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Hobbes Novakoff

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Everything posted by Hobbes Novakoff

  1. Oh derp. I screwed up, my bad. No search bar there. However, don't expect me to browse through your posts before writing a reply.
  2. You're running 1.1, I can tell. The nyan cat is independent of version. It appeared back in 0.90 I think. (Jesus, that was a year and a half ago.)
  3. The issue is differentiating between different designs, especially different structural parts. For instance, the Modular Girder Segment (a lightweight truss structure) would have considerably different properties compared to structural panels, and the 2.5-3.5m adapter (a thin sheet of metal supported by trusses) would have different properties than either. But aside from impact tolerance, mass, and thermal properties, there's no difference between them config-wise. By the same token, there's no difference between the Mk1-2 pod (which has thick-ish walls for reentry and ascent) and the Hitchhiker pod (which is basically an aluminum balloon.). You have to assign the properties for all those parts manually, and if you have a lot of parts, it gets tedious very quickly.
  4. There were a couple of issues with Skillful. No mouse-based aiming, no guard-mode, documentation on how to operate the actual weapons was basically non-existent, and the models were ugly as sin. But the main thing was installation. Skillful used a module on every part to determine its armor "class," so to speak. While Skillful did have a .bat file which installed the modules Skillful needed on every part from Squad, Pwings, and B9, for some reason the guy refused to use ModuleManager and thus installation on Mac was more or less impossible (as you couldn't run the .bat file) without digging into an obscure feature in the Xcode developer tools which merged files. While a more advanced damage system would be excellent, it needs to still be based off of impact or heat tolerance. I mentioned the problem with Skillful before. Well, if you had part packs (as was the norm back in 0.23), you had to go through every single part and add in that module. It took hours.
  5. Thanks, I'm sure, in no small part to the prerelease and assorted hype, this morning the forums just hit a new record in concurrent users! Yay hype!
  6. Ooooh. I have that same GPU, and a 6600K clocked at 4.5 Ghz. Considering I run lots of craft at once (BDA scenarios) I'm wondering if I would have gotten a benefit with a 6700K. If one of my cores could (barely) handle a ~500 part 5v5, with separate threads for each vessel I should be able to get some crazy stuff going. 20v20 even. Or 10v10 with lots of ground installations. On second thought with the performance gains on single-core, I'm gonna try something like a 30v30. That's gonna be insane.
  7. I'm used to it. Playing on a laptop means that even if your CPU is handling the action just fine, the GPU only gives about 20 FPS and thus slows the game down massively.
  8. Honestly I'm probably going to pick up KSP on Steam again. Give SQUAD some more money. Kod knows they deserve it.
  9. PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE PRERELEASE All caught up? Great.
  10. 1) That's probably because of a combination of UI scale and resolution. Make sure the resolution is set as high as possible for your display. Next, change the "UI Scale" slider to suit your preference. 2) Again probably something with your graphics settings. Check 'em again. 3) Congratulations, you have found your first bug! Now run along, take a screenshot or video, and put it on the bug tracker. TADA! PROGRESS! 4) I don't know. Maybe I'm actually a figment of your imagination, and you're actually projecting your subconscious through me. EDIT: Damn imaginary @MalevolentNinjas! (By the way, your name is gloriously fitting.)
  11. If we can keep the thread going at the pace it was going an hour ago (approximately 10 replies per minute), in *does math* less than a week we will have reached 100,000 replies.
  12. I don't know what that means, but I shall assume it's code for "Deploy The Hype Fireworks."
  13. This is probably the highest I've ever seen the member count. Ever. (Not including guests, of course. Over a thousand of those too.)
  14. Other way around. New forum is 2.5x as many posts. SO MUCH HYPE
  15. And while I was typing this, about 50 more people posted. #FEELTHEHYPE
  16. The thing is, almost no 1080p or even 1440p games need 4GB of RAM, and if you're doing any serious gaming beyond 1440p you aren't using a 970, you've got a 980ti or something like a dual-Titan monster machine.
  17. Why don't you just help out on the spacedock project? If you really are going to buy 10TB of bandwidth, that's gonna be expensive. As in, $1-2k per month. Seriously. Ads are not going to pay for that, even if you cover your page with more ads than Mediafire with tracking cookies up the wazoo. If you have that kind of money, you could probably put it to better use helping out Spacedock. Hell, you could start your own mod-hosting company!
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