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Everything posted by linuxgurugamer
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Take a look at EVAFuel. Let me know when it is complete, I will make sure they are compatible.
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I suggest you re-read the first post: -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Be my guest. I notice that you haven't taken me up on the offer.........wonder why? -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
[snip] Here is what is going to happen, I've seen it before: Player installs mod Player installs your cfgs, replacing the cfgs in the mod Player has a problem Player post in thread asking for help, without saying that he installed your cfgs (expletive-deleted) So: Do you want to take over the entire mod, and provide ALL the support for it, for two different sets of cfgs? -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You can put the MM patch into the same folder as this mod. It doesn't need it's own folder. I'm maintaining this, and 70 others, and I've written about 10 of my own. I think I have a right to be concerned about support. I don't do 3d modeling, so for that, rely on other. But. Enough of this. I offer this mod to you to maintain and support. I use it myself, but don't need a hassle of wondering which set of cfg files someone has installed. I have one mod with that issue already, and am working to get rid of the problem by writing a MM patch file for it. -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
By replacing files, you make it impossible for me to support this anymore. If you used a MM patch, then it's supportable. In order to support this, I will now have to ask which set of cfg files they are running. And frankly, I don't have time for this. You're right, I can't stop you. But I can stop supporting this. Given that no one else had stepped up, to support this or about 70 other mods that I'm supporting, I'm not confident that someone else will pick it up. A MM patch doesn't need another folder. It's a config file, just like anything else. And maybe, if you asked, someone might be willing to help you with the patch. -
SpaceTux needs a new plane
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
You aren't receiving IM messages. Apology accepted, looks like we were both posting/editing at the same time -
SpaceTux needs a new plane
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Look at the video I posted. It works. Now go away Apology accepted -
SpaceTux needs a new plane
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
Then don't bother to enter. Basic design is the basic outline of the plane, without too many different modifications. -
Spacetux is unhappy. He really want a flying wing he can get to space and back again. Here is his plane on the runway: So, here is the challenge: Download this from KerbalX here: https://kerbalx.com/crafts/30806 Mods are allowed. Basic plane needs to stay the same, with the pilot on the outside. You can use the OpenCockpit mod (this is a change) Add stuff to make it cool-looking All entries need to be uploaded to KerbalX, and pictures posted showing the ascent to orbit, and back again (if you make it). Use the TakeCommand mod to have the kerbal be able to start in the command seat, otherwise you can do it the hard way. You can use Modular Fuel Tanks or IFS to change the contents of the tanks Scoring: 25 points: Totally stock (other than cool looking stuff) This means that the flight components, engines, etc are stock 25 points: Made it to orbit. The plane you download is fully capable of getting to orbit 1 point for every 100 dV available when in orbit (rocket dV, not air breathing) 25 points: Deorbited without dying 25 points: Landed without parachutes 5 points: Landed with parachutes -50 points: Added rocket to get to orbit (this refers to a 1st/2nd stage rocket, where the spaceplane doesn't use it's engines except as possible orbit circularization Misc: Points added by myself for the "coolness" factor. Note: Entry into this grants me permission to use the winning (or my favorite) spaceplane as part of a new logo for my forum icon and banner on Twitch Please note: If you are using IFS (recommended), you can use this patch to add fuel to the wings: @PART[airlinerTailFin] { RESOURCE { name = LiquidFuel volume = 75 maxAmount = 75 } RESOURCE { name = Oxidizer volume = 10 maxAmount = 10 } } If you don't want to enter, please don't bother to respond with meaningless comments. Winner will get a badge which I'll make out of an image of the winning plane. good luck Here is a short YouTube video showing the current plane getting to orbit:
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I would be willing to include optional patches, but this is just plain wrong, and I do not approve of these patches. This is going to create nightmares for me in maintenance, and ould even (if it gets bad enough) to make me consider dropping this mod -
Is there any way to have the control surfaces swept, so that the edges of them are parallel to the flight? I can do that with wings, but not apparently control surfaces. Looks kind of odd to have the control surface sticking out from the back of the wing, with the edges at right angles to the wing rather than in line with the direction of travel. This is without using FAR, so I'm using the first download
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Might I suggest that you add the information to the description as to how to alter the dimensions? I just started using this (again), and it took a while to figure out the special keys.
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[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No. Without helmets, they would fit. There is at least one other 1.25m pod which also has 2 kerbals. If you don't like it,either don't use it or edit the config to increase the size by 50%. You can use the following to do it, Just make sure you have ModuleManager installed: Copy the following into a file called "K21875.cfg" anywhere inside the GameData directory: @PART[K2Pod] { %rescaleFactor = 1.5 } -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
The problem turned out to be a badly put-together vessel. The docking port was actually attached to a node from the fairing rather than a note on the vessel itself. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
linuxgurugamer replied to SuicidalInsanity's topic in KSP1 Mod Releases
I took care of that yesterday, thanks- 1,520 replies
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