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KSP2 Release Notes
Everything posted by linuxgurugamer
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prevent running thruster while it is stowed?
linuxgurugamer replied to Asarjan's topic in KSP1 Mod Development
Look at this, it's a mod which uses that module along with a link to it: -
A.Q.S.S. - AutoQuickSave System [1.8.x, 1.9.x, 1.10.x]
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm not going to worry about it. Someone who uses KRASH have made the choice to use a sim mode. They can turn it off at any time. I'll keep it in mind, but it's really low on my priority list Thanks for the report -
I've fixed my build server, but given the problems, I'll release this as a beta first. Has to be installed by hand, available here: Beta release, 0.7.3 Fixed build problems Thanks to github user @kspdrgn for this: allow picking from all KeyCodes in the key binding UI. https://github.com/linuxgurugamer/WasdEditorCameraContinued/releases/tag/0.7.3
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[1.8.x, 1.9.x, 1.10.x] PartInfo
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.5 Added part size & Bulkhead Profiles Added Show Full toggle to show a shorter window Added config option to default to large window -
[1.12.x] Better Load Save Game Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's normal -
The Tantares engines you are using (RD-107 & RD-108) have a very unusual vectoring range, one direction is 0, the other direction is 10 degrees. Apparently GravityTurn has problems controlling a vessel with these engines. The earlier (1.8.1.2) version did decouple the first stage properly, a second test of 1.8.1.4 showed that the radial decouplers are being triggered properly, I think I had missed the Auto Stage setting in the first test. Both versions had problems controlling the vessel.. Just as an FYI, MechJeb was able to control this vessel very nicely. So, @chris-kerbal & @antipro I'm going to have to ask that you do two things: First, zip up the entire save folder and get it to me, and then zip up your whole GameData directory (without the Squad folders). Something is happening, and I cannot replicate what's going on. Send me the links via PM please. It's going to be a big file, but at this point, it's the only way I can think of to try to replicate the problem. If I'm lucky, the save file by itself will let me replicate it, but I'm at a loss as to what's going on.
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So I managed to get all necessary mods installed, and did a test launch with this. It was a strange launch, kind of wandered all over the place, and I did see that the radial decouplers did not automatically decouple. But it did make it to orbit. I'll compare against 1.8.1.2 later to see the differences. Also, you and @antipro, could you test against 1.8.1.3? Would be helpful to know if that was ok or not. Thanks Edit: @antipro I saw that you had tested against 1.8.1.3. Could you make those craft available again for download?
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@Beale I’ve had some reports about vessels made with this having problems with GravityTurn. I’ll be looking into this in the next day or so, but was wondering if you might be able to point me into a specific area where your parts may differ from stock parts?
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- totm march 2020
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You can bide them without doing the permaprune. I think the command is ctrl-rightClick while hovering over a part to bring up a menu where you can specify blocking a part. In the editor (VAB or SPH), hold the Alt key while clicking on a part. A two line menu will be shown, giving you the option to block the part in the scene you are currently in (VAB or SPH), or block it entirely:
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I apologize if you've taken offense, my comment was (IMHO) fairly clear. CKAN Metadata is just that, metadata for CKAN. If you look at CKAN, it list the mod version the way the mod author specifies it; until you mentioned it, I didn't even know it was a thing. I do intend to find this problem, but I need to replicate it first
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Thanks. I was actually able to replicate it myself late last night. No idea what's wrong yet, although I did merge in a PR from someone else. The good new is that I recompiled the older version, tested it and it works, so I have both a working and non-working copy, once I get a few hours to work on it, I should be able to get it figured out.
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This is helpful. This is not. I have no idea what those version numbers you list are. I vaguely remember the author may have used that version number format, I do not. And its odd that you used this format, because in earlier posts you did refer to the version numbers that I use. And I did try your vessels before, so don’t think I am belittling your report. I’ll take another look at this issue. It’s very odd that your vessels work for me but not for you, even in a clean install