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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 1.1.1.6 Added new EVA models maleEVA femaleEVA kerbalEVA_RD_Exp kerbalEVA_female_Exp kerbalEVA_RD_Future kerbalEVA_female_Future New release, 1.1.1.7 Thanks to github user @lampeh for this: Fixed duplicated selectMouseButton, added selectKeyButton
  2. New release, 1.1.6.3 Made entire assembly always resident (1.1.6.2 didn't fix the problem) Added 1/20 second pause when going into the Tracking station to let KSP finish waking up
  3. New relesae, 0.9.4 Changed module name to StandAloneAlcubierreDrive to avoid conflicts with KSPIE
  4. New release, 0.1.6.3 Fixed .version file for correct install location
  5. Do you have the mod which hides empty tech tree nodes installed? I have no idea why, but in my game, I had it installed, uninstalled it while looking for a problen, and then reinstalled it, and the tech tree got bugged just like what you see.
  6. Ok, I'll look at it this evening. You can ignore it for now, it's just a warning message
  7. What version? Not sure what you mean by the above statement, but the @TeddyBearBonfire was commenting on 0.1.6.1. How did you install it?
  8. Lol, I won't be able to do anything until Sunday at the earliest, but thanks. Was only trying to get an idea of when you would release, didn't mean to have it seem like any pressure
  9. If a model defines multiple textures, they can be replaced by a texture = line. This is used in SXT for those cases where Squad deprecated some old parts. Would be best to examine the ModuleManager.CacheFile to see the final results as the patches are not always easy to read
  10. Thank you for the link. It's great, and I'll probably discuss the during one of my next streams
  11. There needs to be something to do underwater that you can't do elsewhere. What about a needed resource that is very rare above ground, but more plentiful underwater?
  12. I think it's the stock settings window. Hit escape, then click the settings, then click the Difficulty Options
  13. Well, you didn't list that, so I couldn't even suggest it. Glad you got it solved. Why don't you send a message to the TU maintainer about it
  14. New Beta Release, 2.8.2.2 Added page to select import of custom waypoints Patchmanager configs removed Moved icons into PluginData Changed loading of icons to Toolbarcontroller.LoadImageFromFile Added selection window to load custom waypoints Split big CustomWaypoints.InterestingSites.cfg into planet specific files https://github.com/linuxgurugamer/WaypointManager/releases/tag/2.8.2.2 Note: This has hard dependencies on the following: Click Through Blocker ToolbarController
  15. Just an FYI for everybody, I wasn't clear in the previous post. This mod is now out of beta
  16. You know, after looking at the code and fixing this bug, I think it has been in there for a very long time and was just not noticed until now
  17. A missing toolbar button usually means that 1 or more dependencies are not loaded properly. Post a log file, Player.log and we might be able to figure out what you need to do.
  18. New release, 3.0.0.9 Fixed bug which would create a new kerbal when a kerbal went eva from anywhere on the same vessel
  19. Ok, I got the logs. Just an FYI, output_log is not used by KSP starting with version 1.8, I'd suggest that you delete it to avoid confusion. Not a problem for me, just in general.
  20. I found and fixed this bug. Fixed in next release
  21. Contact the Kerbalism people. This is nothing to do with this mod, this is caused by a bad patch. I do not support Kerbalisn in any manner whatsoever
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