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KSP2 Release Notes
Everything posted by linuxgurugamer
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@Jesusthebird I'm in the process or updating the Warpship for 1.8. Are you planning on doing anything with this mod? @steedcrugeon any problem with my adopting this?
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Anybody willing to be a beta tester?
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Ok, can someone tell me how to activate the drive & subspace bubble? Edit: I didn't realize I had to be more than 600km from the planet. So, first test looks good, things were generally working. More to test, I still don't know what the code does in the mod
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This is getting closer to the top of my ThingsToDo list, I hope to be able to do something with it in the next few weeks. Assuming, of course, that 1.9 doesn't break all my mods again
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None, as far as anything I've done. On my list of ThingsToDo
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Hi, wondering how it's going?
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Which one of you is Star Theory?
linuxgurugamer replied to SpaceFace545's topic in Prelaunch KSP2 Discussion
I cannot be Star Theory, I would know if I was -
[1.12.x] Launch Numbering Templated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.5.4 Made the selected template persistent Added option to always show the bloc number Resized window Added option to change the skin Added example ship name to selection menu Added toggle to show some options on the selection menu -
[1.12.x] Launch Numbering Templated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Interesting point. Last night I concentrated on fixing the bug, I'll take a look to see if I can preserve the last setting -
Try planning on mid course adjustments. I generally break up an interplanetary trip into thirds, just because the floating point errors add up
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[1.12.x] Launch Numbering Templated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.5.3.3 Fixed MonoBehaviour to never go away, was preventing numbers from being assigned -
[1.9.x] Vertical Velocity Controller Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release 1.34.0.2 Fixed typo in name of shader -
[1.9.x] Vertical Velocity Controller Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ummm, it is there Still broken, working on it -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.4.0.7 Fixed location of config files Refactored all Quick mods to make the local paths consistent -
When you wake up, and think that the real world is just a dream
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
There are smaller cameras. This mod is in a maintenance mode, no further work is planned -
[1.12.x] Launch Numbering Templated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, I'll be working on this tomorrow night -
I've released KST from beta, it's now uptodate: New release, 1.4.6.21 for KSP 1.7.3 & 1.4.7.10 for KSP 1.8.x Fixed issue of blizzy toolbar button sometimes not being there when the UI scale was not 100% Fixed issue of toolbar buttons (both blizzy & stock) not changing when clicked Removed old code which provided the textures for the Blizzy toolbar Minor refactoring of code in KerbalConstructionTime.cs in Start() to replace multiple If's with a switch Fixed small memory leak by replacing all the "new Wait4Second" with constants Fixed big memory lean (1-3 meg/sec) caused by needless changing of textures in the toolbar buttons Removed unused function: GetStockButtonTexture, not needed since the ToolbarController handles all of that Fixed the unable to resize Blizzy's toolbar when KCT icon is transferred to it Added AirLaunch configs
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have to fix a couple of toolbar icons first