-
Posts
24,911 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
Mysterious Disappearing Vessels?
linuxgurugamer replied to JStevenson's topic in KSP1 Gameplay Questions and Tutorials
Make sure you aren't filtering it away.- 8 replies
-
- tracking station
- map view
-
(and 1 more)
Tagged with:
-
[1.4.x] Stock Launch Pad V1.0.2 (Abandoned)
linuxgurugamer replied to sciencepanda's topic in KSP1 Mod Releases
And this is why I don't use or support mods which have an AAR license. @sciencepanda could you please relax the license? -
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Just an FYI, while I'm developing the vessels now, I will probably be streaming this mission on Sunday evening on Twitch, if you would like to watch. I'll also review the various vessels I developed during the R&D for this mission, as well as the mods being used.- 214 replies
-
- 1
-
- save burbarry!
- hard
-
(and 1 more)
Tagged with:
-
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
I'm expecting the following will be needed. This is really about the largest I'm comfortable launching, it's just too big, even though I'm using Gravity Turn to do the launch: Initial launch of rescue vehicle. This is in development right now 6 additional launches with 3.75m fuel tanks. Those six tank on the side of the upper stages have docking node at both ends, so I'm going to be launching MOAR tanks. There is a single KWRocketry Vesta VR-9D engine on the main vessel. It will make the burns long, but it's the most efficient of the stock-alike parts that I have installed. Hopefully I'll be able to stack enough tanks on to get the required dV. By not having larger engines, I'll be able to maximize the available efficiency of the vessel. Edit: Test launch finally went well. I got about 7600 dV into orbit at 150km. I'm going to do some hyperediting later to see exactly how many tanks I'll need up there. Then I can plan the rest of the missions. Edit2: I added some more, and the launch pad exploded from the sheer weight of the vessel. Launch clamps solved that problem. Edit3: Can now get 9000 dV into orbit at 150km on the first launch.- 214 replies
-
- 3
-
- save burbarry!
- hard
-
(and 1 more)
Tagged with:
-
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Just updated the post. 22,413t, 264 parts- 214 replies
-
- save burbarry!
- hard
-
(and 1 more)
Tagged with:
-
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
Well, I'm still working on the first launcher. Never had a launch destroy the launch pad before upon ignition. so far, 22413 tons on the pad, 264 parts. And this is just the first launch!- 214 replies
-
- 2
-
- save burbarry!
- hard
-
(and 1 more)
Tagged with:
-
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Without pointing fingers, CKAN installs it correctly. It's not a simple install, which is why the mod is being updated. Were you following the "Dummies" document? -
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
It gonna be a little while before I'm done. And yes I'm doing a chemical mission using among other things space Y booster parts and Etc,I figure I'm going to need 35,000 and 40000 delta-v to complete the mission.- 214 replies
-
- save burbarry!
- hard
-
(and 1 more)
Tagged with:
-
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
I'm surprised no one has tried to do multiple launches and assemble the rescue vessel in open space rather than a single launch from the ground. Did I miss something or is this something in the rules would say it has to be a single launch?- 214 replies
-
- 1
-
- save burbarry!
- hard
-
(and 1 more)
Tagged with:
-
The Retro Solar Rescue
linuxgurugamer replied to Human Person's topic in KSP1 Challenges & Mission ideas
So, I'm going to try this, but making it a bit more difficult. Life Support! I'm going to use USI LS + DeepFreeze to make it more realistic Wish me luck!- 214 replies
-
- 2
-
- save burbarry!
- hard
-
(and 1 more)
Tagged with:
-
It's not a bug, just something necessary. It is this mod, I'll take a look to see if there is something I can do to remove it
-
[1.12.x] Kerbal Launch Failure Revived
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.4.5: Fix for settings not loading properly -
I need some help editing a save file. I have a game where the docking ports are not working. So i removed all unnecessary mods, launched a new pair of vessels and the docking ports work on this pair. I then deleted all unnecessary craft from the save. So now I have a minimal save file, which uses minimal mods. The docking ports on the original pair of craft are still not working. So I need to do the following: 1. edit the save file to fix this pair of craft 2. figure out what the original game cause this to happen. Is there someone who can help me look at the save file to figure out what is broken in these craft? Once I know what is broken, I should be able to figure out what mod is causing this to break in my main game. Thank you in advance
-
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Here is a link to the instructions on what to provide: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Also, I just installed the latest KW for 1.3 using CKAN, it installed and ran without a problem. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Instructions for finding the log file or in my signature -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Log file, please. also, where did you download the file from? and how did you install it? -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
Bummer. Ok, thanks