats what ive been saying but anytime I bring it up the pitchforks come out about how terrible KSP2 is when really they are just mad at take 2 and how KSP2 was handeled.
  4. If this is the mod ive seen on Reddit. Id be interested. It looked pretty cool. Especially if it can work with RSS.
  5. Wish this mod would come to KSP1. I know we have mech jeb over there but this one is just more compact and cleaner.
  6. added support for: * Procedural Parts * Modular Computer Package Revived * Taerobee
  7. Working on adding this to my support mod for VABOrganizer. Should have it up today.
  8. Already fixed and responded to. Thanks for the feedback! I have KPBS partially done but haven't touched FUR so go for it.
  9. Ill add it to the list. For anyone who wants a mod done. If I can get a list of part names I can have it done same day. As that's what takes the longest. Its on the list. Thanks for the suggesstion. Love your ribbons. I forgot where to do that at.
  10. anyway to disable any background stuff like the kerbals or the planet. Once RSS and Volumetric clouds are added that real planet rendering really slows things down. Id much rather have just black space or stars or something far less resource intensive.
  11. yea not unless your crazzy and try and run RSS and even then thats more ram than anything.
  12. So these are my current specs 8700k, 3080, and 64gb of DDR4 3400mhz ram everything on a m.2 drive. Running, Paralax, Scatter, Blackracks volumetric clouds, deferd rendering, TUFX, RSS reborn with 42k textures. So it can be done but why would anyone spend all that money to build a system with already outdated tech like our 30 series cards is my logic. Plus building a PC in the vacuum of one game is not the best idea.
  13. Is there a better way to pick legacy textures as all the texture packs just get thrown into the big click left and right menu instead of the big texture replacer menu.
  14. So ive noticed with LRTR Kerbalism configs allot of parts no longer have science even though in the any other set of configs they do. So I think something was missed.
  15. If they ever want to do RSS in the future they will want 64GB. Plus its just better to have as ram is not that expensive anyways. I regularly hit over 32gb on games these days. You are right intel is having issues these dats and AMDs new gen they just launched seems pretty solid. Id stick with no lower than a 4060 super or just wait till the next gen at the end of the year. 30 series is becoming dated at this point.
  16. Any current gen Intel I7 or I9 or Amd Ryzen will be fine. Id recommend at minimum 32gb of DDR5 preferable 64GB
  17. Looks like the dev is doing some updated to the dev branch. Looking forward to a new release.
  18. add support for: * Photon Corp * SCANsat (Support from Adventurer13) * JX2Antenna (Support from Adventurer13)
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