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KSP2 Release Notes
Everything posted by linuxgurugamer
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To all, I have a regular monthly contribution going to Vitas through Patreon and as of now I am doubling it. It would be nice if others does the same. I hope that my example will inspire other people will do the same to help him out in his costs Linuxgurugamer
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@DMagic, Got the following error in a game which had Scansat upgraded: [SCANsat] Error while saving settings file from [R:/KSP_1.9.1_Tetrix/KSP_x64_Data/../GameData/SCANsat/PluginData/Settings.cfg] System.IO.DirectoryNotFoundException: Could not find a part of the path "R:\KSP_1.9.1_Tetrix\GameData\SCANsat\PluginData\Settings.cfg". at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, System.IO.FileMode mode) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at ConfigNode.Save (System.String fileFullName, System.String header) [0x00000] in <55ba45dc3a43403382024deac8dcd0be>:0 at ConfigNode.Save (System.String fileFullName) [0x00000] in <55ba45dc3a43403382024deac8dcd0be>:0 at SCANsat.SCAN_Settings_Config.Save () [0x00020] in <9cf62b26bd1745c8ac93bcaa7703d75d>:0 I checked, and there was not a PluginData folder. The error happened multiple times. I'm guessing this may be a result of the upgrade, not sure. But you may want to add a check for the folder's existence, and create it if not there
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Electricity consumption monitoring
linuxgurugamer replied to Joe Kerbal's topic in KSP1 Gameplay Questions and Tutorials
Two mods, Fusebox and Ampyear. Ampyear is more complex and has more overhead. -
No, it's not. The mod was compiled for 1.8, however it is compatible with 1.9. I don't have time to change 200 mods on Spacedock, @Snarkis busy with IRL right now as well; when all you need to do is click the mouse 4 times: At the main CKAN windows, click Settings->Compatible KSP Versions (2 clicks) In the window, click the box to the left of 1.8 (1 click) Click Accept (1 click) CKAN added this capability for exactly this reason.
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Gravity Assist Planning - Is It Really Possible?
linuxgurugamer replied to The Flying Kerbal's topic in KSP1 Discussion
Problem with gravity assists is that you have to be extremely accurate. Most people aren't that good. -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
So everything is working for you now? -
[1.12.x] Action Group Manager Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.2.6.1 Removed some log spam -
KSP recall - [SOLVED]
linuxgurugamer replied to KrisKelvin's topic in KSP1 Technical Support (PC, modded installs)
Its part of Tweakscale, post in that thread. or, just follow the instructions -
[WIN] KML - Persistence file editor
linuxgurugamer replied to Mythos's topic in KSP1 Tools and Applications
Can you post a patch with the changes that you made to fix it? -
Cannot Load Game
linuxgurugamer replied to I likeOxidizerrfuel's topic in KSP1 Technical Support (PC, modded installs)
Install the ZeroMiniAvc mod, it will delete the bad dlls -
The model names are hard-coded, so I had to add the new models
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The Return of Kerbal Submarine Program
linuxgurugamer replied to Lilithvia's topic in Prelaunch KSP2 Discussion
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The Return of Kerbal Submarine Program
linuxgurugamer replied to Lilithvia's topic in Prelaunch KSP2 Discussion
I absolutely agree. The one problem with KSP is the lack of a story framework for people who want long-term goals. That's why so many mods are focused on contracts, colonication, etc But don't get me wrong: The greatest strength of KSP is the lack of a story framework! Lets people who like sandbox do what they want. Along these lines, having a number of things underwater to do/find/see/etc would be a big boost to the KSP Submarine program, without the need for a proper story framework. -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
linuxgurugamer replied to ev0's topic in KSP1 Mod Releases
@ev0 I love this, but can't use it. I had it working in a new game, and had to remove it to figure out a mod problem. The game was using the Tetrix Tech Tree. When I reinstalled it, it seemed to ignore the Tetrix configs -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That was an addition in beta 0.1.10.3, and is specified in that beta release post: What issue? If it's the input locks, that should have been fixed in the latest beta -
No, you should tell CKAN that 1.8 mods are compatible. Modders have a life. There are hundreds of mods which are 1.8 compatible which haven't been updated on Spacedock. I know this because about 200 of them are mine. The solution is very simple, and spares the modders from unnecessary work: At the main CKAN screen, click Settings->Compatible KSP Versions In the main window, you will see all the versions of KSP listed. Put a check mark next to 1.8 and 1.9, then click Accept
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, a couple of things. First, about the logs. While providing a snippet can be useful, there is a lot of other information in the logs which is sometimes necessary. It would be best in the future, to provide a link to the full log at the same time when you provide the snippit. I appreciate your trying to 'spare' me the verbage, but it necessary. Second, that is the latest version of QuickMods and QuickExit. Third, Quick Exit is intended to exit a mostly stock game quickly. I would say that in your case, you shouldn't be using it. QuickStart is very good for starting quickly, but Quickexit can be problematical as you have seen.