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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
linuxgurugamer replied to ev0's topic in KSP1 Mod Releases
Did you mean to post this to the ETT thread? Or did you just switch the two mod names in that sentence? Is there a mod conflict? HETTN (this mod) gives the option in the settings menu to add science points from hidden nodes to unhidden nodes. I leave it up to the user if they want to enable the setting or not. My mistake, posted to the wrong thread. According to @Probus, hiding empty nodes will mess up the progression of ETT -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
linuxgurugamer replied to ev0's topic in KSP1 Mod Releases
Can you please make sure your netkan file for ETT lists the mod which hides the empty nodes as a conflict? -
Is that a guess, or has something been announced? If I had to guess, I'd say the same, but wondering if you heard something
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I've known a few, sadly they aren't here anymore. We must never forget!!!!
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Deleted, since it did not qualify for this challenge
- 3,149 replies
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- 5
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- spaceplane
- k-prize
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[1.12.x] Launch Numbering Templated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, I'll look into this when I do my stream this evening. Sounds like the hash needs to be improved -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
linuxgurugamer replied to Boris-Barboris's topic in KSP1 Mod Releases
I got a few minutes, so did some testing without my joystick. One thing I noticed was that the entry fields seem to keep focus, so that if I'm using the WASD to control, either the letters end up in the entry field or the field starts increasing, EVEN IF the Vertical Motion was not enabled. I found that if I had the MASTER SWITCH off, that wouldn't happen, and that by doing that and turning the master switch on, I am getting better results. -
[1.12.x] Launch Numbering Templated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
no need, thanks -
[1.12.x] Launch Numbering Templated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
If you get a chance, can you check 0.5.3.3 please? The only thing I changed was to add code to remember the last select template -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
Doesnt really matter. BTW, let me know when you are ready for release and I'll make a full release of YongTech- 1,028 replies
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- tech tree
- engineering
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
linuxgurugamer replied to Boris-Barboris's topic in KSP1 Mod Releases
I think so, will try tonite -
[1.7.X] Civilian Population [RELEASED : 07/04/2018]
linuxgurugamer replied to Pamynx's topic in KSP1 Mod Development
No windows slave, everything is done on Linux using the Mono compiler- 242 replies
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- civilian population
- revamp
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Actually, except for the 1.8 fiasco, I rarely debug other mods
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[1.12.x] Launch Numbering Templated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Log file and save file, please When dis you notice this, before or after the last version? -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
linuxgurugamer replied to Boris-Barboris's topic in KSP1 Mod Releases
I'm having a problem using this to launch a tiny SSTO I have. What I do is turn on the Cruise Flight Controller, set the Heading to 90 and Vertical Motion to 100. This SSTO takes a little bit to start climbing, so I use my joystick to keep full up until it climbing at 100m/sec. But when I let go, the autopilot doesn't seem to be activated, the plane pitches forward into the sea. I'm using AFBW, could there be an issue with these two mods? -
Copy/Paste Between Craft?
linuxgurugamer replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
Not at my computer, but: At the top of the parts list, there is an icon which, when clicked, will change the left column buttons, and near the bottom, there will be something which will refer to assemblies -
Copy/Paste Between Craft?
linuxgurugamer replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
Store it as an assembly first, then add it to the 2nd craft. Another way would be to load the 2nd craft with a merge. And then put them together -
Transferring Fuel to a Stranded Craft
linuxgurugamer replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
Same with EC -
[1.12.x] Kerbal CCTV with WiFi camera
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Dropbox, Google Drive. OneDrive, etc. Worst case, email (linuxgurugamer@gmail.com) -
What do yellow time numbers really mean?
linuxgurugamer replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Two things. First is part count, second are the installed mods. Parts only mods usually aren't a problem, but functional mods which have to be running all the time can hurt. I include various graphical mods in this list.