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Hobbes Novakoff

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Everything posted by Hobbes Novakoff

  1. 1. In that case, disable auto-updates. Also, they have been "warning" us for literally a month now. 2. Did you not read about the save upgrader?
  2. I think we all know exactly what that is. Also, HYPE
  3. No, a new expertise called "finding out about, installing, then using Hyperedit."
  4. In that case, she's quite a bit farther along than he imagines!
  5. @cantab: The thing is, what if I have a super-fast rocket that can go from Ike to Eve? Or I use hyperedit? The game has to be able to handle that.
  6. When you run out of physical memory, doesn't Windows just create a swap file on the disk? Seems like it would be laggy, but I don't think it would crash. That said, sometime in the future I may indeed drop $40 and pop in two more 4GB DIMMs. Just because. Also because it feels weird for my Macbook Pro to have more RAM than my desktop. PS3? I believe you mean PS4.
  7. Is making a successor to KS the new cool fad or something?
  8. I'm not endorsing use on a website. However, for a school project, it should be fine. Here's the entry in the rulebook of the contest I mentioned: FAIR USE: The use of copyrighted material for your project falls under the Fair Use doctrine, which intends educational use for non-commercial purposes as acceptable with certain limitations. You should not place your project in a non-academic public setting, such as a commercial Internet site, without obtaining permission from the copyright owner. This is a national competition, I assume they know what they're talking about.
  9. Another issue is weird firewalls like at schools or public wifi systems. For instance, the image at the top of Devnote Tuesdays and often the art in Fanwork Fridays glitches out on school wifi, because the images are hosted on Tumblr and my school blocks Tumblr.
  10. Huh. I always thought it was constant.
  11. KSP doesn't account for that. Gravity is the same everywhere within each SOI.
  12. No, it's an excellent idea to define KSP, as it helps planning the direction of the game to no end. SQUAD appears to have defined KSP as a space program management game with a heavy emphasis on building craft and flying them under realistic physics. RPG-style character progression doesn't have a place in the game. One of the best things about KSP is the no-bull difficulty. Your rocket failed because you didn't add enough fuel and you piloted it wrong. It didn't fail because since your Kerbal doesn't have Level 4 Engineer, 2 Charisma, and 2 points in the Cosmic Fart skill, gravity became 10x stronger.
  13. That may have been one of the reasons. I'm opposed to it because it would make sharing harder. "This craft can go to the Mun, but only if you have a level 5 pilot and a level 3 engineer." It makes KSP more like an RPG. Why do we need character skills? This is a game where you build rockets, not level up a character.
  14. May the Kraken have no mercy on their stations, and may their rockets always be stowed.
  15. Well then! We can enjoy the title of co-champions with Construct 2. According to their website: While I personally think that KSP had a few more legitimate votes, I'm not going to be salty about the outcome. Congratulations to Squad, congratulations to Construct 2, and many angry finger-wags to the vote-spammers on both sides.
  16. The idea of kerbals providing buffs to vessel statistics was hotly debated prior to 1.0 (or maybe it was 0.90, it's been such a long time). It was decided that pilots and engineers buffing things like engine thrust would make no sense, and pilots buffing crash tolerance is just stupid. While theoretically pilot skill could help with some things (for example, less monoprop usage from more efficient RCS usage) since all these things are dependent more on player skill than pilot skill, and sharing ships would become more difficult, it was decided that pilots would simply gain the ability to point the craft places. Engineers already have the ability to repair parts, and scientists provide a science boost. Engineers also provide a progression system for some mods (most notably KER and KAS.) In KAS especially engineers have the ability to build things. I think that the KSP progression system isn't really based around kerbals as much as a) unlocking more parts with science and b) taking contracts and eventually getting more and more money. The kerbal progression system is sort of a side thing, though it does become more important with the advent of the science lab.
  17. Is this something like the old Kraken Drive development threads, with a lot of people working to figure out something? Or is it like the aesthetic technique thread with a bunch of people posting stuff that they discovered?
  18. I was going to say that. I'm not sure exactly how copyright law handles that, and my laptop is about to die. Anyway. Good luck, GGKSPMC.
  19. Or just doesn't know all that much about US copyright law. Knowing the American education system, that's probably the case. Just sayin.'
  20. The funny thing is, in most cases you'd be in the clear there. 17 USC § 107 notes that fair use (e. g. not making it a major part of the project or a central feature) for purposes such as teaching is generally okay, especially non-profit educational purposes. (However, academic principles such as avoiding plagiarism still apply.) (I'm working on a school project incorporating a ton of images right now and know a bit about copyright from following events on YouTube. Still not a lawyer though.) If this was a recent thing you could probably do an essay or something on copyright law. That's a sure-fire way of either making your teacher either like you or really, really not like you. OpenClipArt also explicitly states that all of its images are public domain.
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