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KSP2 Release Notes
Everything posted by linuxgurugamer
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Ummm, that's news to me
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Your welcome. I understand why they remove these textures, but they should (IMHO) allow modders to include them if they are being referenced.
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Well, you can thank Squad for breaking this mod. There is a stock texture being used which was just removed, not even moved to the zDeprecated directory. If you have an older game, then do this: Copy the following file: KSP\GameData\Squad\Parts\FuelTank\Size3Tanks\fueltTanks_cm.dds to the same location in 1.8. If you don't, then complain to Squad about this file having been removed and not put into the zDeprecated directory Without permission, I can't legally provide it. And yes, I have contacted them, waiting to hear
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It could be, could you provide a list of the parts that are having the problem? It may also be more depreciated parts that need to be fixed.
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[1.12.x] IXS Warpship & Spacedock Redocked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope. I don't do part models, just code. -
@Tonka Crash Any interest in fixing these? Would be greatly appreciated
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Ummm, this version has been around for nearly 2 years
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There shouldn't be, the recontinued just fixed some small bugs. Biggest change was the renaming of the directory This is the full changelog of everything that got changed since Recontinued: 0.15.2 Updated for KSP 1.8 0.15.1.10 Added "TechHidden = True" and "entryCost = 0" to RLA_solid_small_long in the ReStockPlus patch 0.15.1.9 Changed category from "none" to "Coupling" in the small_decoupler_stack 0.15.1.8 Added small patch for Restock, thanks @pietralbi Deleted old file 0.15.1.7 Fixed typo in category for small decoupler, "none" needed to be in lower case Added indentations to a number of parts 0.15.1.6 Updated the patch to a localization file (and added MH) Hid the small decoupler, very similiar to * ksp1.4 small decoupler (0.6m 0.15.1.4 Version bump for 1.5 0.15.1.3 Add spanish localization, thanks @fitiales 0.15.1.2 Replaced some text with existing tags, thans @kerbas ad astra 0.15.1.1 Fixed Agent (was missing title) 0.15.1 Balance fix for Xenon tank and localization 0.15.0 Adopted by LGG Renamed directory to RLA_Reborn Updated all files for new directory Added Changelog,tried to capture all previous versions
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[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No. The Mk2 Lander Can has a ModuleProbeControlPoint, this doesn't. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
No. This will be a tool for a modder who is making a new tree. Not intended to be used during playthrough. That would be rather difficult, but it is an idea for the future -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
linuxgurugamer replied to Thomas P.'s topic in KSP1 Mod Releases
KRASH does not allow saves -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
Since it will be running inside KSP, the answer is yes. My long-term goal is to have an in-game tech tree editor, will have to see how it goes. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
Just an FYI, I'm writing a tool which will dump stats for a mod's parts to a file, hoping to use this to make it easier to organize. -
[1.8.x, 1.9.x, 1.10.x] PartInfo
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Those messages are only at load time, they are warnings and can be safely ignored. Otherwise, what @Drew Kerman said -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
Would you have a spreadsheet for the Tetrix tree which I could use to add new mod parts to? Also, I'm looking at the files which come with the Tetrix tree, and they all say something like this: -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
For all, I've released a 1.8 rebuild of the YongeTechTreePlugin here:- 1,028 replies
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- tech tree
- engineering
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(and 1 more)
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[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I don't know why you are getting that. That was a bad character in the file which I fixed. Are you sure you don't any have old versions floating around? This is what I see in my log file: PartLoader: Compiling Part 'CivilianPopulation/Parts/Utility/t1CivilizationGenerationShipQuartersLarge/t1CivilizationGenerationShipQuartersLarge' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot find a PartModule of typename 'ExWorkshop' which is fine -
[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, I can't do anything about the names, unless I want to make it incompatible with old saves. But yes, that is confusing. -
[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
According to the file CTT.cfg, 18 of the parts have their required tech changed. I'll review all the parts to find the ones which aren't listed, and see if they need to be added to the lsit. I don't quite understand your comment: -
[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, there are changes for the CTT: InsituKerbalRecruiterTest --> shortTermHabitation t1CivilizationGenerationShipQuartersMedium --> longTermHabitation t1CivilizationGenerationShipQuartersLarge --> colonization They all appear in the line second from the bottom You can see all the changes by looking at the file: Configs/CTT.cfg