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KSP2 Release Notes
Topics posted by kerbiloid
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- 39 replies
- 1,312 views
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- 0 replies
- 319 views
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Is there a mod to specify the resources required to fabricate a part?
By kerbiloid, in KSP1 Mods Discussions
- 4 replies
- 504 views
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totm nov 2022 The Orion space drive. Was is the secret key feature of LOTR?
By kerbiloid, in The Lounge
- 17 replies
- 1,562 views
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Is it possible to create a custom island?
By kerbiloid, in KSP1 General Mod Development Help and Support
- 2 replies
- 548 views
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Objects touching each other with faces. Do they intersect? Does this affect FPS?
By kerbiloid, in KSP1 Modelling and Texturing Discussion
- 3 replies
- 640 views
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A destroyable/transformable landscape without voxels. Old as DOS.
By kerbiloid, in KSP1 Suggestions & Development Discussion
- 11 replies
- 1,825 views
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Can anybody see or use computers or smartphones in the dreams ?
By kerbiloid, in Science & Spaceflight
- 16 replies
- 2,141 views
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Are the mods being upgraded for 1.12.x slower than usually, or vice versa, most of them need no upgrade?
By kerbiloid, in KSP1 Mods Discussions
- 3 replies
- 602 views
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- 1 reply
- 592 views
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- 8 replies
- 1,367 views
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- 25 replies
- 2,357 views
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Were (, are, will be) the Vault-Tec vaults actually a starship prototype? Is it a part of official lore or a fan speculation?
By kerbiloid, in The Lounge
- 6 replies
- 1,558 views
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- 4 replies
- 771 views
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- 11 replies
- 1,270 views
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(Thoughts after internet searches.) Androgynous docking ports (IDSS) - oops, since shuttles have gone and Canadarm & CBM have come.
By kerbiloid, in Science & Spaceflight
- 0 replies
- 589 views
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- 6 replies
- 1,046 views
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- 0 replies
- 412 views
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- 55 replies
- 3,434 views
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Kerbal Star Kluster / Kerbal Dynamic Astronomy
By kerbiloid, in KSP1 Suggestions & Development Discussion
- 0 replies
- 422 views
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- 1 reply
- 653 views
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- 5 replies
- 689 views
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- 0 replies
- 412 views
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- 71 replies
- 5,888 views
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- 0 replies
- 430 views