Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,912
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. I've heard from @MarkusA380, he is still supporting the mod. I'll finish my changes, then push them back to him for inclusion and release.
  2. Oh, great. That makes it easier for me. I've merged in some localization stuff and a prograde mode. I'll be added the Toolbarcontroller to simplify the code a lot before release. I do have it working in 1.10 and 1.11
  3. @MarkusA380hasn't been around in a year. I may take a look at this. If you could get me a log file of it not working with those 3 mods, I can take a look to see if anything is obvious. Regardless, I may adopt this soon.
  4. No, he had fixed it himself. I forked tue tepo, was pleasantly surprised at how little needed fixing. Actu as lly, not fixed, just adjusted to my thoughts on it
  5. If I am not told, I have no way to know. It now is on the 1st page. Thank you
  6. There are some differences. Part names are changed, so if you are currently using the older one, keep using it. This is just a minor update with my personal take on it. The conflict is there on purpose, so you don't accidently install both at the same time
  7. Originally made by forum user @Tyko, original thread here:https://forum.kerbalspaceprogram.com/index.php?/topic/172457-17x-msp-3000-material-science-pod/ I've adopted and updated it. The original is fine, this has my take on it. Because of that, the part has been renamed. What it does Adds a new Material Science Pod part. The pod collects the same experiment as the larger Material Science Bay, but it's resized and weight balanced to be mounted opposite a Mystery Goo Container. To game balance the smaller size and weight, the MSP-3000 unlocks later in the tech tree in the Miniaturization node. Availability Source code: https://github.com/linuxgurugamer/Material-Science-Pod Download: https://spacedock.info/mod/2642/Material Science Pod Updated?ga=<Game+3102+'Kerbal+Space+Program'> License: MIT Available via CKAN Changelog Adoption by Linuxgurugamer Renamed part to MSP-3000a to avoid conflicts with the existing MSP-3000 Changed mass to 0.1 Renamed mod directory Merged in CareerPatch Made tags the same as the Material Science Bay Increased the costs
  8. That has nothing to do with Janitor's Closet. Looks like it is something in the ToolbarController, I'll look into it
  9. New release, 0.3.7.4 Fixed Nullref when moving cursor over BG icon inventory spaces which didn't have any parts in them, also fixes nullref when trying to pull the breaking ground parts, and they don't pulled into the container
  10. Get the necessary updates done for 1.11 and beyond. Adopt a few more mods Continue my current career on stream Possibly revive my JNSQ career
  11. and the "Button Priority"? I'll look into this during my stream this evening
  12. I still don't understand. This: What is that? There is no "Button Priority" in this mod, as far as I can tell, and since I wrote this, I also did searches and didn't find anything in JC referring to any sort of button priority
  13. Your welcome, and welcome to the forum (and KSP, if you are new to KSP)
  14. Well, since I have a few pieces in my current game which appear to be on intercept courses with various SOIs, I'll keep my eye out and see what happens. Play the game for umteem years, still have something to learn. That's what I love about this game
  15. New release, 0.3.7.3 Added check for part already added. PlumeParty has a number of parts which apparently have also been included in other mods (ChrayolDesign is one) and was causing errors because of duplicate parts Note: This is really a bug in (probably) the Chrayon Design Org, or maybe it is a bad install. ChrayonDesign has PlumeParty embeded inside it, in it's entirety. The file vent.cfg is in both, and I'm not sure what the correct setup should be. But there should never be two parts with the identical name. I have no idea what will happen in KSP with multiple identical-named parts Pinging @JadeOfMaar & @DylanSemrau to get this fixed. Please verify that you did disable the ToolbarEnabled AND restarted after installing this version. Ummm, what? I just did a search, there is no setting by that name. This mod does NOT use the ToolbarController
  16. Miniavc will be removed the next time I rebuild it, but no need for now for a rebuild)
  17. You know, there is a reason I did a beta. So, how about some specifics. Like, what's missing beyond stock. And you do know that stock shows up as squad and squad expansion, right? I didnt touch that part of the filter at all, so I have no idea what's happening. I know that squad shows up for me in my tests and career game. A log file would also be useful
  18. Ok, I don't know what happens when a vessel on rails changes SOI, so that could be the answer
  19. New release (out of beta) 0.3.7.2 0.3.7.1 (released as beta) Added check for "None" in ModFilterWindow Changed non-static vars to static to fix nullrefs origBackgroundColor; styleButtonLeftAligned; Revamped part sizes to use bulkhead profiles instead of node sizes Added new section to FiltersConfig.cfg for all known bulkheadProfiles Made initialization static to minimize entry time into the editor after the first time Improved sort of entries in filter window Added "-v2" to the name of the JCModfilter file names Added saving of window positions in the Editor New Dependency SpaceTuxLibrary 0.3.7.2 Removed unnecessary message about missing WinPos.cfg file Note: CKAN has been updated, may take a few minutes to become available. If you get an error after an immediate update (ie: within 10 minutes of this post), wait a few minutes, refresh CKAN and try again. Or, just manually select the SpaceTuxLibrary for install
×
×
  • Create New...