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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. It's rather hard to follow when the left part of the picture has the two windows overlapping. Well, it is an old mod.
  2. Does this work with current KSP? I saw the previous message about the "bottom middle node of "B-1A3AA Interstage Adapter", has it been fixed? Do you think you could update it with a .version file?
  3. This: @Jansn67 Was this where you got SPS from? and do you have any patches for it?
  4. yes, I'll have to check that Edit: It is correct, in that it can be run landed and splashed. KEI probably shouldn't be allowed to do that
  5. Doesnt work past 1.4.5. Sorry to say, the fact that this isn't reproducible, and the large number of mods makes it extremely difficult to debug. You need to start with a fresh install, install MSS and test. Then, add a few mods at a time and test until you can reproduce the problem
  6. Did you know that you can tell CKAN to accept older mods as compatible? Settings->Compatible Game Versions and then enable (add checks) to the left of 1.8, 1.9, 1.10, and 1.11 Keep in mind that while most mods work from those versions, not all do. But still best to let CKAN do the install and them remove the checks when done Edit: Where did you get UBIO Welding from? And I see you are also using Mechjeb, are you using it for launches?
  7. Not your fault, but it's annoying that after a month in beta with no real issues reported, that you came up with this as soon as I released it from beta. Do you have the SpaceTuxLibrary installed? Please provide the craft file you used to test, also the save would be useful.
  8. Mod is now out of beta. No changes other than the version file and it's now in CKAN
  9. Install SpaceTuxLibraries, it's a dependency (I just added it to the OP) SpaceTuxLibrary
  10. I took a bit of time to look at the logs. Problems occur almost immediately.: AssemblyLoader: Exception loading 'SuperKerbal': System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader.LoadAssemblies () [0x000e6] in <06f13185617646e5bc801baeab53ab75>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'KIS, Version=1.20.7062.41416, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'KIS, Version=1.20.7062.41416, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'KIS, Version=1.20.7062.41416, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'KIS, Version=1.20.7062.41416, Culture=neutral, PublicKeyToken=null' and when I went back and looked at your list of mods, I don't see KIS there at all Another error about MPUtils: ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader+LoadedAssembyList.GetPathByType (System.Type type) [0x00020] in <06f13185617646e5bc801baeab53ab75>:0 at AssemblyLoader.GetPathByType (System.Type type) [0x00000] in <06f13185617646e5bc801baeab53ab75>:0 at KSP.IO.IOUtils.GetFilePathFor (System.Type T, System.String file, Vessel flight) [0x00005] in <06f13185617646e5bc801baeab53ab75>:0 at KSP.IO.PluginConfiguration.CreateForType[T] (Vessel flight) [0x00000] in <06f13185617646e5bc801baeab53ab75>:0 at MPUtils.MPConfig.Getconfig () [0x0000c] in <4b14005524b04aca9e78cfaf2c6b44ee>:0 at MPUtils.MPStartup.Awake () [0x00001] in <4b14005524b04aca9e78cfaf2c6b44ee>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) and then a whole lot of errors from Kerbalism. All these Kerbalism errors seem to be missing resources, seems you might be missing CommunityResourcePack???: [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqDeuterium doesn't exist for process LqDeuterium Boiloff at KERBALISM.Process..ctor (ConfigNode node) [0x00131] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource KeroseneBoiloff doesn't exist for process Kerosene Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdKryptonBoiloff doesn't exist for process LqdKrypton Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdNeonBoiloff doesn't exist for process LqdNeon Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource NTOBoiloff doesn't exist for process NTO Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdMethaneBoiloff doesn't exist for process LqdMethane Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdNitrogenBoiloff doesn't exist for process LqdNitrogen Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdNitrogen15Boiloff doesn't exist for process LqdNitrogen15 Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdOxygenBoiloff doesn't exist for process LqdOxygen Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdOxygen18Boiloff doesn't exist for process LqdOxygen18 Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdTritiumBoiloff doesn't exist for process LqdTritium Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdWaterBoiloff doesn't exist for process LqdWater Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource HeavyWaterBoiloff doesn't exist for process HeavyWater Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 [Kerbalism] Profile.Nodeparse failed to load process System.Exception: resource LqdXenonBoiloff doesn't exist for process LqdXenon Heating at KERBALISM.Process..ctor (ConfigNode node) [0x001fa] in <c01b58fa9151425eac28bc1f9ddf5307>:0 at KERBALISM.Profile.Nodeparse (ConfigNode profile_node) [0x00116] in <c01b58fa9151425eac28bc1f9ddf5307>:0 I ALSO found a MiniAVC dll there, and did NOT find ZeroMiniAVC. MiniAVC has been broken for a few years, and should not be there, it can cause all sorts of problems. So I'd recommend that first, you install ZeroMiniAVC and try again, it's possible that is the root cause. If not, you need to look at the log file and see what Exceptions are there, and resolve them, one at a time
  11. Floating point roundoff errors. No craft is perfect, no matter what you do in the editor, it's not going to be totally perfect. So when you launch, it will go off (ie: twist a bit) before GT can correct it. GT might be thinking that it needs a specific correction at launch, when it either may not, or may be too much/too little, etc.
  12. It's not a bug, it's just physics. Nothing is identical. something is off very slightly in the vessel, and it happens.
  13. I have no idea what's missing. But if you are doing all those mods by hand, it's very easy to make a mistake. I use CKAN for all my installs, never had a problem like this except when I did thing by hand. Best thing would be to remove ALL mods, then copy the install somewhere else, then add a few mods at a time in the new install. Keep your Steam install clean
  14. How did you install the mods? Sounds like you are missing a dependency for something
  15. CraftManager (is somewhat buggy, but overall the best) Craft History KSP Craft Organizer
  16. There are several mods which have addressed the issue.
  17. Well, there is some way to do it, since the game does it when loading :=) Not possible in this case, since it needs to be a ModuleCargoPart I know, have that working, but would like, if possible, to avoid the double-load Which is why I asked the question :-)
  18. I have a small mod which is designed to calculate the volume requirements for parts if they don't have a ModuleCargoPart, and (right now) is creating a MM file so that the next time the game is loaded, the module is there. I'd like to be able to add the ModuleCargoPart directly to avoid the need for a restart. I've tried this: ConfigNode node = new ConfigNode("ModuleCargoPart"); node.AddValue("packedVolume", volume(availPart, num).ToString("F0")); availPart.partConfig.AddNode(node); which doesn't work. I also tried this which fails with an exception: ModuleCargoPart mcp = new ModuleCargoPart(); mcp.packedVolume = volume(availPart, num); availPart.partPrefab.Modules.Add(mcp); This is all running in a MonoBehaviour.Start, which runs when the MainMenu is reached. What am I doing wrong? Thanks
  19. You have to install it using CKAN. First remove it by hand, then get CKAN loaded, make sure under Settings->Compatible GameVersions you have 1.8, 1.9, 1.10, & 1.11 checked, then install it using CKAN
  20. It's the wrong name, I'll push a new release New release, 2.0.0.1 updated URL in .version file with correct name
  21. Actually, my version IS on CKAN. You just need to set the compatibility level Edit: My error, this has not yet been released
  22. Please dont do that, it messes up browsers. However, you have multiple problems, starting of with the wrong version of the mod, not having ZeroMiniAvc installed. Read the OP, install the dependencies and try again
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