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kerbiloid

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Everything posted by kerbiloid

  1. I guess, the first ET concern is anyway would be to supress/avoid any force action against their persons. So, UN represenatives, SETI nerds as Shaolin monks will not be in the hot ten. Military tops are more probable to be contacted.
  2. Also, don't forget to put kerbal merits insignia on your tunic.
  3. If ET fly here and contacts us, they of course will inform us, which person they decided to chose as their representative.
  4. http://en.wikipedia.org/wiki/Daisyworld http://alifexi.alife.org/papers/ALIFExi_pp189-196.pdf
  5. Why don'wet continue living in natural caves, building instead city caves? Because they are rare, have a random non-useful structure and are geologically unpredictable. There is no atmosphere btw. Do you want you room frozen/heated -100..+100 C every day  as lunar surface? So, anyway they will live with artificial illumination and watch the nature through webcams  whether over the surface or under. (Btw: what to look for? No birds, no trees, no clouds. You can just use a picture instead of webcam  no movement around except rovers.) Power is anyway provided by a cable from an energy plant placed anywhere. Airlock/door on the surface, downstairs, Vault 101, as usually. Urban office, artificial light, water from cooler, air from conditioner, sunblinded windows... Most of people wouldn't even notice any difference  except low gravity. So, no problem.
  6. With Kerbals you don't need even this. Just use pits left by the previous Kerbals.
  7. Just some dynamite and then something like this: Use excavated ground as a ballast if needed. Then roll down modules and bury them. BTW: all buried habitats would look absolutely similar  like a low ground hill, and KSP modders could use one model and texture for all of them.
  8. Find, blow up or excavate. Bulldozer/excavator is a primitive, hard and rusty machine, and you anyway need it building a serious moon base, not just a tent camp  at least to level the ground or to make roads. Melting metal oxydes to make 3d-inks requires a powerful energy source, and 3d-printers are delicate equipment. So, sending a bulldozer/excavator is much easier than sending a bulldozer/excavator and several self-propelled 3d-printers. Also you don't need to melt ground just to make a layer of inert material. You need only shovel it onto the roof and cover with a nice plastic sponsors' billboard. 1/6 gravity btw makes all the process much easier than on Earth because potential energy is 6 times less. Wall itself is even more proper! You have the same solid metal capsule wall and miles of ground in any direction except the roof. No need to do exactly. You would put just about a meter of ground as an anti-radiation and anti-meteorites protection. And there's nothing to pre-plan when you make an outpost. Any plans will change many times and anyway you will need heavy machinery. Why not just to send one of bulldozers a bit earlier.
  9. Relative to Earth: V circular = sqrt(6e24 * 6.67e-11 / 3.844e8) = 1020 m/s. V parabolic - V circular = (sqrt(2) - 1) * 1020 = 422 m/s. Relative to Mun: V circular = sqrt(7.35e22 * 6.67e-11 / ~2e6) ~= 1600 m/s. V parabolic - V circular = (sqrt(2) - 1) * ~1600 ~= 660 m/s. I.e. 700 m/s more  and you're a planet.
  10. Why? The "roof" square is the same, the ground layer thickness is the same. So, the ground weight just above the habitat is the same. Of course, you would shovel 2..3 times more ground aside of the habitat - just to fill the whole pit. But instead you don't need to melt tons of metal oxydes (many megajoules btw) and then to flush them through a pipette. I.e. bank 20 tons with a primitive bulldozer which is useful anyway  or to dig, melt, filter, push 10 t and need 3d-printers and a reactor.
  11. Density: lead = 11.35, gallium = 5.9, granite = 2.5. Any molten alloy would just sink down to the planet core once it has been melten out. Eve ocean would be smth close to Eve atmosphere.
  12. 1. Get a pit. 2. Put habitat downwards. 3. Bury a pit with a bulldozer. ... 4. PROFIT! No 3d-printers involved, nothing to melt.
  13. Sorry, a few words about RAM vs textures. Trying other mods I have tried several times to replace MBM files with PNG ones. I have converted MBMs to PNGs with mbm2png utility from kerbalspaceport, then sometimes compressed png with a graphics software. Every time I've gotten the same result: PNG files are greatly less in GameData directory, the game starts more fast, all looks amusing. But the Task Manager shows that PNG greatly increased RAM used by KSP (for hundreds of MBytes). As I can see, all USI textures are PNGs. Maybe, converting them to MBM would decrease RAM usage. I would check this myself, but have absolutely no idea how to convert PNG to MBM.
  14. Such thing too. http://forum.kerbalspaceprogram.com/threads/85364-3-75m-Inflatable-Centrifuge
  15. Whether Unity installation is required at all? (Except dll already present in KSP). And at least SharpDevelop compiles different mods fine as described in this tutorial without Unity installation.
  16. Isn't that what you're looking for? http://forum.kerbalspaceprogram.com/threads/36786-RollKage
  17. I have several HSH versions (since KSP 0.19) in my downloads archive, but I don't know if this is allowed to give them to somebody: there is either no license at all, or just "Do not distribute derivatives without my permission, feel free to modify parts for personal use." So, only moderator could decide if this is legal.
  18. Maybe a piece of code from the great FractalUK's Interstellar mod would be useful. http://forum.kerbalspaceprogram.com/threads/43839-0-25-KSP-Interstellar-%28Magnetic-Nozzles-ISRU-Revamp%29-Version-0-13 As I can see, its license allows it. There is a link to the plugin source: https://github.com/FractalUK/KSPInterstellar A source file FNPlugin/AntimatterStorageTank.cs, method doExplode() makes a bright white flash when a tank explodes. Probably, you could implement smth similar.
  19. Already bought in Steam, about a year ago.
  20. Hello, everybody Registered at the forum just because from time to time want to reply something in a discussion too. I'm at play from 0.13 KSP version, and it is still a fantastic thing for me. Thanks
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