Jump to content

SheepDog2142

Members
  • Posts

    341
  • Joined

  • Last visited

Everything posted by SheepDog2142

  1. i can confirm this. The same just happened to me. Running on a SSD. Excited to test this out
  2. Is this just going to be one part or a few diffrent drives and possibly jump beacons as well? Im on all USI now for me and my server. This will help allot and if he ever would something like the extraplantary launchpads would be awsome to be part of the oks and mks pack.
  3. Yep and now I have an Awesome tech tree that uses the mods I have. I had to go into the Tree Text file and move around the parts.
  4. Question? I have a Custom Tech Tree me and my friends want to use but when we go into the DMP game Tech Manager will not let us load up the custom tech tree. Tech Manager is not even there to work it seems. Is there anyway to implement a custom tech tree into a DMP game? Also my and the other BrownCoats are waiting for the scared science update.
  5. BUG: All of the wheels on my cars and trucks are falling thro the ground when I load in on the launch.
  6. TED Tree Edit 2.2 allows you to convert a TreeEdit/Tree Loader file into a ATC file then the new Tech Manager 2.3 allows a ATC file to be converted to a Tech Manager File
  7. Thats just an excuse. I dont like it when devs tell us what we can and cant do in a game. It stifles creativity
  8. Awsome we need this for our server 50 Kerbals no more can be hired we (4 players on server) haft to get atleast 30 to a new planet and colonize it.
  9. Really hoping so I want all of Rover Dudes mods to become standard issues. He has done so much work they would be lucky to have his stuff in there game. Still having a problem with the packrat exploding whenever I touch it and KAS says its not on there end.
  10. This is true I have a 2 month old $1200 PC I built and Kerbal still causes it to crash due to the 32bit format. We asa a community wil be restricted until Squad figures out how to get the game into 64bit Also think of the new things modders will do when not limited by things like a 32bit game. I want to Max all 16gbs of ram and both R9 290 cards and make my SSD scream with KSP awsomeness
  11. Im doing that but it still crashes anytime I try to load a rocket or come out of a building
  12. Im maxed out rite now on ram use because of the 32bit crap. Im even using open GL and that drops my ram usage by 1GB. 64Bit needs to happen so I can use all 16GB's
  13. same here I have given up on flying or docking with friends now we just use the server to work on separate items like satelites
  14. Ok but you really should put the basics of how to activate the mod in your description. Ease of use man.
  15. Its an extreamly modified vertical tech tree for personal use. I chose it because it has mode nodes than stock so im changing most of what thoes nodes are made up of. Should I post my output log Im new to all this I only Joined the forums this month?
  16. SOLVED Can anyone help me with this code something is wrong and is causing it to lock up Tech Manager. I know its something in this code because the other trees work. Im new to editing code so im shure ive made a few mistakes. Tree File: https://drive.google.com/open?id=0B9...Vm8&authuser=0 ModList: L-Tech Scientific Industries Ion Hybrid Electric Pack OPT Spaceplane Parts KDEX Kerbal Dust Experiment Mk.2 Lightning cockpit DMagic Orbital Science Davon Supply Mod RealChute EVA Parachutes Caelum Ire Technologies Mods Addon Controller Part Catalog Transfer Window Planner Kerbin Shuttle Orbiter System Cold Rockets Kerbal Attachment System Remote Tech Kerbal Universe 2 TAC Life Support Deadly Reentry ScanSat RasterPropMonitor DarkMultiPlayer Kethane TAC Fuel Balancer v2.4.1 Davon Throttle Control systems Simple Part Organizer KSP-AVC Add-on Version Checker Kerbal Engineer Redux Kerbal Alarm Clock Chatter Docking Port Alignment Indicator FinePrint RasterPropMonitor ScanSat KSP Interstellar ESLD Jump Beacons Umbra Space Industries (Every Mod) B9 AeroSpace Asteroid Recycling Technologies Extraplanetary Launchpads v4.4.0 LazTech SpaceX Historic Archive HD LazTech SpaceX Launch Pack HD LazTech SpaceX Eploration Expansion HD KW Rocketry LackLusterLabs MechJeb2 BDArmory Procedural Fairings Station Science DeepFreeze Magic Smoke Industries Infernal Robotics
  17. Currently My Game Data Folder is 4.79GB and I still have 4 more mods im waiting to be updated
  18. Ok so I think its the tree because other trees neem to work. I dont see any errors so maybe someone else will? https://drive.google.com/open?id=0B94UWsd9Mg-5TVNJT3BmYkhZVm8&authuser=0
  19. The Left Alt F7 in both 1.3 and 1.4 causes the mod to disappear and I cant load any trees. Load into an old or new save and hit Alt F7 in the R&D building and the GUI button telling me what tree im using dissapears and then becomes unresponsive.
  20. This is a challenge I am doing on my Dark Multiplayer serve and will be streaming the series on my Twitch Channel. Premeis: There is a scary thing coming for the solar system and the kerbals must evauacte. The Kerbal Goverment has tasked 50 Kerbals to make it to another planet as similar to Kerbin as possible in another Solar System. The Kerbals have no current technology but do have contracts from other companies to help them along there path. Also there is a baseline Government funding campaign to save the Kerbal race. No new Kerbals can come onto this project due to it being top secret and there must be atleast 30 Kerbals transported to the new colony to get things going. This will be played by 2-5 BrownCoats or fellow Kerbal Rocketry Volunteers. For thoes who wish to watch the stream will be on Thursdays at 8:30 CT (Start Date TBD) For thoes who wish to join hit me up in the comments There is a mod list and a custom tech tree. I am currently creating zip and file that is drag and drop for ease of use. (Hours of tree building and bug testing) Current Mod List: Feature Mods: Kerbal Attachment System Remote Tech Kerbal Universe 2 TAC Life Support Deadly Reentry ScanSat RasterPropMonitor DarkMultiPlayer Kethane [h=2]TAC Fuel Balancer v2.4.1[/h] Davon Throttle Control systems Simple Part Organizer KSP-AVC Add-on Version Checker Kerbal Engineer Redux Kerbal Alarm Clock Chatter Docking Port Alignment Indicator FinePrint RasterPropMonitor ScanSat Part Packs: KSP Interstellar ESLD Jump Beacons Umbra Space Industries (Every Mod) B9 AeroSpace Asteroid Recycling Technologies [h=2]Extraplanetary Launchpads v4.4.0[/h] LazTech SpaceX Historic Archive HD LazTech SpaceX Launch Pack HD LazTech SpaceX Eploration Expansion HD KW Rocketry LackLusterLabs MechJeb2 BDArmory Procedural Fairings Station Science DeepFreeze Magic Smoke Industries Infernal Robotics Mods in Testing to add to Server: L-Tech Scientific Industries Kerbin Shuttle Orbiter System Cold Rockets Ion Hybrid Electric Pack TiberDyne Space Shuttle Aerospace R&D Division Space Shuttle Enginees OPT Spaceplane Parts KDEX Kerbal Dust Experiment Mk.2 Lightning cockpit DMagic Orbital Science Davon Supply Mod RealChute EVA Parachutes Caelum Ire Technologies Mods Addon Controller Part Catalog Transfer Window Planner NovaPunch 2.07
  21. Awsome I will be adding this to my tech tree and the multiplayer serve as soon as possible
×
×
  • Create New...