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Hobbes Novakoff

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Everything posted by Hobbes Novakoff

  1. When you accidentally say "munar eclipse" instead of "lunar eclipse."
  2. I don't think they meant "best sim game," i. e. a game in which you derive enjoyment from setting something up and seeing what happens [i. e. Beam.NG Drive or Turbo Dismount] or from performing tasks akin to real-life situations [i. e. X-Plane, Euro Truck Simulator, etc.]. I think they meant "best simulation [of a thing] in a game." For instance, in KSP, your goal is to land somewhere, or orbit somewhere, or dock something, etc. The physics are realistic, but they aren't the entire premise of the game. KSP's premise is to build rockets (or planes, or giant robots) that accomplish something, constrained by the physics engine. TL:DR: In something like X-Plane, the aviation sim is the entire premise. It's why you bought the game. You buy X-Plane to experience a realistic aviation sim. You buy KSP to experience building things and sending them around the solar system. The realistic physics sim is part of that, sure, but it's not the entire premise. If you look at KSP's "about" page, you scroll down nearly a third of the way before they mention the physics sim.
  3. Well, it's the Game of the Year awards 2015, so I wouldn't say the caveats were un-included. (Is un-included even a word?)
  4. Going from KSP back to SimpleRockets... my god I've never been so grateful for maneuver nodes in my life.
  5. They don't. They act exactly like engine fairings. They disappear when unloaded.
  6. Thing is, you can brute force something in real life too. For example, chess-playing AIs. Just because you can solve something by adding more McGuffins doesn't mean that's not realistic.
  7. KSP won PC Gamer's Best Simulation award! Also, they mention @Space Scumbag (aka SWDennis)'s robot. http://www.pcgamer.com/best-simulation-2015-kerbal-space-program/
  8. FYI - RAM and memory are the same thing. I believe you are talking 1TB storage. In my opinion, you should get a 250GB SSD or such for your boot drive and applications (believe me, it will make using your computer better to no end) and a 1-2TB hard drive for files and such.
  9. Saw it last night. Great movie, though some of it is just blatant fan service. BB-8 is better than R2-D2 in my opinion. He has a lot more personality, and the fact that he can move his head all the way around his body means he can make far more expressive motions, like drooping his head in sadness or bobbing his head in excitement in the back of an X-Wing (then hiding inside as TIEs scream past) that made him feel much more like a character and less like the resident beep generator.
  10. Oregon. Everyone seems to pronounce it as "ory-gone," which I find hilarious.
  11. Weird. I had PPFX enabled on my laptop with integrated graphics and it works fine.
  12. Mortpiece- A part that often causes unrealistic and glitchy effects when placed on a craft, usually resulting in a kerblam.
  13. Fair point. If they exist, that's the first I've heard of them.
  14. Since the dev team has been working nearly nonstop on the UI overhaul for several months, I'm pretty sure that there is a whole lot of SQUAD work in there. They were waiting so long because rewriting everything takes a ton of work. Think about how many UI systems are in the game. The loading bar, the main menu, the "start game" screen, the flag selection screen, the load game screen, the scenarios screen, the tutorial screen, all the tutorial text-box-things, the entire settings screen (especially the keybind sections), the prompt asking if they can send back data, the "are you sure you want to quit?" dialog box, and the spinny-planets-loading-thing, and that's before you've even started playing the game. They were forced to upgrade to the new Unity UI system, which is generally why the update is taking so long. *cough cough* stock textures converted entirely to .dds file format *cough cough*
  15. *Facepalm* Switching to a different method of doing a thing which does the same thing but runs better is literally the definition of optimization.
  16. This. I used to think about KSP every hour of the day. Now, thanks to a combination of other games and a few things currently taking up a lot of my thoughts at the moment, I only really think about it when I'm on the forums.
  17. How about rewriting the entire UI system? EDIT: *Facepalm* That's a crustacean. Cetaceans are whales. Sorry, couldn't resist. However, here is a Squadcast summary...
  18. Same. I also don't get all the complaints about width. Books are taller than they are wide, and are usually white with black text. They seem to have worked pretty well for two millennia. So people saying "if it ain't broke, why fix it" are using a bit of a self-defeating argument. While I don't quite agree with you, I've got to give you kudos for that metaphor.
  19. I don't think so. Make it a separate thing just below the ASL altitude meter. Or just make the altimeter clickable. But I think having it auto-switch would actually harm more than help. Since most rocket launches are over the ocean, your radar altitude would be about 1km above your ASL altitude. This would be a problem, especially when trying to follow a special launch profile. If you deviate by a fraction of a degree, you'd be over a different part of the ocean, and you'd end up missing the maneuver. Not to mention polar orbits, which would cause an even worse effect as you fly over the mountains. I don't mind the new focus on plane parts the last few updates (in fact, I actually prefer planes), the key thing is that it hasn't been a detriment to rockets. This would be.
  20. Cities is a much more watchable game, and Nerdcubed is much better at Cities than at KSP. (Have you seen his KSP videos?) It's very rare to have a person who has enough comedy skill and energy to become a big youtuber but also can easily grasp advanced orbital mechanics. His latest video had me just screaming "DO CORRECTION BURNS! DO CORRECTION BUUUUUURNS!" Sometimes I wonder what my neighbors think of me.
  21. You may want to try Scatterer: I love these new embeds.
  22. They are adding a search function in 1.1, so that will fix some problems with ridiculous amounts of parts in the menu. Also, my friend suggested to add the ability to search by mod the part is in. You could implement this by having a "name.cfg" file in the folder, so that you could define a name for the mod.
  23. There are also going to be some graphical improvements. They will switch from rendering with...whatever they render with now to the new Standard shader, which should bring us some cooler looking parts. Also, we get reflections in cockpit windows. Which is going to look amazing. Also, we wheel get much better and realistic wheels (see what I did there...).
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