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Everything posted by linuxgurugamer
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New version of WASD released, now it checks for this mod, if it's installed, it won't enforce bounds checking Pinging @Alewx Since @Alewx hasn't been around since Feb.28, if I don't hear from him in a day or so, I'll adopt this and release an updated version for 1.3
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Same here Are you using WASD Editor Camera? If so, that's causing your problem. You need to do the following: Click the WASD button to open the settings Find the line which says "Enforce bounds", 4th line from the top in the right column. Uncheck it Save That's it, now have fun. I'll look into seeing if I can do this automatically when HangerExtender is activated
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[1.2.1] TRP-Hire (formerly KSI Hiring)
linuxgurugamer replied to TheReadPanda's topic in KSP1 Mod Releases
For anyone interested, I'm working with @TheReadPanda to get this updated for 1.3 -
Just leave it, in case you come back
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[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Possible, but no one replied when it was in beta, and I'm working on something else right now. I'll take a look at it this weekend if I have time In the meantime, if you can, please save your game, and run a test to see if it happens. If it does, send me the saved game along with the exact steps you did to replicate it. Thanks -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Eventually, but no localization has been done yet. -
Mysterious Disappearing Vessels?
linuxgurugamer replied to JStevenson's topic in KSP1 Gameplay Questions and Tutorials
Make sure you aren't filtering it away.- 8 replies
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- tracking station
- map view
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[1.4.x] Stock Launch Pad V1.0.2 (Abandoned)
linuxgurugamer replied to sciencepanda's topic in KSP1 Mod Releases
And this is why I don't use or support mods which have an AAR license. @sciencepanda could you please relax the license? -
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Just an FYI, while I'm developing the vessels now, I will probably be streaming this mission on Sunday evening on Twitch, if you would like to watch. I'll also review the various vessels I developed during the R&D for this mission, as well as the mods being used.- 214 replies
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- save burbarry!
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
I'm expecting the following will be needed. This is really about the largest I'm comfortable launching, it's just too big, even though I'm using Gravity Turn to do the launch: Initial launch of rescue vehicle. This is in development right now 6 additional launches with 3.75m fuel tanks. Those six tank on the side of the upper stages have docking node at both ends, so I'm going to be launching MOAR tanks. There is a single KWRocketry Vesta VR-9D engine on the main vessel. It will make the burns long, but it's the most efficient of the stock-alike parts that I have installed. Hopefully I'll be able to stack enough tanks on to get the required dV. By not having larger engines, I'll be able to maximize the available efficiency of the vessel. Edit: Test launch finally went well. I got about 7600 dV into orbit at 150km. I'm going to do some hyperediting later to see exactly how many tanks I'll need up there. Then I can plan the rest of the missions. Edit2: I added some more, and the launch pad exploded from the sheer weight of the vessel. Launch clamps solved that problem. Edit3: Can now get 9000 dV into orbit at 150km on the first launch.- 214 replies
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Just updated the post. 22,413t, 264 parts- 214 replies
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- save burbarry!
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Well, I'm still working on the first launcher. Never had a launch destroy the launch pad before upon ignition. so far, 22413 tons on the pad, 264 parts. And this is just the first launch!- 214 replies
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Without pointing fingers, CKAN installs it correctly. It's not a simple install, which is why the mod is being updated. Were you following the "Dummies" document? -
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
It gonna be a little while before I'm done. And yes I'm doing a chemical mission using among other things space Y booster parts and Etc,I figure I'm going to need 35,000 and 40000 delta-v to complete the mission.- 214 replies
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- save burbarry!
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
I'm surprised no one has tried to do multiple launches and assemble the rescue vessel in open space rather than a single launch from the ground. Did I miss something or is this something in the rules would say it has to be a single launch?- 214 replies
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The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
So, I'm going to try this, but making it a bit more difficult. Life Support! I'm going to use USI LS + DeepFreeze to make it more realistic Wish me luck!- 214 replies
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It's not a bug, just something necessary. It is this mod, I'll take a look to see if there is something I can do to remove it
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[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.4.5: Fix for settings not loading properly