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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. @IronCretinThis mod is the only mod which uses a bulkhead profile of size0.5 and is used by only 4 parts The more common size is size0p5, and is used in a number of other mods, consisting of over 212 parts Do you think you can update the mod to use the more common size?
  2. Fixed. Regarding the title including the size as is done with stock, there does seem to be some disagreement as to what size some of the larger ones are. I will fix the following (since I made a math mistake) as well as adding descriptions to those which make sense: size0.5 = Size-0.5 (0.9375m) size00 = Size-00 (0.3125m) size000 = Size-000 (0.15625m) size0p5 = Size0p5 (0.9375m) size1p2 = Size1p2 (1.5m) size2p5 = Size2p5 (3.125m) size4p5 = Size4p5 (5.625m) size5 = Size 5 (6.25m) size6 = Size 6 (7.5m) size7 = Size 7 (8.75m) size8 = Size 8 (10m) All those other sizes listed in @Poodmund's post just weren't found in the mods that I checked. I'd be happy to check any mods which do have oddball bulkheadProfiles which I may have missed, but I'm not going to add a lot of unused sizes just to fill it out. Also, note that size0.5 and size0p5, while probably the same size, are actually in two different mods, since this is using the bulkheadProfiles, I have to keep them both The size0.5 is used by one mod with 4 parts (Vostok Continued, by @IronCretin). I've messaged the author who is still active, but I'm considering including a simple MM patch to change size0.5 to size0p5 If someone were to write it for me before I get around to it, would be a bit helpful
  3. I have replicated the Dessert Launch Site being listed as Shores in the main window Also, if you put a command module on that, you will then see the other sciences being available in the Here & Now. It's a common mistake to leave off a command module. Do that, and you will be pleasantly surprised.
  4. This concerned me, so I just manually scanned all the B9 folders (ignoring case): HL S2 S2W None of them show up in any bulkheadProfiles line. So I examined some of the files and found that: S2W is listed as a size2, HL I found were listed as (among others) size2, mk3. I stopped at this point, because further investigation is a waste of time. Whatever B9 names the parts, the internal bulkheadProfiles seems to be using the stock sizes
  5. Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  6. That is a compressed file. I would use 7Zip to uncompress it, but there are other file archivers which will work as well
  7. How about a log file? Description of the problems, with punctionation to make it easier to read and understand the problem? How did you install the mods? Did you install the dependencies?
  8. Could you please try my beta and see if that still happens. As I’ve said before, I am relying on players to do a majority of the beta testing.
  9. Ummmm, no context. What version of KSP are you running? Also, I’ve seen that MM can not be totally accurate, assuming 1.11.1, I’m not aware of any issues. Please test and let me know of any problems you come across
  10. That may be, but there is only "hx" listed in the bulkheadProfiles
  11. Done Done I was actually thinking of putting a dash into the mk1, The dash actually came from an automated function which generated a "readable" name from the internal name. I've made the change, but would be interested in hearing from others about this
  12. New release, 3.2.7.2 Fixed a number of parts which had two bulkheadProfiles
  13. When you open the zip, you will see GameData. In there will be the EVAFollower folder. Copy EVAFollower into the GameData of the installed game
  14. I'm working on updating Janitor's Closet, and part of that includes fixing the filter window to filter the sizes properly. Over the past 10 years or so, in addition to the bulkheadProfiles that Squad uses, various authors have implemented their own bulkhead profiles. I've just finished installing and testing almost every single part mod that I can find in CKAN. A royal pain, the game takes over 25 minutes to load and uses more than 25 gig of memory. I've gleaned the following bulkhead profiles from all these parts. Left side is the profile as it is in the parts files, right side is how I'm currently going to be displaying them in the filter window. I'd appreciate it if you would review it, and for those profiles that you know, let me know of any changes required to the display side. If you know of any which I've missed, please let me know as well aethon = Aethon hextruss = Hextruss hx = Hx mk1rect = Mk1 Rect mk1square = Mk1 Square mk2 = Mk-2 mk25 = Mk-25 mk3 = Mk-3 mk4 = Mk-4 octo3 = Octo-3 octotruss = Octotruss size0 = Size 0 (0.625m) size0.5 = Size-0.5 size00 = Size-00 size000 = Size-000 size0p5 = Size0p5 size0p5 size0 = size0p5 size0 size1 = Size 1 (1.25m) size1.5 = Size-1.5 size15 = Size-15 size1p2 = Size1p2 size1p5 = Size 1.5 (1.875m) size2 = Size 2 (2.5m) size2p5 = Size2p5 size2s = Size2 S size3 = Size 3 (3.75m) size4 = Size 4 (5m) size4p5 = Size4p5 size5 = Size 5 (7.5m) size6 = Size 6 (11.25m) size7 = Size 7 (16.875m) size8 = Size 8 (23.3125m) spinaltruss = Spinaltruss srf = Srf wedge = Wedge
  15. I think needing a certain level of technology is necessary for reusabilty, and adds a specific goal to get to
  16. There was actually one Gemini which got reused, for a secret Air Force mission, but overall you are correct. It's a nice idea, how difficult would it be to add that to my version? If you can point me to the code, that's all I need, because I think I would change it slightly (ie: which node, and make it optional in the configs)
  17. Hopefully you are using CKAN. You don't need to install this mod unless/until there is a mod which requires it (ie: most of my non-part mods, and some other authors are using it as well). CKAN will automatically install the right version for you
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