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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I just looked at all the tanks (I use Janitor's Closet to filter out all other mods). There are 12 tanks, and they all contain liquid fuel. So if you aren't seeing fuel in the tanks (meaning no capability), then you may not have the latest Firespitter installed (that's what configures the fuel). If you look in the files for the tanks, you will see something like this: MODULE { name = FSfuelSwitch resourceNames = Structural; LiquidFuel; LiquidFuel,Oxidizer; MonoPropellant resourceAmounts = 0; 180; 162,198; 180 basePartMass = 0.22 tankMass = 0; 0.1; 0.1; 0.1 tankCost = 0; 100; 100; 100 hasGUI = false availableInFlight = true availableInEditor = true } This says that the tank can be one of the following: Structural (no fuel), Liquid fuel only, both liquid and oxidizer, or monopropellant. I'm going to make a guess and ask if you installed this by hand? If so, then you obviously missed the dependency listed on the OP: Dependency FirespitterCore If you installed it using CKAN, FirespitterCore would have been installed for you automatically One day I may convert this to using B9PartSwitcher, but for now, if it ain't broke, I'm not going to fix it. -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Note: There is one typo in one of the skin config files which ends up with the texture being shown as a red questionmark on a white background. I have it fixed locally, but won't do a beta just for that. If you want to fix it locally, edit the file: 5thHorseman-navball_blackgrey_DIF.cfg and change line 19 to: file = PluginData/Skins/evileye.x_DIF.png In the next release, this file is also being renamed to more properly reflect what's in it (it contains a number of configs) -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll take a look, but when I adopted this, I merely updated it. If this is an old issue, then it may be by design. -
[1.12.*] KerBalloons Reinflated - Real Science?
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No idea. This is a Principia issue, bring it up with them -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Can you elaborate? Been a while since I looked at these. Is there no fuel in the tanks? -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Ok, I've figured out my last problem (I think). Please try this out: https://github.com/linuxgurugamer/NavBallTextureChanger/releases/tag/2.0.0.1 I still need to do a README, but this should work for any 1.8 and newer systems. Note, it has dependencies: New dependencies ClickThroughBlocker ToolbarController SpaceTuxLibrary (latest version, released a day or so ago) Let me know of any issues Edit - Beta 2 Added advanced section Added README https://github.com/linuxgurugamer/NavBallTextureChanger/releases/tag/2.0.0.1 -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sounds like you didn't install it correctly. Where did you get it from, and how did you install it? -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
I wan't even thinking about RPM support. If you want to be able to select, just disable the RPM navball texture and use this -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
I don't understand Actually, there won't be an emissive. I don't know what will happen when it sets a null emissive, but hopefully it will just disable it -
[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.7.2.4 Updated BaseScan contract with new part from SCANSat -
[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
very helpful, thank you -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
I'll probably put some sort of indicator in the window list indicating whether there is an emissive or not -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
I'm writing the config file using your list of emissives -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
I'm not planning on having the emissive be selectable. So yes -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Regarding emissives, they will be specified in an config file -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Will also go away -
[1.3] NavBallTextureChanger v1.6 (8/7/17)
linuxgurugamer replied to TheRagingIrishman's topic in KSP1 Mod Releases
Will go away, this was a quick effort to come up with something workable. There will be a "Test" button to be able to take the selected skin and temporarily apply it to the navball -
[1.2-1.7] Blender (2.83+) .mu import/export addon
linuxgurugamer replied to taniwha's topic in KSP1 Tools and Applications
@taniwha I've been trying to load a craft file into Blender using your plugin. For tests, I used KerbalX from KSP 1.10.1. It loads, but is then totally uneditable. The parachute is there, but it's just one big mass. I'm trying to see if I can get an STL file from Blender to run through a 3d printer. Any ideas?