Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,896
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. New version of WASD released, now it checks for this mod, if it's installed, it won't enforce bounds checking Pinging @Alewx Since @Alewx hasn't been around since Feb.28, if I don't hear from him in a day or so, I'll adopt this and release an updated version for 1.3
  2. New release, 0.6.10: Added check for FShangarExtender, if installed, ignore bounds checking
  3. Same here Are you using WASD Editor Camera? If so, that's causing your problem. You need to do the following: Click the WASD button to open the settings Find the line which says "Enforce bounds", 4th line from the top in the right column. Uncheck it Save That's it, now have fun. I'll look into seeing if I can do this automatically when HangerExtender is activated
  4. For anyone interested, I'm working with @TheReadPanda to get this updated for 1.3
  5. I have the K2 Command Pod, which is also only a single part But, I think that including those two or three extra parts in this won't be too much of a problem, people can jsut ignore it, or use fairings, etc
  6. So do the same thing. There are other 1.875m mods, it's turned in to an unofficial standard intermediate size. Not everyone who is using this would want to install HGR
  7. HGR is released, are you going to re-release these additional parts?
  8. Just leave it, in case you come back
  9. Possible, but no one replied when it was in beta, and I'm working on something else right now. I'll take a look at it this weekend if I have time In the meantime, if you can, please save your game, and run a test to see if it happens. If it does, send me the saved game along with the exact steps you did to replicate it. Thanks
  10. Eventually, but no localization has been done yet.
  11. And this is why I don't use or support mods which have an AAR license. @sciencepanda could you please relax the license?
  12. I know about the problem with the fairing and not being able to decouple it, but didn't realize that the docking port was attached to the fairing node. Thank you!
  13. Just an FYI, while I'm developing the vessels now, I will probably be streaming this mission on Sunday evening on Twitch, if you would like to watch. I'll also review the various vessels I developed during the R&D for this mission, as well as the mods being used.
  14. I'm expecting the following will be needed. This is really about the largest I'm comfortable launching, it's just too big, even though I'm using Gravity Turn to do the launch: Initial launch of rescue vehicle. This is in development right now 6 additional launches with 3.75m fuel tanks. Those six tank on the side of the upper stages have docking node at both ends, so I'm going to be launching MOAR tanks. There is a single KWRocketry Vesta VR-9D engine on the main vessel. It will make the burns long, but it's the most efficient of the stock-alike parts that I have installed. Hopefully I'll be able to stack enough tanks on to get the required dV. By not having larger engines, I'll be able to maximize the available efficiency of the vessel. Edit: Test launch finally went well. I got about 7600 dV into orbit at 150km. I'm going to do some hyperediting later to see exactly how many tanks I'll need up there. Then I can plan the rest of the missions. Edit2: I added some more, and the launch pad exploded from the sheer weight of the vessel. Launch clamps solved that problem. Edit3: Can now get 9000 dV into orbit at 150km on the first launch.
  15. Well, I'm still working on the first launcher. Never had a launch destroy the launch pad before upon ignition. so far, 22413 tons on the pad, 264 parts. And this is just the first launch!
  16. Nope. After a number of tries, I simply changed it to ready, went into the game, went to the ships and without doing anything, saved the game. The state was set back to PreAttached
  17. Without pointing fingers, CKAN installs it correctly. It's not a simple install, which is why the mod is being updated. Were you following the "Dummies" document?
  18. It gonna be a little while before I'm done. And yes I'm doing a chemical mission using among other things space Y booster parts and Etc,I figure I'm going to need 35,000 and 40000 delta-v to complete the mission.
  19. I'm surprised no one has tried to do multiple launches and assemble the rescue vessel in open space rather than a single launch from the ground. Did I miss something or is this something in the rules would say it has to be a single launch?
  20. So, I'm going to try this, but making it a bit more difficult. Life Support! I'm going to use USI LS + DeepFreeze to make it more realistic Wish me luck!
  21. It's not a bug, just something necessary. It is this mod, I'll take a look to see if there is something I can do to remove it
  22. New release, 0.4.5: Fix for settings not loading properly
×
×
  • Create New...