-
Posts
24,928 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Regarding emissives, they will be specified in an config file -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Will also go away -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Will go away, this was a quick effort to come up with something workable. There will be a "Test" button to be able to take the selected skin and temporarily apply it to the navball -
[1.2-1.7] Blender (2.83+) .mu import/export addon
linuxgurugamer replied to taniwha's topic in KSP1 Tools and Applications
@taniwha I've been trying to load a craft file into Blender using your plugin. For tests, I used KerbalX from KSP 1.10.1. It loads, but is then totally uneditable. The parachute is there, but it's just one big mass. I'm trying to see if I can get an STL file from Blender to run through a 3d printer. Any ideas? -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Here is what I have come up with for a UI. It is VERY preliminary, so any comments should be about functionality and other possible ways to do it. Short descr: click the button in the left scroll list to show an enlarged version of the texture in the right. Click Apply (not yet functional) to apply it: -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Since you aren't really around any more, I'd be happy to adopt this. I'd also be adding a GUI to select a texture at run-time, and would include all of @Stone Blue's textures. Would bring it up to the modern age. Let me know Is the current download up-to-date, or do you have an updated one. Would be helpful when I write a UI for this I've gone through the entire thread. There are a few images which the author of the image had a suggested config for it. I've collected them, will merge with @Stone Blue's file as well as the information from @therealcrow999. It's nice to see everyone contributing. I'll do my best with the UI, shouldn't be difficult, but I do have to normalize the names. -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
You should recompile it at least every time the .Net version changes. Would provide a bit of comfort for people knowing the DLLs are compiled for the same version. .Net version changed with the 1.8 release -
[1.12.x] IXS Warpship & Spacedock Redocked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Have you installed all the dependencies? I'd need a log file for any other help -
Actually, I am the current maintainer of MiniAVC, there is a v2 version which does work properly, only used in a few mods right now. Problem was that it's included in so many mods and files. It's impossible to fix/replace all mods/files, so I just declared it broken and am supporting (I didn't write it) the ZeroMiniAVC mod to make sure it gets removed. is game-breaking. If you want that functionality, I suggest that first you install ZeroMiniAVC, and then install the full AVC mod, which works fine in the current releases
-
[1.7.x] 4kSP - Scaled map icons and text
linuxgurugamer replied to tom300z's topic in KSP1 Mod Releases
I've adopted this and expanded it here: -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Alcohol doesn't agree with me, gives me migraine headaches