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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Ummm, I don't see ScienceAlert in the log file at all, and it's not in the picture either
  2. I don't need the files. One or more of your files is missing one of those two lines: ships = description = Regarding the code, it's an easy fix, but I think I want to fix some of the other bugs before making anything available
  3. Ok. I see the problem in Craft Manager, but can't really help beyond confirming this. Rumors to the contrary, this isn't my mod I see the following in the log file: NullReferenceException: Object reference not set to an instance of an object at CraftManager.Translate.this_string (System.String look_up) [0x00000] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CraftData.read_craft_info_from_file () [0x0003c] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CraftData.initialize (System.String full_path, System.Boolean stock) [0x00050] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CraftData..ctor (System.String full_path, System.Boolean stock) [0x00044] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CraftData.load_craft_from_files (System.String save_dir) [0x00082] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CMBrowserBase.refresh () [0x0001a] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CMBrowser.on_show () [0x00062] in <8b61a4f45bb64fb591febc58234adb97>:0 at KatLib.DryUI.show () [0x0000d] in <7ab22c1efaa442c7974f9c6879f3bfcd>:0 at KatLib.DryUI.toggle () [0x0000f] in <7ab22c1efaa442c7974f9c6879f3bfcd>:0 at CraftManager.CMBrowser+<>c.<.ctor>b__31_1 () [0x00000] in <8b61a4f45bb64fb591febc58234adb97>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <5aeafee3fea24f37abd1315553f2cfa6>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <5aeafee3fea24f37abd1315553f2cfa6>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <8485d97123094db9883b53b3349c2a3b>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8485d97123094db9883b53b3349c2a3b>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8485d97123094db9883b53b3349c2a3b>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <8485d97123094db9883b53b3349c2a3b>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() The relevant code is here: name = Translate.this_string(data.GetValue("ship")); description = Translate.this_string(data.GetValue("description")); So, what you CAN do is check the craft file and make sure there is data for both ship and description. My guess is that the craft file is missing one or the other. If you can send me the craft file, I _might_ be able to figure out where the bug is and possibly fix. This mod, while a great UI, has a number of bugs, and it's a shame to not have it fixed. I love the UI, but I have a secondary mod loaded for those times when this bugs out. For me, this mod works once (usually) after I enter the editor, and then if I try again, it nullrefs and leaves the screen locked.
  4. New release, 1.9.1.2 Thanks to user @avalancha for this German translation
  5. New release, 1.3.1.1 Updated ModuleDataTransmitter in the drone core to match regular probe core
  6. I figured. Ok, I'll put in the config in the next day or so. Thank you
  7. New release, 3.7.2.5 Changed module name of KopernicusSolarPanels to KopernicusSolarPanel, needed for latest version of Kopernicus. Note: For those few users using the older Sigma version of Kopernicus on 1.8.1, this will fail. I've set the .version to make this 1.9.1 and later to avoid most of those issues
  8. is it possible for a MM patch to be dependent on the settings in a .version file? My problem is that when @R-T-B adopted Kopernicus he changed the name of a module KopernicusSolarPanels to KopernicusSolarPanel, but kept the same KSP versions. So depending on which version of Kopernicus is installed, a contract pack works if it is the earlier one, and fails if it's the later one. Thanks in advance
  9. This really sucks. Depending on which version of Kopernicus you have, it has either KopernicusSolarPanel or KopernicusSolarPanels
  10. Can someone tell me which version of Kopernicus had the module: KopernicusSolarPanels was renamed to KopernicusSolarPanel? I need to update a contract pack Edit: Actually, apparently different versions of Kopernicus use one or the other. How can a contract pack differentiate between the two? This is the sort of change that should never have been done, given all the other mods which have it referenced. Very bad decision, at the very least, should have some sort of compatibility layer
  11. That makes no sense. The current version for this mod is 1.3.1 I'll assume you just got the wrong version. The config you showed does match the tug. Can you test this suggest config, you said it probably would work, I'd like confirmation before using it
  12. Copy the full KSP game directory somewhere else
  13. Oh. Kopernices changed the name of the module. If you edit the file, try removing the trailing 's' on the KopernicusSolarPanels, please let me know if it works.
  14. Not at home right now, but install SpaceTuxLibrary, I see I didnt put the dependencies in. But I think this is needed
  15. Huh? What about DLC? What about mods? Is there any sort of scoring system?
  16. That's really weird. But it seems to be related to kOS. I'm out, but Ifeel that I can safely say that you can ignore this
  17. Try this: https://www.dropbox.com/s/w1tdrd0ywxviohs/testfix.zip?dl=0
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