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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Oh, so this is a feature request. not sure if it can be done easily, and not a high priority right now, sorry
  2. Are you using a Steam imstall? If so, then there are most likely files which didn’t get removed when you removed the mod. Steam does not touch any files it doesn’t know about. ‘and where is the log file? Not near a computer right now, will try to write one later on
  3. Did you try editing the file specified: The ThroughTheEyes/PluginData/options.cfg contains the following, you can change them with a text editor: toggleFirstPersonKey EVAKey recoverKey reviewDataKey
  4. After looking at the log, I'm thinking you just ran out of memory. The facts as I can tell: Windows 10 8 gig physical memory 11 gig used in the paging file. That's huge, it means you have more paged out than physical memory KSP 1.10.1 97 mods with DLLs 71 mods without DLLs Kerbalism installed IMHO, either you added some new mods, or something new is running on your computer which is using memory
  5. First, don't embed log files, upload them somewhere and post a link. Second, the complete file is needed, not what you think might be needed.
  6. New release, 1.9.9 Disabled some unused code Thanks to github user @frankieorabona for this: Italian Localization
  7. New release, 1.8.1.5 Thanks to github user @MacGyverNL for these: Guard reading rcsThrustAvailable with a null-check Remove zero-width non-breaking spaces.
  8. I only use CKAN to install all my mods, I use this all the time when flying. Works well, although I can only test on Windows
  9. This mod isn't intended for airships, there are other mods for that
  10. Believe it or not, took me a while to figure it out also, even after I had adopted it. Glad you got it figured out.
  11. This mod has nothing to do with any Dv burn indicator, sorry. Post a log file, and if I have some time, I'll take a look to see if I can tell you which other mod might be doing the problem.
  12. Sorry @Me1_baseI was probably mixing my words up, yes correct, the plugin defines the additional values FAR uses as you know doubt already know and then FAR does its voxel stuff to make it all work nicely. Sorry for any confusion @HebaruSanI looked a few pages back, I can see you highlighted the issue. I do remember you being in contact all that time ago. Unfortunately RL got in the way (I got diagnosed with early stage cancer so I had to drop off the radar to get myself sorted - all better now). Now that @linuxgurugamer is getting us altogether it would be good to touch base in a few weeks to see if we can all get behind one version of the mod that has most historic issues resolved. I wouldn't want to step on @linuxgurugamer's toes as he is driving us, but have indicated we can support where we can! I have an organization setup on Github, and am inviting developers as they respond. I've set up a Discord server for this as well, but would probably have other people manage that, since I'm not a big Discord user at this time https://discord.gg/YzNBS9btVa First request I have, would be for someone to make nice icon in several sizes for the project. For now, I'm using this:
  13. That log only gets to the main menu, please get in flight and try that, then post the log
  14. Oh sorry. I was going on the recent comments that FAR wasn't a dependency Maybe it's ripe for an adoption? I will look into creating the organization you suggested
  15. Lights are either off or on. Every time something else gets added, it adds complexity and overhead
  16. that's the latest I am interested in any exceptions which you see with it
  17. Next beta will have the KuddleKorner lights going on automatically when two kerbals (male & female) are inside
  18. Respectfully, when it comes to scientific research, it's impossible to say what is missed by delays like that. On paper it looks good, but going cheap on R&D has caused numerous issues over time.
  19. I did a minor update to EvaFollower the other day when I saw your log, are you using it?
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